openmohaa/code/fgame/dm_team.h

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// dm_team.cpp: Deathmatch Team Manager.
#ifndef __DM_TEAM_H__
#define __DM_TEAM_H__
#include "listener.h"
class PlayerStart;
class Player;
class DM_Team : public Listener
{
public:
Container< PlayerStart * > m_spawnpoints;
Container< Player * > m_players;
int m_maxplayers;
str m_teamname;
int m_teamnumber;
teamtype_t teamType;
int m_countdown;
int m_teamwins;
int m_wins_in_a_row;
int m_iKills;
int m_iDeaths;
qboolean m_bHasSpawnedPlayers;
public:
CLASS_PROTOTYPE( DM_Team );
DM_Team();
~DM_Team();
void Reset( void );
void AddDeaths( Player *player, int numDeaths );
void AddKills( Player *player, int numKills );
void AddPlayer( Player *player );
void RemovePlayer( Player *player );
void setName( str name ) { m_teamname = name; };
str getName( void ) { return m_teamname; };
void setNumber( int num ) { m_teamnumber = num; };
int getNumber( void ) { return m_teamnumber; };
void setIndex( int index );
int getIndex( void );
void TeamWin( void );
void TeamLoss( void );
bool IsDead( void ) const;
bool IsEmpty( void ) const;
bool IsReady( void ) const;
int NumNotReady( void ) const;
int NumLivePlayers( void ) const;
int TotalPlayersKills( void ) const;
void TeamInvulnerable( void );
void BeginFight( void );
float PlayersRangeFromSpot( PlayerStart *spot );
void UpdateTeamStatus( void );
void InitSpawnPoints( void );
PlayerStart *GetRandomFfaSpawnpoint( Player *player );
PlayerStart *GetRandomTeamSpawnpoint( Player *player );
PlayerStart *GetRandomObjectiveSpawnpoint( Player *player );
protected:
PlayerStart *FarthestSpawnPoint( void );
PlayerStart *GetRandomSpawnpoint( void );
PlayerStart *GetRandomSpawnpointWithMetric( Player *player, float( *MetricFunction ) ( float const *, DM_Team *dmTeam, const Player *player ) );
};
typedef SafePtr< DM_Team > DM_TeamPtr;
#endif /* __DM_TEAM_H__ */