openmohaa/code/client/cl_uistd.cpp

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110EV_DEFAULT301 USA
===========================================================================
*/
#include "cl_ui.h"
#include "../qcommon/localization.h"
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Event EV_Layout_PlayerStat
(
"playerstat",
EV_DEFAULT,
"i",
"playerstatValue",
"set playerstat for layout\n"
);
Event EV_Layout_PlayerStatConfigstring
(
"playerstatconfigstring",
EV_DEFAULT,
"i",
"playerstatValue",
"set playerstat for layout - will print out the corresponding configstring\n"
);
Event EV_Layout_MaxPlayerStat
(
"maxplayerstat",
EV_DEFAULT,
"i",
"maxPlayerstatValue",
"set the playerstat that holds the max value for that stat. Used for statbars\n"
);
Event EV_Layout_ItemIndex
(
"itemstat",
EV_DEFAULT,
"i",
"itemstatValue",
"set itemstat for layout\n"
);
Event EV_Layout_InventoryRenderModelIndex
(
"invmodelhand",
EV_DEFAULT,
"i",
"handindex",
"set the specified hand index to render a 3d model from\n"
);
Event EV_Layout_Statbar
(
"statbar",
EV_DEFAULT,
"sII",
"orientation min max",
"make this label present the stat using a graphical bar. Optionally specify a min and max value"
);
Event EV_Layout_StatbarTileShader
(
"statbar_tileshader",
EV_DEFAULT,
"s",
"shader",
"set the tile shader for this statbar"
);
Event EV_Layout_StatbarTileShader_Flash
(
"statbar_tileshader_flash",
EV_DEFAULT,
"s",
"shader",
"set the flash tile shader for this statbar"
);
Event EV_Layout_StatbarShader
(
"statbar_shader",
EV_DEFAULT,
"s",
"shader",
"set the shader for this statbar"
);
Event EV_Layout_StatbarShader_Flash
(
"statbar_shader_flash",
EV_DEFAULT,
"s",
"shader",
"set the flash shader for this statbar"
);
Event EV_Layout_Statbar_EndAngles
(
"statbar_endangles",
EV_DEFAULT,
"ff",
"startang endang",
"Sets the start and end angles for a circular stat bar"
);
Event EV_Layout_Statbar_NeedleWidth
(
"statbar_needlewidth",
EV_DEFAULT,
"f",
"width",
"Sets the width of the needle for a needle statbar"
);
Event EV_Layout_Statbar_RotatorSize
(
"statbar_rotatorsize",
EV_DEFAULT,
"f",
"width",
"Sets the width of the needle for a needle statbar"
);
Event EV_Layout_DrawModelName
(
"invmodelname",
EV_DEFAULT,
"s",
"name",
"set the name of the 3d model to render\n"
);
Event EV_Layout_RenderModel
(
"rendermodel",
EV_DEFAULT,
"b",
"bool",
"Render the model specified by the cvar."
);
Event EV_Layout_RenderModelOffset
(
"modeloffset",
EV_DEFAULT,
"v",
"offset",
"Render model offset"
);
Event EV_Layout_RenderModelRotateOffset
(
"modelrotateoffset",
EV_DEFAULT,
"v",
"offset",
"Render model rotation offset"
);
Event EV_Layout_RenderModelAngles
(
"modelangles",
EV_DEFAULT,
"v",
"angles",
"Render model angles"
);
Event EV_Layout_RenderModelScale
(
"modelscale",
EV_DEFAULT,
"f",
"scale",
"Render model scale"
);
Event EV_Layout_RenderModelAnim
(
"modelanim",
EV_DEFAULT,
"s",
"anim",
"Render model anim"
);
Event EV_ClearInvItemReference
(
"clearinvitemref",
EV_DEFAULT,
NULL,
NULL,
"used internally when the inventory is reset\n"
);
CLASS_DECLARATION( UILabel, UIFakkLabel, NULL )
{
{ &EV_Layout_PlayerStat, &UIFakkLabel::LayoutPlayerStat },
{ &EV_Layout_PlayerStatConfigstring, &UIFakkLabel::LayoutPlayerStatConfigstring },
{ &EV_Layout_MaxPlayerStat, &UIFakkLabel::LayoutMaxPlayerStat },
{ &EV_Layout_ItemIndex, &UIFakkLabel::LayoutItemIndex },
{ &EV_Layout_InventoryRenderModelIndex, &UIFakkLabel::InventoryRenderModelIndex },
{ &EV_Layout_Statbar, &UIFakkLabel::LayoutStatbar },
{ &EV_Layout_StatbarTileShader, &UIFakkLabel::LayoutStatbarTileShader },
{ &EV_Layout_StatbarShader, &UIFakkLabel::LayoutStatbarShader },
{ &EV_Layout_StatbarTileShader_Flash, &UIFakkLabel::LayoutStatbarTileShader_Flash },
{ &EV_Layout_StatbarShader_Flash, &UIFakkLabel::LayoutStatbarShader_Flash },
{ &EV_Layout_Statbar_EndAngles, &UIFakkLabel::LayoutStatbarEndAngles },
{ &EV_Layout_Statbar_NeedleWidth, &UIFakkLabel::LayoutStatbarNeedleWidth },
{ &EV_Layout_Statbar_RotatorSize, &UIFakkLabel::LayoutStatbarRotatorSize },
{ &EV_Layout_DrawModelName, &UIFakkLabel::LayoutModelName },
{ &EV_Layout_RenderModel, &UIFakkLabel::LayoutRenderModel },
{ &EV_Layout_RenderModelOffset, &UIFakkLabel::LayoutRenderModelOffset },
{ &EV_Layout_RenderModelRotateOffset, &UIFakkLabel::LayoutRenderModelRotateOffset },
{ &EV_Layout_RenderModelAngles, &UIFakkLabel::LayoutRenderModelAngles },
{ &EV_Layout_RenderModelScale, &UIFakkLabel::LayoutRenderModelScale },
{ &EV_Layout_RenderModelAnim, &UIFakkLabel::LayoutRenderModelAnim },
{ &EV_ClearInvItemReference, &UIFakkLabel::ClearInvItemReference },
{ NULL, NULL }
};
UIFakkLabel::UIFakkLabel()
{
m_statbar_min = m_statbar_max = -1.0;
m_stat = -1;
m_stat_configstring = -1;
m_maxstat = -1;
m_itemindex = -1;
m_inventoryrendermodelindex = -1;
m_rendermodel = false;
m_statbar_or = L_STATBAR_NONE;
m_statbar_material = NULL;
m_statbar_material_flash = NULL;
m_lastitemindex = -1;
}
void UIFakkLabel::LayoutPlayerStat( Event *ev )
{
m_stat = ev->GetInteger( 1 );
}
void UIFakkLabel::LayoutPlayerStatConfigstring( Event *ev )
{
m_stat_configstring = ev->GetInteger( 1 );
}
void UIFakkLabel::LayoutMaxPlayerStat( Event *ev )
{
m_maxstat = ev->GetInteger( 1 );
}
void UIFakkLabel::LayoutItemIndex( Event *ev )
{
m_itemindex = ev->GetInteger( 1 );
}
void UIFakkLabel::InventoryRenderModelIndex( Event *ev )
{
m_inventoryrendermodelindex = ev->GetInteger( 1 );
}
void UIFakkLabel::LayoutModelName( Event *ev )
{
m_sDrawModelName = ev->GetString( 1 );
}
void UIFakkLabel::ClearInvItemReference( Event *ev )
{
m_lastitem = NULL;
m_lastitemindex = -1;
}
void UIFakkLabel::LayoutStatbar( Event *ev )
{
str _or = ev->GetString( 1 );
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if( ev->NumArgs() > 1 )
{
m_statbar_min = ev->GetFloat( 2 );
m_statbar_max = ev->GetFloat( 3 );
}
if( !str::icmp( _or, "horizontal" ) )
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{
m_statbar_or = L_STATBAR_HORIZONTAL;
}
else if( !str::icmp( _or, "vertical_stagger_even" ) )
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{
m_statbar_or = L_STATBAR_VERTICAL_STAGGER_EVEN;
}
else if( !str::icmp( _or, "vertical_stagger_odd" ) )
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{
m_statbar_or = L_STATBAR_VERTICAL_STAGGER_ODD;
}
else if( !str::icmp( _or, "vertical" ) )
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{
m_statbar_or = L_STATBAR_VERTICAL;
}
else if( !str::icmp( _or, "vertical_reverse" ) )
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{
m_statbar_or = L_STATBAR_VERTICAL_REVERSE;
}
else if( !str::icmp( _or, "circular" ) )
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{
m_statbar_or = L_STATBAR_CIRCULAR;
if( !m_statbar_material )
{
m_statbar_material = uWinMan.RegisterShader( "blank" );
}
}
else if( !str::icmp( _or, "needle" ) )
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{
m_statbar_or = L_STATBAR_NEEDLE;
if( !m_statbar_material )
{
m_statbar_material = uWinMan.RegisterShader( "blank" );
}
}
else if( !str::icmp( _or, "rotator" ) )
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{
m_statbar_or = L_STATBAR_ROTATOR;
if( !m_statbar_material )
{
m_statbar_material = uWinMan.RegisterShader( "blank" );
}
}
else if( !str::icmp( _or, "compass" ) )
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{
m_statbar_or = L_STATBAR_COMPASS;
if( !m_statbar_material )
{
m_statbar_material = uWinMan.RegisterShader( "blank" );
}
}
else if( !str::icmp( _or, "spinner" ) )
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{
m_statbar_or = L_STATBAR_SPINNER;
if( !m_statbar_material )
{
m_statbar_material = uWinMan.RegisterShader( "blank" );
}
}
else if( !str::icmp( _or, "headingspinner" ) )
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{
m_statbar_or = L_STATBAR_HEADING_SPINNER;
if( !m_statbar_material )
{
m_statbar_material = uWinMan.RegisterShader( "blank" );
}
}
else
{
warning( "LayoutPlayerStat", "Invalid statbar orientation: \"%s\"", _or.c_str() );
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}
}
void UIFakkLabel::LayoutStatbarShader( Event *ev )
{
m_statbar_material = uWinMan.RegisterShader( ev->GetString( 1 ) );
}
void UIFakkLabel::LayoutStatbarTileShader( Event *ev )
{
m_statbar_material = uWinMan.RegisterShader( ev->GetString( 1 ) );
AddFlag( WF_TILESHADER );
}
void UIFakkLabel::LayoutStatbarShader_Flash( Event *ev )
{
m_statbar_material_flash = uWinMan.RegisterShader( ev->GetString( 1 ) );
}
void UIFakkLabel::LayoutStatbarEndAngles( Event *ev )
{
m_angles[ 0 ] = ev->GetFloat( 1 );
m_angles[ 1 ] = ev->GetFloat( 2 );
}
void UIFakkLabel::LayoutStatbarNeedleWidth( Event *ev )
{
m_angles[ 2 ] = ev->GetFloat( 1 );
}
void UIFakkLabel::LayoutStatbarRotatorSize( Event *ev )
{
m_angles[ 2 ] = ev->GetFloat( 1 );
if( ev->NumArgs() > 1 ) {
m_scale = ev->GetFloat( 2 );
} else {
m_scale = m_angles[ 2 ];
}
}
void UIFakkLabel::LayoutStatbarTileShader_Flash( Event *ev )
{
m_statbar_material_flash = uWinMan.RegisterShader( ev->GetString( 1 ) );
AddFlag( WF_TILESHADER );
}
void UIFakkLabel::LayoutRenderModel( Event *ev )
{
m_rendermodel = ev->GetBoolean( 1 );
}
void UIFakkLabel::LayoutRenderModelOffset( Event *ev )
{
Vector vec = ev->GetVector( 1 );
VectorCopy( vec, m_offset );
}
void UIFakkLabel::LayoutRenderModelRotateOffset( Event *ev )
{
Vector vec = ev->GetVector( 1 );
VectorCopy( vec, m_rotateoffset );
}
void UIFakkLabel::LayoutRenderModelAngles( Event *ev )
{
Vector vec = ev->GetVector( 1 );
VectorCopy( vec, m_angles );
}
void UIFakkLabel::LayoutRenderModelScale( Event *ev )
{
m_scale = ev->GetFloat( 1 );
}
void UIFakkLabel::LayoutRenderModelAnim( Event *ev )
{
m_anim = ev->GetString( 1 );
}
void UIFakkLabel::DrawStatbar( float frac )
{
vec4_t col;
float alpha;
col[0] = col[1] = col[2] = col[3] = 1.0;
switch (m_statbar_or)
{
case L_STATBAR_CIRCULAR:
DrawStatCircle(frac);
return;
case L_STATBAR_NEEDLE:
DrawStatNeedle(frac);
return;
case L_STATBAR_ROTATOR:
DrawStatRotator(frac);
return;
case L_STATBAR_COMPASS:
DrawStatCompass(frac);
return;
case L_STATBAR_SPINNER:
case L_STATBAR_HEADING_SPINNER:
DrawStatSpinner(frac);
return;
default:
break;
}
if (!frac) {
return;
}
if (frac != m_lastfrac) {
m_flashtime = uid.time;
}
m_lastfrac = frac;
alpha = 1.0 - ((float)uid.time - m_flashtime) / 1500.0;
if (alpha < 0.0) alpha = 0.0;
else if (alpha > 1.0) alpha = 1.0;
col[3] = alpha;
if (m_statbar_material)
{
if (m_flags & WF_TILESHADER)
{
switch (m_statbar_or)
{
case L_STATBAR_HORIZONTAL:
{
float width = frac * m_frame.size.width;
m_statbar_material->ReregisterMaterial();
re.DrawTilePic(0.0, 0.0, width, m_frame.size.height, m_statbar_material->GetMaterial());
if (alpha != 0.0 && m_statbar_material_flash)
{
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawTilePic(0.0, 0.0, width, m_frame.size.height, m_statbar_material_flash->GetMaterial());
}
break;
}
case L_STATBAR_VERTICAL:
case L_STATBAR_VERTICAL_REVERSE:
case L_STATBAR_VERTICAL_STAGGER_EVEN:
case L_STATBAR_VERTICAL_STAGGER_ODD:
{
float y = m_frame.size.height * (1.0 - frac);
m_statbar_material->ReregisterMaterial();
re.DrawTilePic(0.0, y, m_frame.size.width, m_frame.size.height, m_statbar_material->GetMaterial());
if (alpha != 0.0 && m_statbar_material_flash)
{
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawTilePic(0.0, y, m_frame.size.width, m_frame.size.height, m_statbar_material_flash->GetMaterial());
}
break;
}
default:
break;
}
}
else
{
switch (m_statbar_or)
{
case L_STATBAR_HORIZONTAL:
{
float width = frac * m_frame.size.width;
m_statbar_material->ReregisterMaterial();
re.DrawStretchPic(0.0, 0.0, width, m_frame.size.height, 0.0, 0.0, 1.0, 1.0, m_statbar_material->GetMaterial());
if(alpha != 0.0 && m_statbar_material_flash)
{
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawStretchPic(0.0, 0.0, width, m_frame.size.height, 0.0, 0.0, 1.0, 1.0, m_statbar_material_flash->GetMaterial());
}
break;
}
case L_STATBAR_VERTICAL:
case L_STATBAR_VERTICAL_STAGGER_EVEN:
case L_STATBAR_VERTICAL_STAGGER_ODD:
{
float y = m_frame.size.height * (1.0 - frac);
float height = m_frame.size.height * frac;
m_statbar_material->ReregisterMaterial();
re.DrawStretchPic(0.0, y, m_frame.size.width, height, 0.0, 1.0 - frac, 1.0, 1.0, m_statbar_material->GetMaterial());
if (alpha != 0.0 && m_statbar_material_flash)
{
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawStretchPic(0.0, y, m_frame.size.width, height, 0.0, 1.0 - frac, 1.0, 1.0, m_statbar_material_flash->GetMaterial());
}
break;
}
case L_STATBAR_VERTICAL_REVERSE:
{
float height = m_frame.size.height * frac;
m_statbar_material->ReregisterMaterial();
re.DrawStretchPic(0.0, 0.0, m_frame.size.width, height, 0.0, 0.0, 1.0, frac, m_statbar_material->GetMaterial());
if (alpha != 0.0 && m_statbar_material_flash)
{
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawStretchPic(0.0, 0.0, m_frame.size.width, height, 0.0, 0.0, 1.0, frac, m_statbar_material_flash->GetMaterial());
}
break;
}
default:
break;
}
}
}
else
{
switch (m_statbar_or)
{
case L_STATBAR_VERTICAL:
case L_STATBAR_VERTICAL_STAGGER_EVEN:
case L_STATBAR_VERTICAL_STAGGER_ODD:
DrawBox(
0.0,
m_frame.size.height * (1.0 - frac),
m_frame.size.width,
m_frame.size.height,
m_foreground_color,
1.0
);
break;
case L_STATBAR_HORIZONTAL:
DrawBox(
0.0,
0.0,
frac * m_frame.size.width,
m_frame.size.height,
m_foreground_color,
1.0
);
break;
default:
break;
}
}
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}
void UIFakkLabel::DrawStatCircle( float frac )
{
vec4_t col;
float alpha;
float fCurrAng, fEndAng, fNextAng;
vec2_t vVerts[3];
vec2_t vTexCoords[3];
col[0] = 1.f;
col[1] = 1.f;
col[2] = 1.f;
col[3] = 1.f;
if (m_lastfrac != frac) {
m_flashtime = uid.time;
}
m_lastfrac = frac;
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
if (alpha < 0.f) alpha = 0.f;
else if (alpha > 1.f) alpha = 1.f;
col[3] = alpha;
vVerts[0][0] = m_frame.size.width * 0.5f;
vVerts[0][1] = m_frame.size.height * 0.5f;
vTexCoords[0][0] = 0.5f;
vTexCoords[0][1] = 0.5f;
if (ui_health_start->value && ui_health_end->value) {
m_angles[0] = ui_health_start->value;
m_angles[1] = ui_health_end->value;
}
fCurrAng = m_angles[0];
fEndAng = frac * (m_angles[1] - fCurrAng) + fCurrAng;
if (m_angles[1] > fCurrAng) {
StatCircleTexCoord(fCurrAng, vTexCoords[1]);
vVerts[1][0] = m_frame.size.width * vTexCoords[1][0];
vVerts[1][1] = m_frame.size.height * vTexCoords[1][1];
if ((int)fCurrAng - (((int)fCurrAng - 45) % 90 + 90) % 90 == (int)fEndAng - (((int)fEndAng - 45) % 90 + 90) % 90)
{
StatCircleTexCoord(fEndAng, vTexCoords[2]);
vVerts[2][0] = m_frame.size.width * vTexCoords[2][0];
vVerts[2][1] = m_frame.size.height * vTexCoords[2][1];
if (alpha && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha && m_statbar_material_flash) {
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
}
else
{
while (fCurrAng > fEndAng)
{
fNextAng = ((int)fCurrAng - (((int)fCurrAng - 45) % 90 + 90) % 90) + 90.0;
if (fNextAng > fEndAng) {
fNextAng = fEndAng;
}
StatCircleTexCoord(fNextAng, vTexCoords[2]);
vVerts[2][0] = m_frame.size.width * vTexCoords[2][0];
vVerts[2][1] = m_frame.size.height * vTexCoords[2][1];
if (alpha && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha && m_statbar_material_flash) {
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
vTexCoords[1][0] = vTexCoords[2][0];
vTexCoords[1][1] = vTexCoords[2][1];
vVerts[1][0] = vVerts[2][0];
vVerts[1][1] = vVerts[2][1];
fCurrAng = fNextAng;
}
}
} else {
StatCircleTexCoord(fCurrAng, vTexCoords[2]);
vVerts[2][0] = m_frame.size.width * vTexCoords[2][0];
vVerts[2][1] = m_frame.size.height * vTexCoords[2][1];
if ((int)fCurrAng - (((int)fCurrAng - 45) % 90 + 90) % 90 == (int)fEndAng
- (((int)fEndAng - 45) % 90 + 90) % 90)
{
StatCircleTexCoord(fEndAng, vTexCoords[1]);
vVerts[1][0] = m_frame.size.width * vTexCoords[1][0];
vVerts[1][1] = m_frame.size.height * vTexCoords[1][1];
if (alpha && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha && m_statbar_material_flash) {
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
}
else
{
while (fCurrAng > fEndAng)
{
fNextAng = ((int)fCurrAng - (((int)fCurrAng + 45) % 90 + 90) % 90);
if (fNextAng == fCurrAng) {
fNextAng -= 90.f;
}
if (fNextAng < fEndAng) {
fNextAng = fEndAng;
}
StatCircleTexCoord(fNextAng, vTexCoords[1]);
vVerts[1][0] = m_frame.size.width * vTexCoords[1][0];
vVerts[1][1] = m_frame.size.height * vTexCoords[1][1];
if (alpha && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha && m_statbar_material_flash) {
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
vTexCoords[2][0] = vTexCoords[1][0];
vTexCoords[2][1] = vTexCoords[1][1];
vVerts[2][0] = vVerts[1][0];
vVerts[2][1] = vVerts[1][1];
fCurrAng = fNextAng;
}
}
}
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}
void UIFakkLabel::DrawStatNeedle( float frac )
{
vec4_t col;
float alpha;
float fTargAng;
float fSinVal;
float fCosVal;
vec2_t vCenter;
vec2_t vVerts[3];
vec2_t vTexCoords[3];
vec2_t vNeedleDir;
vec2_t vSideDir;
col[0] = 1.f;
col[1] = 1.f;
col[2] = 1.f;
col[3] = 1.f;
if (m_lastfrac != frac) {
m_flashtime = uid.time;
}
m_lastfrac = frac;
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
if (alpha < 0.f) alpha = 0.f;
else if (alpha > 1.f) alpha = 1.f;
col[3] = alpha;
fTargAng = DEG2RAD(frac * (m_angles[1] - m_angles[0]) + m_angles[0]);
fSinVal = sin(fTargAng);
fCosVal = cos(fTargAng);
vSideDir[0] = m_frame.size.width * 0.5f;
vSideDir[1] = m_frame.size.height * 0.5f;
vCenter[0] = m_frame.size.width + fSinVal * vSideDir[0];
vCenter[1] = m_frame.size.height + -fCosVal * vSideDir[1];
vNeedleDir[0] = m_angles[2] * fCosVal;
vNeedleDir[1] = m_angles[2] * fSinVal;
vVerts[0][0] = vCenter[0] - vNeedleDir[0];
vVerts[0][1] = vCenter[1] - vNeedleDir[1];
vVerts[1][0] = vCenter[0] + vNeedleDir[0];
vVerts[1][1] = vCenter[1] + vNeedleDir[1];
vVerts[2][0] = vSideDir[0] - vNeedleDir[1] - vNeedleDir[0];
vVerts[2][1] = vSideDir[1] + vNeedleDir[0] - vNeedleDir[1];
vTexCoords[0][0] = 0.f;
vTexCoords[0][1] = 0.f;
vTexCoords[1][0] = 1.f;
vTexCoords[1][1] = 0.f;
vTexCoords[2][0] = 0.f;
vTexCoords[2][1] = 1.f;
if (alpha != 0.f) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha != 0.f && m_statbar_material_flash) {
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
vVerts[0][0] = vVerts[2][0];
vVerts[0][1] = vVerts[2][1];
vVerts[2][0] = m_angles[2] * vCenter[0] + m_frame.size.width * 0.5f - m_angles[2] * vCenter[1];
vVerts[2][1] = m_angles[2] * vCenter[1] + m_frame.size.height * 0.5f - m_angles[2] * -vCenter[0];
vTexCoords[0][0] = vTexCoords[2][0];
vTexCoords[0][1] = vTexCoords[2][1];
if (alpha != 0.f && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha != 0.f && m_statbar_material_flash) {
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
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}
void UIFakkLabel::DrawStatRotator( float frac )
{
vec4_t col;
float alpha;
float fTargAng;
float fSinVal, fCosVal;
vec2_t vCenter;
vec2_t vVerts[3];
vec2_t vTexCoords[3];
vec2_t vNeedleDir;
vec2_t vSize;
col[0] = 1.f;
col[1] = 1.f;
col[2] = 1.f;
col[3] = 1.f;
if (m_lastfrac != frac) {
m_flashtime = uid.time;
}
m_lastfrac = frac;
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
if (alpha < 0.f) alpha = 0.f;
else if (alpha > 1.f) alpha = 1.f;
col[3] = alpha;
fTargAng = DEG2RAD(frac * (m_angles[1] - m_angles[0]) + m_angles[0]);
fSinVal = sin(fTargAng);
fCosVal = cos(fTargAng);
vNeedleDir[0] = fSinVal;
vNeedleDir[1] = -fCosVal;
vSize[0] = (m_frame.size.width + m_frame.size.height) / m_frame.size.width * m_angles[2] * m_vVirtualScale[0];
vSize[1] = (m_frame.size.width + m_frame.size.height) / m_frame.size.height * m_scale * m_vVirtualScale[1];
vCenter[0] = (m_frame.size.width * 0.5f - vSize[0]) * vNeedleDir[0] + m_frame.size.width * 0.5f;
vCenter[1] = (m_frame.size.height * 0.5f - vSize[1]) * vNeedleDir[1] + m_frame.size.height * 0.5f;
vVerts[0][0] = vCenter[0] - vSize[0];
vVerts[0][1] = vCenter[1] - vSize[1];
vVerts[1][0] = vCenter[0] + vSize[0];
vVerts[1][1] = vCenter[1] - vSize[1];
vVerts[2][0] = vCenter[0] - vSize[0];
vVerts[2][1] = vCenter[1] + vSize[1];
vTexCoords[0][0] = 0.f;
vTexCoords[0][1] = 0.f;
vTexCoords[1][0] = 1.f;
vTexCoords[1][1] = 0.f;
vTexCoords[2][0] = 0.f;
vTexCoords[2][1] = 1.f;
if (alpha != 0.f && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha != 0.f && m_statbar_material_flash) {
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
vVerts[0][0] = vVerts[2][0];
vVerts[0][1] = vVerts[2][1];
vVerts[2][0] = vCenter[0] + vSize[0];
vVerts[2][1] = vCenter[1] + vSize[1];
vTexCoords[0][0] = vTexCoords[2][0];
vTexCoords[0][1] = vTexCoords[2][1];
vTexCoords[2][0] = 1.f;
vTexCoords[2][1] = 1.f;
if (alpha != 0.f && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha != 0.f && m_statbar_material_flash) {
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
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}
void UIFakkLabel::DrawStatCompass( float frac )
{
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vec4_t col;
float fTargAng;
float fSinVal, fCosVal;
vec2_t vCenter;
vec2_t vVerts[3];
vec2_t vTexCoords[3];
vec2_t vCompassDir;
vec2_t vSideDir;
col[0] = col[1] = col[2] = col[3] = 1.0;
if (!cge) {
return;
}
static int iLastCompassTime = -9999, iLastTimeDelta = 0;
static float fLastPitch = 0, fLastYaw = 0, fLastYawDelta = 0;
static float fYawOffset = 0, fYawSpeed = 0;
static float fNeedleOffset = 0, fNeedleSpeed = 0;
int iTimeCount, iTimeDelta;
float fYawDelta, fYawDeltaDiff;
vec3_t vViewAngles;
cge->CG_EyeAngles(&vViewAngles);
vViewAngles[1] -= cl.snap.ps.stats[STAT_COMPASSNORTH] / 182.0f;
iTimeCount = uid.time - iLastCompassTime;
if (iTimeCount <= 1000)
{
fYawDelta = AngleSubtract(vViewAngles[1], fLastYaw);
if (fYawDelta > 0.1)
{
if ((fYawDelta > 0.0 && fLastYawDelta < fYawDelta)
|| (fYawDelta < 0.0 && fLastYawDelta > fYawDelta))
{
fYawSpeed += (fYawDelta - fLastYawDelta) * 0.75;
fYawOffset += (fYawDelta - fLastYawDelta) * 0.75;
}
if (fYawSpeed > 90.0) {
fYawSpeed = 90.0;
}
else if (fYawSpeed < 0.05) {
fYawSpeed = 0.05;
}
}
while (iTimeCount > 0)
{
iTimeDelta = iTimeCount;
if (iTimeCount > 15) {
iTimeDelta = 15;
}
iTimeCount -= iTimeDelta;
if (fabs(fYawOffset) >= 0.1 || fabs(fYawSpeed) >= 0.01)
{
fYawOffset += fYawSpeed * iTimeDelta;
if (fYawOffset > 0.0) {
fYawSpeed -= iTimeDelta * 0.00175;
}
else if (fYawOffset < 0.0) {
fYawSpeed += iTimeDelta * 0.00175;
}
if (fYawOffset > 40.0) {
fYawOffset = 40.0;
fYawSpeed = 0.0;
}
else if (fYawOffset < -40.0) {
fYawOffset = -40.0;
fYawSpeed = 0.0;
}
fYawSpeed -= iTimeDelta * 0.003;
if (fYawSpeed > 0.0) {
fYawSpeed -= iTimeDelta * 0.0004;
}
else {
fYawSpeed += iTimeDelta * 0.0004;
if (fYawSpeed > 0.0) {
fYawSpeed = 0.0;
}
}
}
else
{
iTimeCount = 0;
fYawOffset = 0.0;
fYawSpeed = 0.0;
}
}
fLastYawDelta = fYawDelta;
iLastTimeDelta = uid.time - iLastCompassTime;
}
else
{
fLastYawDelta = 0;
fYawOffset = 0;
fYawSpeed = 0;
iLastTimeDelta = 0;
}
fLastPitch = vViewAngles[0];
fLastYaw = vViewAngles[1];
iLastCompassTime = uid.time;
if (iLastTimeDelta)
{
if (fabs(fLastYawDelta) > 0.1) {
fNeedleOffset -= fLastYawDelta;
}
iTimeCount = iLastTimeDelta;
while (iTimeCount > 0)
{
iTimeDelta = iTimeCount;
if (iTimeCount > 15) {
iTimeDelta = 15;
}
iTimeCount -= iTimeDelta;
if (fabs(fNeedleOffset) >= 0.1 || fabs(fNeedleSpeed) >= 0.01) {
fNeedleOffset += iTimeDelta * fNeedleSpeed;
if (fNeedleOffset > 180.0) {
fNeedleOffset -= 360.0;
}
else if (fNeedleOffset < -180.0) {
fNeedleOffset += 360.0;
}
if (fNeedleOffset > 0.0) {
fNeedleSpeed -= iTimeDelta * 0.00175;
}
else if (fNeedleOffset < 0.0) {
fNeedleSpeed += iTimeDelta * 0.00175;
}
fNeedleSpeed -= fNeedleSpeed * 0.0025 * iTimeDelta;
if (fNeedleSpeed > 0.0) {
fNeedleSpeed -= iTimeDelta * 0.00035;
if (fNeedleSpeed < 0.0) {
fNeedleSpeed = 0.0;
}
}
else {
fNeedleSpeed += iTimeDelta * 0.00035;
if (fNeedleSpeed > 0.0) {
fNeedleSpeed = 0.0;
}
}
} else {
iTimeCount = 0;
fNeedleOffset = 0.0;
fNeedleSpeed = 0.0;
}
}
}
else
{
fNeedleOffset = 0.0;
fNeedleSpeed = 0.0;
}
fSinVal = sin(anglemod(fNeedleOffset + fLastYaw) / (180 / M_PI));
fCosVal = cos(anglemod(fNeedleOffset + fLastYaw) / (180 / M_PI));
vCompassDir[0] = fSinVal;
vCompassDir[1] = -fCosVal;
vCenter[0] = m_frame.size.width * 0.5;
vCenter[1] = m_frame.size.height * 0.5;
vTexCoords[0][0] = 0.0;
vTexCoords[0][1] = 0.0;
vTexCoords[1][0] = 1.0;
vTexCoords[1][1] = 0.0;
vTexCoords[2][0] = 0.0;
vTexCoords[2][1] = 1.0;
vVerts[0][0] = vCenter[0] + vCompassDir[0] * vCenter[0] - fCosVal * vCenter[1];
vVerts[1][0] = vCenter[0] + vCompassDir[0] * vCenter[0] + fCosVal * vCenter[1];
vVerts[2][0] = vCenter[0] - vCompassDir[0] * vCenter[0] - fCosVal * vCenter[1];
vVerts[0][1] = vCenter[1] + vCompassDir[1] * vCenter[1] - fSinVal * vCenter[0];
vVerts[1][1] = vCenter[1] + vCompassDir[1] * vCenter[1] + fSinVal * vCenter[0];
vVerts[2][1] = vCenter[1] - vCompassDir[1] * vCenter[1] - fSinVal * vCenter[0];
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
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vVerts[0][0] = vVerts[2][0];
vVerts[0][1] = vVerts[2][1];
vTexCoords[0][0] = vTexCoords[2][0];
vTexCoords[0][1] = vTexCoords[2][1];
vTexCoords[2][0] = 1.0;
vTexCoords[2][1] = 1.0;
vVerts[2][0] = vCenter[0] + fCosVal * vCenter[1] - vCompassDir[0] * vCenter[0];
vVerts[2][1] = vCenter[1] * fSinVal + vCenter[0] - vCompassDir[1] * vCenter[1];
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
2016-03-27 11:49:47 +02:00
}
void UIFakkLabel::DrawStatSpinner( float frac )
{
vec4_t col;
float alpha;
float fTargAng;
float fSinVal, fCosVal;
vec2_t vCenter;
vec2_t vVerts[3];
vec2_t vTexCoords[3];
vec2_t vCompassDir;
vec2_t vSideDir;
col[0] = 1.f;
col[1] = 1.f;
col[2] = 1.f;
col[3] = 1.f;
if (m_lastfrac != frac) {
m_flashtime = uid.time;
}
m_lastfrac = frac;
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
if (alpha < 0.f) alpha = 0.f;
else if (alpha > 1.f) alpha = 1.f;
col[3] = alpha;
if (m_statbar_or == L_STATBAR_HEADING_SPINNER) {
if (cge) {
vec3_t vViewAngles;
float fAngAlpha;
cge->CG_EyeAngles(&vViewAngles);
frac = (AngleSubtract(vViewAngles[1], frac * 360.f + 180.f) + 180.f) / 360.f;
if (frac < 0.f || frac > 1.f) {
frac = 0.f;
}
}
}
fTargAng = DEG2RAD(frac * (m_angles[1] - m_angles[0]) + m_angles[0]);
fSinVal = sin(fTargAng);
fCosVal = cos(fTargAng);
vSideDir[0] = fCosVal;
vSideDir[1] = fSinVal;
vCompassDir[0] = fSinVal;
vCompassDir[1] = -fCosVal;
vCenter[0] = m_frame.size.width * 0.5f;
vCenter[1] = m_frame.size.height * 0.5f;
vVerts[0][0] = (fSinVal * vCenter[0] + vCenter[0]) - (fCosVal * vCenter[1]);
vVerts[0][1] = (vCompassDir[1] * vCenter[1] + vCenter[1]) - (vSideDir[1] * vCenter[0]);
vVerts[1][0] = (fSinVal * vCenter[0] + vCenter[0]) + (fCosVal * vCenter[1]);
vVerts[1][1] = (vSideDir[1] * vCenter[0]) + (vCompassDir[1] * vCenter[1] + vCenter[1]);
vVerts[2][0] = vCenter[0] - fSinVal * vCenter[0] - fCosVal * vCenter[1];
vVerts[2][1] = vCenter[1] - vCompassDir[1] * vCenter[1] - vSideDir[1] * vCenter[0];
vTexCoords[0][0] = 0.f;
vTexCoords[0][1] = 0.f;
vTexCoords[1][0] = 1.f;
vTexCoords[1][1] = 0.f;
vTexCoords[2][0] = 0.f;
vTexCoords[2][1] = 1.f;
if (alpha != 0.f && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha != 0.f && m_statbar_material_flash) {
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
vVerts[0][0] = vVerts[2][0];
vVerts[0][1] = vVerts[2][1];
vVerts[2][0] = vCenter[1] * fCosVal + vCenter[0] - vCompassDir[0] * vCenter[0];
vVerts[2][1] = vCenter[0] * vSideDir[1] + vCenter[1] - vCompassDir[1] * vCenter[1];
vTexCoords[0][0] = vTexCoords[2][0];
vTexCoords[0][1] = vTexCoords[2][1];
vTexCoords[2][0] = 1.f;
vTexCoords[2][1] = 1.f;
if (alpha != 0.f && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha != 0.f && m_statbar_material_flash) {
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
2016-03-27 11:49:47 +02:00
}
void UIFakkLabel::StatCircleTexCoord( float fAng, vec3_t vTexCoord )
{
int iSector;
float fSinVal, fCosVal;
iSector = (AngleMod(fAng) + 45.f) / 90;
fSinVal = sin(DEG2RAD(fAng));
fCosVal = cos(DEG2RAD(fAng));
if (iSector >= 0) {
if (iSector == 0) {
vTexCoord[0] = 0.f;
vTexCoord[1] = 0.5f / fCosVal * fSinVal + 0.5f;
} else if (iSector == 1) {
vTexCoord[0] = 1.f;
vTexCoord[1] = -0.5f / fSinVal * fCosVal + 0.5f;
} else if (iSector == 2) {
vTexCoord[0] = fSinVal * (-0.5f * fCosVal) + 0.5f;
vTexCoord[1] = 1.f;
} else if (iSector == 4) {
vTexCoord[0] = 0.5f / fCosVal * fSinVal + 0.5f;
vTexCoord[1] = 0.f;
} else {
vTexCoord[0] = 0.f;
vTexCoord[1] = 0.5f / fSinVal * fCosVal + 0.5f;
}
} else {
vTexCoord[0] = 0.f;
vTexCoord[1] = 0.5f / fSinVal * fCosVal + 0.5f;
}
2016-03-27 11:49:47 +02:00
}
void UIFakkLabel::Draw( void )
{
if( m_stat == -1 && m_itemindex == -1 && m_inventoryrendermodelindex == -1 )
{
if( m_stat_configstring != -1 )
{
m_font->setColor( m_foreground_color );
m_font->PrintJustified( getClientFrame(),
m_iFontAlignmentHorizontal,
m_iFontAlignmentVertical,
Sys_LV_CL_ConvertString( va( "%s", CL_ConfigString( cl.snap.ps.stats[ m_stat_configstring ] ) ) ),
m_bVirtual ? m_vVirtualScale : NULL );
return;
}
if( !m_rendermodel && m_statbar_or == L_STATBAR_NONE && !m_sDrawModelName.length() )
{
UILabel::Draw();
return;
}
}
if( m_stat_configstring != -1 )
{
m_font->setColor( m_foreground_color );
m_font->PrintJustified( getClientFrame(),
m_iFontAlignmentHorizontal,
m_iFontAlignmentVertical,
Sys_LV_CL_ConvertString( va( "%s", CL_ConfigString( cl.snap.ps.stats[ m_stat_configstring ] ) ) ),
m_bVirtual ? m_vVirtualScale : NULL );
return;
}
2023-05-19 15:44:42 +02:00
if( m_stat == -1 )
2016-03-27 11:49:47 +02:00
{
float scale;
qhandle_t handle;
vec3_t origin;
vec3_t mins;
vec3_t maxs;
vec3_t angles;
vec3_t offset;
vec3_t rotateoffset;
vec4_t color;
2016-03-27 11:49:47 +02:00
str sAnimName;
float height;
if( m_itemindex != -1 )
{
if( m_itemindex < 0 )
return;
m_font->setColor( m_foreground_color );
m_font->PrintJustified( getClientFrame(),
m_iFontAlignmentHorizontal,
m_iFontAlignmentVertical,
Sys_LV_CL_ConvertString( va( "%s", CL_ConfigString( CS_WEAPONS + cl.snap.ps.activeItems[ m_itemindex ] ) ) ),
m_bVirtual ? m_vVirtualScale : NULL );
return;
}
if( m_inventoryrendermodelindex == -1 && !m_sDrawModelName.length() || !m_rendermodel )
{
float frac = 0.0;
if( m_statbar_or == L_STATBAR_NONE )
return;
if( m_cvarname.length() )
{
frac = Cvar_VariableValue( m_cvarname ) / ( m_statbar_max - m_statbar_min );
}
if( frac > 1.0 )
frac = 1.0;
if( frac < 0.0 )
frac = 0.0;
DrawStatbar( frac );
return;
}
VectorSet4( color, 255, 255, 255, 255 );
if( m_rendermodel )
{
if( !m_cvarname.length() )
return;
handle = re.RegisterModel( Cvar_VariableString( m_cvarname ) );
if( !handle )
return;
VectorCopy( m_angles, angles );
VectorCopy( m_rotateoffset, rotateoffset );
VectorCopy( m_offset, offset );
scale = m_scale;
sAnimName = m_anim;
}
else if( m_sDrawModelName.length() )
{
if( m_lastitemindex != cl.snap.ps.activeItems[ m_inventoryrendermodelindex ] )
{
if( !m_lastitem )
m_lastitem = CL_GetInvItemByName( &client_inv, m_sDrawModelName );
}
_shitlabel01:
if( !m_lastitem )
return;
VectorCopy( m_lastitem->hudprops.rotateoffset, rotateoffset );
VectorCopy( m_lastitem->hudprops.offset, offset );
handle = re.RegisterModel( m_lastitem->hudprops.model );
VectorCopy( m_lastitem->hudprops.angledeltas, angles );
if( m_lastitem->hudprops.move == INV_MOVE_BOB )
{
float frac = uid.time / 600.0;
angles[ 0 ] += sin( frac ) * m_lastitem->hudprops.angledeltas[ 0 ];
angles[ 1 ] += sin( frac ) * m_lastitem->hudprops.angledeltas[ 1 ];
angles[ 2 ] += sin( frac ) * m_lastitem->hudprops.angledeltas[ 2 ];
}
else if( m_lastitem->hudprops.model == INV_MOVE_SPIN )
{
float frac = uid.time / 600.0;
angles[ 0 ] += frac * m_lastitem->hudprops.angledeltas[ 0 ];
angles[ 1 ] += frac * m_lastitem->hudprops.angledeltas[ 1 ];
angles[ 2 ] += frac * m_lastitem->hudprops.angledeltas[ 2 ];
}
if( m_rendermodel )
{
VectorSet( mins, -16, -16, 0 );
VectorSet( maxs, 16, 16, 96 );
}
else
{
re.ModelBounds( handle, mins, maxs );
}
origin[ 1 ] = ( mins[ 1 ] + maxs[ 1 ] ) * 0.5;
origin[ 2 ] = ( mins[ 1 ] + maxs[ 1 ] ) * -0.5;
height = maxs[ 2 ] - mins[ 2 ];
if( height < maxs[ 1 ] - mins[ 1 ] )
height = maxs[ 1 ] - mins[ 1 ];
if( height <= maxs[ 0 ] - mins[ 0 ] )
height = maxs[ 0 ] - mins[ 0 ];
origin[ 0 ] = height * scale * 0.5 / 0.268f;
CL_Draw3DModel( m_screenframe.pos.x, m_screenframe.pos.y, m_screenframe.size.width, m_screenframe.size.height, handle, origin, rotateoffset, offset, angles, color, sAnimName );
return;
}
if( m_lastitemindex == cl.snap.ps.activeItems[ m_inventoryrendermodelindex ] )
goto _shitlabel01;
if( m_lastitem == CL_GetInvItemByName( &client_inv, CL_ConfigString( CS_WEAPONS + cl.snap.ps.activeItems[ m_inventoryrendermodelindex ] ) ) )
{
m_lastitemindex = cl.snap.ps.activeItems[ m_inventoryrendermodelindex ];
goto _shitlabel01;
}
m_lastitem = CL_GetInvItemByName( &client_inv, CL_ConfigString( CS_WEAPONS + cl.snap.ps.activeItems[ m_inventoryrendermodelindex ] ) );
goto _shitlabel01;
}
int delta = cl.snap.ps.stats[ m_stat ];
if( m_statbar_or )
{
if( m_statbar_or == L_STATBAR_VERTICAL_STAGGER_EVEN || m_statbar_or == L_STATBAR_VERTICAL_STAGGER_ODD )
{
int stat;
if( m_maxstat < 0 ) {
stat = m_statbar_max;
} else {
stat = cl.snap.ps.stats[ m_maxstat ];
}
delta = stat - cl.snap.ps.stats[ m_stat ];
if( delta & 1 )
{
if( m_statbar_or == L_STATBAR_VERTICAL_STAGGER_EVEN )
delta--;
else
delta++;
}
delta = stat - delta;
if( m_maxstat >= 0 || m_statbar_min <= delta )
{
if( delta < 0 )
delta = 0;
}
else
{
delta = m_statbar_min;
}
}
float frac;
if( m_maxstat >= 0 )
2016-03-27 11:49:47 +02:00
{
frac = (float)delta / (float)cl.snap.ps.stats[m_maxstat];
2016-03-27 11:49:47 +02:00
}
else
{
frac = (float)delta / (float)(m_statbar_max - m_statbar_min);
2016-03-27 11:49:47 +02:00
}
if( frac > 1.0 ) frac = 1.0;
else if( frac < 0.0 ) frac = 0.0;
2016-03-27 11:49:47 +02:00
DrawStatbar( frac );
return;
}
m_font->setColor( m_foreground_color );
m_font->PrintJustified( getClientFrame(),
m_iFontAlignmentHorizontal,
m_iFontAlignmentVertical,
va( "%d", delta ),
m_bVirtual ? m_vVirtualScale : NULL );
}