openmohaa/code/qcommon/cm_load.c

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cmodel.c -- model loading
#include "cm_local.h"
#include "../client/client.h"
#ifdef BSPC
#include "../bspc/l_qfiles.h"
void SetPlaneSignbits (cplane_t *out) {
int bits, j;
// for fast box on planeside test
bits = 0;
for (j=0 ; j<3 ; j++) {
if (out->normal[j] < 0) {
bits |= 1<<j;
}
}
out->signbits = bits;
}
#endif //BSPC
// to allow boxes to be treated as brush models, we allocate
// some extra indexes along with those needed by the map
#define BOX_BRUSHES 1
#define BOX_SIDES 6
#define BOX_LEAFS 2
#define BOX_PLANES 12
#define LL(x) x=LittleLong(x)
clipMap_t cm;
int c_pointcontents;
int c_traces, c_brush_traces, c_patch_traces, c_terrain_patch_traces;
byte *cmod_base;
#ifndef BSPC
cvar_t *cm_noAreas;
cvar_t *cm_noCurves;
cvar_t *cm_playerCurveClip;
cvar_t *cm_FCMcacheall;
cvar_t *cm_FCMdebug;
cvar_t *cm_ter_usesphere;
#endif
cmodel_t box_model;
cplane_t *box_planes;
cbrush_t *box_brush;
static int numleafbrushes;
static int g_iNumSideEquations;
void CM_InitBoxHull (void);
void CM_FloodAreaConnections (void);
/*
===============================================================================
MAP LOADING
===============================================================================
*/
/*
=================
CMod_LoadShaders
=================
*/
void CMod_LoadShaders( gamelump_t *l, int **shaderSubdivisions ) {
dshader_t *in;
cshader_t *out;
int i, count;
*shaderSubdivisions = NULL;
in = ( dshader_t * )l->buffer;
if ( l->length % sizeof( dshader_t ) ) {
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
}
count = l->length / sizeof( dshader_t );
if (count < 1) {
Com_Error (ERR_DROP, "Map with no shaders");
}
cm.shaders = Hunk_Alloc( count * sizeof( *cm.shaders ) );
cm.numShaders = count;
cm.fencemasks = NULL;
*shaderSubdivisions = Hunk_AllocateTempMemory( count * sizeof( *shaderSubdivisions ) );
out = cm.shaders;
for ( i=0 ; i<count ; i++, in++, out++ ) {
strcpy( out->shader, in->shader );
out->contentFlags = LittleLong( in->contentFlags );
out->surfaceFlags = LittleLong( in->surfaceFlags );
out->mask = CM_GetFenceMask( in->fenceMaskImage );
( *shaderSubdivisions )[ i ] = LittleLong( in->subdivisions );
}
}
/*
=================
CMod_LoadSubmodels
=================
*/
void CMod_LoadSubmodels( gamelump_t *l ) {
dmodel_t *in;
cmodel_t *out;
int i, j, count;
int *indexes;
in = ( dmodel_t * )l->buffer;
if (l->length % sizeof(*in))
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
count = l->length / sizeof(*in);
if (count < 1)
Com_Error (ERR_DROP, "Map with no models");
cm.cmodels = Hunk_Alloc( count * sizeof( *cm.cmodels ) );
cm.numSubModels = count;
if ( count > MAX_SUBMODELS ) {
Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" );
}
for ( i=0 ; i<count ; i++, in++, out++)
{
out = &cm.cmodels[i];
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (in->mins[j]) - 1;
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
}
if ( i == 0 ) {
continue; // world model doesn't need other info
}
// make a "leaf" just to hold the model's brushes and surfaces
out->leaf.numLeafBrushes = LittleLong( in->numBrushes );
if( out->leaf.numLeafBrushes )
{
indexes = Hunk_Alloc( out->leaf.numLeafBrushes * 4 );
out->leaf.firstLeafBrush = indexes - cm.leafbrushes;
for( j = 0; j < out->leaf.numLeafBrushes; j++ ) {
indexes[ j ] = LittleLong( in->firstBrush ) + j;
}
}
else
{
out->leaf.firstLeafBrush = -1;
}
out->leaf.numLeafSurfaces = LittleLong( in->numSurfaces );
if( out->leaf.numLeafSurfaces )
{
indexes = Hunk_Alloc( out->leaf.numLeafSurfaces * 4 );
out->leaf.firstLeafSurface = indexes - cm.leafsurfaces;
for( j = 0; j < out->leaf.numLeafSurfaces; j++ ) {
indexes[ j ] = LittleLong( in->firstSurface ) + j;
}
}
else
{
out->leaf.numLeafSurfaces = -1;
}
}
}
/*
=================
CMod_LoadNodes
=================
*/
void CMod_LoadNodes( gamelump_t *l ) {
dnode_t *in;
int child;
cNode_t *out;
int i, j, count;
in = ( dnode_t * )l->buffer;
if (l->length % sizeof(*in))
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
count = l->length / sizeof(*in);
if (count < 1)
Com_Error (ERR_DROP, "Map has no nodes");
cm.nodes = Hunk_Alloc( count * sizeof( *cm.nodes ) );
cm.numNodes = count;
out = cm.nodes;
for (i=0 ; i<count ; i++, out++, in++)
{
out->plane = cm.planes + LittleLong( in->planeNum );
for (j=0 ; j<2 ; j++)
{
child = LittleLong (in->children[j]);
out->children[j] = child;
}
}
}
/*
=================
CM_BoundBrush
=================
*/
void CM_BoundBrush( cbrush_t *b ) {
b->bounds[0][0] = -b->sides[0].plane->dist;
b->bounds[1][0] = b->sides[1].plane->dist;
b->bounds[0][1] = -b->sides[2].plane->dist;
b->bounds[1][1] = b->sides[3].plane->dist;
b->bounds[0][2] = -b->sides[4].plane->dist;
b->bounds[1][2] = b->sides[5].plane->dist;
}
/*
=================
CMod_LoadBrushes
=================
*/
void CMod_LoadBrushes( gamelump_t *l ) {
dbrush_t *in;
cbrush_t *out;
int i, count;
in = ( dbrush_t * )l->buffer;
if (l->length % sizeof(*in)) {
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
}
count = l->length / sizeof(*in);
cm.brushes = Hunk_Alloc( ( BOX_BRUSHES + count ) * sizeof( *cm.brushes ) );
cm.numBrushes = count;
out = cm.brushes;
for ( i=0 ; i<count ; i++, out++, in++ ) {
out->sides = cm.brushsides + LittleLong(in->firstSide);
out->numsides = LittleLong(in->numSides);
out->shaderNum = LittleLong( in->shaderNum );
if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) {
Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum );
}
out->contents = cm.shaders[out->shaderNum].contentFlags;
CM_BoundBrush( out );
}
}
/*
=================
CMod_LoadLeafs
=================
*/
void CMod_LoadLeafs( gamelump_t *l )
{
int i;
cLeaf_t *out;
dleaf_t *in;
int count;
in = ( dleaf_t * )l->buffer;
if( l->length % sizeof( *in ) )
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
count = l->length / sizeof(*in);
if (count < 1)
Com_Error (ERR_DROP, "Map with no leafs");
cm.leafs = Hunk_Alloc( ( BOX_LEAFS + count ) * sizeof( *cm.leafs ) );
cm.numLeafs = count;
out = cm.leafs;
for( i = 0; i<count; i++, in++, out++ )
{
out->cluster = LittleLong( in->cluster );
out->area = LittleLong( in->area );
out->firstLeafBrush = LittleLong( in->firstLeafBrush );
out->numLeafBrushes = LittleLong( in->numLeafBrushes );
out->firstLeafSurface = LittleLong( in->firstLeafSurface );
out->numLeafSurfaces = LittleLong( in->numLeafSurfaces );
out->firstLeafTerrain = LittleLong( in->firstTerraPatch );
out->numLeafTerrains = LittleLong( in->numTerraPatches );
if( out->cluster >= cm.numClusters )
cm.numClusters = out->cluster + 1;
if( out->area >= cm.numAreas )
cm.numAreas = out->area + 1;
}
cm.areas = Hunk_Alloc( cm.numAreas * sizeof( *cm.areas ) );
cm.areaPortals = Hunk_Alloc( cm.numAreas * cm.numAreas * sizeof( *cm.areaPortals ) );
}
/*
=================
CMod_LoadLeafsOld
=================
*/
void CMod_LoadLeafsOld( gamelump_t *l )
{
int i;
cLeaf_t *out;
dleaf_t_ver17 *in;
int count;
in = ( dleaf_t_ver17 * )l->buffer;
if( l->length % sizeof( *in ) )
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
count = l->length / sizeof( *in );
if( count < 1 )
Com_Error( ERR_DROP, "Map with no leafs" );
cm.leafs = Hunk_Alloc( ( BOX_LEAFS + count ) * sizeof( *cm.leafs ) );
cm.numLeafs = count;
out = cm.leafs;
for( i = 0; i<count; i++, in++, out++ )
{
out->cluster = LittleLong( in->cluster );
out->area = LittleLong( in->area );
out->firstLeafBrush = LittleLong( in->firstLeafBrush );
out->numLeafBrushes = LittleLong( in->numLeafBrushes );
out->firstLeafSurface = LittleLong( in->firstLeafSurface );
out->numLeafSurfaces = LittleLong( in->numLeafSurfaces );
if( out->cluster >= cm.numClusters )
cm.numClusters = out->cluster + 1;
if( out->area >= cm.numAreas )
cm.numAreas = out->area + 1;
}
cm.areas = Hunk_Alloc( cm.numAreas * sizeof( *cm.areas ) );
cm.areaPortals = Hunk_Alloc( cm.numAreas * cm.numAreas * sizeof( *cm.areaPortals ) );
}
/*
=================
CMod_LoadPlanes
=================
*/
void CMod_LoadPlanes( gamelump_t *l )
{
int i, j;
cplane_t *out;
dplane_t *in;
int count;
int bits;
in = ( dplane_t * )l->buffer;
if( l->length % sizeof( *in ) )
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
count = l->length / sizeof( *in );
if (count < 1)
Com_Error (ERR_DROP, "Map with no planes");
cm.planes = Hunk_Alloc( ( BOX_PLANES + count ) * sizeof( *cm.planes ) );
cm.numPlanes = count;
out = cm.planes;
for ( i=0 ; i<count ; i++, in++, out++)
{
bits = 0;
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->normal[j]);
if (out->normal[j] < 0)
bits |= 1<<j;
}
out->dist = LittleFloat (in->dist);
out->type = PlaneTypeForNormal( out->normal );
out->signbits = bits;
}
}
/*
=================
CMod_LoadLeafBrushes
=================
*/
void CMod_LoadLeafBrushes( gamelump_t *l )
{
int i;
int *out;
int *in;
int count;
in = ( int * )l->buffer;
if( l->length % sizeof( *in ) )
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
count = l->length / sizeof(*in);
cm.leafbrushes = Hunk_Alloc( (count + BOX_BRUSHES) * sizeof( *cm.leafbrushes ) );
cm.numLeafBrushes = count;
out = cm.leafbrushes;
for ( i=0 ; i<count ; i++, in++, out++) {
*out = LittleLong( *in );
}
}
/*
=================
CMod_LoadLeafSurfaces
=================
*/
void CMod_LoadLeafSurfaces( gamelump_t *l )
{
int i;
int *out;
int *in;
int count;
in = ( int * )l->buffer;
if( l->length % sizeof( *in ) )
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
count = l->length / sizeof(*in);
cm.leafsurfaces = Hunk_Alloc( count * sizeof( *cm.leafsurfaces ) );
cm.numLeafSurfaces = count;
out = cm.leafsurfaces;
for ( i=0 ; i<count ; i++, in++, out++) {
*out = LittleLong (*in);
}
}
/*
=================
CMod_LoadSideEquations
=================
*/
void CMod_LoadSideEquations( gamelump_t *l )
{
int i, j;
int count;
dsideequation_t *out;
dsideequation_t *in;
in = ( dsideequation_t * )l->buffer;
if( l->length % sizeof( *in ) ) {
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
}
count = l->length / sizeof( *in );
if( !count )
{
cm.numSideEquations = 0;
cm.sideequations = NULL;
return;
}
cm.sideequations = Hunk_Alloc( count * sizeof( *cm.sideequations ) );
cm.numSideEquations = count;
out = cm.sideequations;
for( i = 0; i<count; i++, in++, out++ ) {
for( j = 0; j < 4; j++ ) {
out->fSeq[ j ] = LittleFloat( in->fSeq[ j ] );
out->fTeq[ j ] = LittleFloat( in->fTeq[ j ] );
}
}
}
/*
=================
CMod_LoadBrushSides
=================
*/
void CMod_LoadBrushSides( gamelump_t *l )
{
int i;
cbrushside_t *out;
dbrushside_t *in;
int count;
int num;
in = ( dbrushside_t * )l->buffer;
if( l->length % sizeof( *in ) ) {
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
}
count = l->length / sizeof(*in);
cm.brushsides = Hunk_Alloc( ( BOX_SIDES + count ) * sizeof( *cm.brushsides ) );
cm.numBrushSides = count;
out = cm.brushsides;
for ( i=0 ; i<count ; i++, in++, out++) {
num = LittleLong( in->planeNum );
out->plane = &cm.planes[num];
out->shaderNum = LittleLong( in->shaderNum );
if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) {
Com_Error( ERR_DROP, "CMod_LoadBrushSides: bad shaderNum: %i", out->shaderNum );
}
out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags;
num = LittleLong( in->equationNum );
if( num ) {
out->pEq = &cm.sideequations[ num ];
} else {
out->pEq = NULL;
}
}
}
/*
=================
CMod_LoadEntityString
=================
*/
void CMod_LoadEntityString( gamelump_t *l ) {
cm.entityString = Hunk_Alloc( l->length );
cm.numEntityChars = l->length;
Com_Memcpy( cm.entityString, l->buffer, l->length );
}
/*
=================
CMod_LoadVisibility
=================
*/
#define VIS_HEADER 8
void CMod_LoadVisibility( gamelump_t *l ) {
int len;
byte *buf;
len = l->length;
if ( !len ) {
cm.clusterBytes = ( cm.numClusters + 31 ) & ~31;
cm.visibility = Hunk_Alloc( cm.clusterBytes );
Com_Memset( cm.visibility, 255, cm.clusterBytes );
return;
}
buf = ( byte * )l->buffer;
cm.vised = qtrue;
cm.visibility = Hunk_Alloc( len );
cm.numClusters = LittleLong( ( ( int * )buf )[ 0 ] );
cm.clusterBytes = LittleLong( ( ( int * )buf )[ 1 ] );
Com_Memcpy( cm.visibility, buf + VIS_HEADER, len - VIS_HEADER );
}
//==================================================================
/*
=================
CMod_LoadPatches
=================
*/
#define MAX_PATCH_VERTS 1024
void CMod_LoadPatches( gamelump_t *surfs, gamelump_t *verts, int *shaderSubdivisions ) {
drawVert_t *dv, *dv_p;
dsurface_t *in;
int count;
int i, j;
int c;
cPatch_t *patch;
vec3_t points[MAX_PATCH_VERTS];
int width, height;
int shaderNum;
in = ( dsurface_t * )surfs->buffer;
if( surfs->length % sizeof( *in ) )
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
cm.numSurfaces = count = surfs->length / sizeof(*in);
cm.surfaces = Hunk_Alloc( cm.numSurfaces * sizeof( cm.surfaces[0] ) );
dv = ( drawVert_t * )verts->buffer;
if( verts->length % sizeof( *dv ) )
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
// scan through all the surfaces, but only load patches,
// not planar faces
for ( i = 0 ; i < count ; i++, in++ ) {
if ( LittleLong( in->surfaceType ) != MST_PATCH ) {
assert(cm.surfaces[ i ] == 0);
continue; // ignore other surfaces
}
shaderNum = LittleLong( in->shaderNum );
if( !( cm.shaders[ shaderNum ].contentFlags & CONTENTS_SOLID ) &&
!( cm.shaders[ shaderNum ].contentFlags & MASK_CLICK ) )
{
cm.surfaces[ i ] = NULL;
continue;
}
cm.surfaces[ i ] = patch = Hunk_Alloc( sizeof( *patch ) );
assert( cm.surfaces[ i ] != ( cPatch_t * )0 );
assert( cm.surfaces[ i ] != ( cPatch_t * )0x4 );
// load the full drawverts onto the stack
width = LittleLong( in->patchWidth );
height = LittleLong( in->patchHeight );
c = width * height;
if ( c > MAX_PATCH_VERTS ) {
Com_Error( ERR_DROP, "ParseMesh: MAX_PATCH_VERTS" );
}
dv_p = dv + LittleLong( in->firstVert );
for ( j = 0 ; j < c ; j++, dv_p++ ) {
points[j][0] = LittleFloat( dv_p->xyz[0] );
points[j][1] = LittleFloat( dv_p->xyz[1] );
points[j][2] = LittleFloat( dv_p->xyz[2] );
}
shaderNum = LittleLong( in->shaderNum );
patch->shaderNum = shaderNum;
patch->contents = cm.shaders[ shaderNum ].contentFlags;
patch->surfaceFlags = cm.shaders[ shaderNum ].surfaceFlags;
patch->subdivisions = shaderSubdivisions[ shaderNum ];
if( patch->subdivisions < MIN_MAP_SUBDIVISIONS ) {
patch->subdivisions = MIN_MAP_SUBDIVISIONS;
}
// create the internal facet structure
patch->pc = CM_GeneratePatchCollide( width, height, points, patch->subdivisions );
}
Hunk_FreeTempMemory( shaderSubdivisions );
}
/*
=================
CMod_LoadTerrain
=================
*/
void CMod_LoadTerrain( gamelump_t *lump ) {
int numTerraPatches;
int i;
cTerraPatch_t *terraPatches;
if( !lump->length )
return;
terraPatches = ( cTerraPatch_t * )lump->buffer;
if( lump->length % sizeof( *terraPatches ) )
Com_Error( ERR_DROP, "CM_LoadMap: funny lump size in %s", cm.name );
numTerraPatches = lump->length / sizeof( *terraPatches );
cm.numTerrain = numTerraPatches;
cm.terrain = ( cTerrain_t * )Hunk_Alloc( cm.numTerrain * sizeof( cm.terrain[ 0 ] ) );
// Prepare collision
CM_PrepareGenerateTerrainCollide();
for( i = 0; i < numTerraPatches; i++ ) {
// Generate collision
CM_GenerateTerrainCollide( &terraPatches[ i ], &cm.terrain[ i ].tc );
cm.terrain[ i ].contents = cm.shaders[ terraPatches[ i ].iShader ].contentFlags;
cm.terrain[ i ].surfaceFlags = cm.shaders[ terraPatches[ i ].iShader ].surfaceFlags;
cm.terrain[ i ].shaderNum = terraPatches[ i ].iShader;
}
}
/*
=================
CMod_LoadTerrainIndexes
=================
*/
void CMod_LoadTerrainIndexes( gamelump_t *lump ) {
int i;
short *in;
if( !lump->length ) {
cm.numLeafTerrains = 0;
cm.leafterrains = NULL;
return;
}
if( lump->length % sizeof( short ) ) {
Com_Error( ERR_DROP, "CMod_LoadTerrainIndexes: funny lump size" );
}
cm.numLeafTerrains = lump->length / sizeof( short );
cm.leafterrains = ( cTerrain_t ** )Hunk_Alloc( cm.numLeafTerrains * sizeof( cTerrain_t * ) );
in = ( short * )lump->buffer;
for( i = 0; i < cm.numLeafTerrains; i++, in++ )
{
cm.leafterrains[ i ] = &cm.terrain[ *in ];
}
}
//==================================================================
unsigned CM_Checksum( dheader_t *header ) {
/*
unsigned checksums[16];
checksums[0] = CM_LumpChecksum(&header->lumps[LUMP_SHADERS]);
checksums[1] = CM_LumpChecksum(&header->lumps[LUMP_LEAFS]);
checksums[2] = CM_LumpChecksum(&header->lumps[LUMP_LEAFBRUSHES]);
checksums[3] = CM_LumpChecksum(&header->lumps[LUMP_LEAFSURFACES]);
checksums[4] = CM_LumpChecksum(&header->lumps[LUMP_PLANES]);
checksums[5] = CM_LumpChecksum(&header->lumps[LUMP_BRUSHSIDES]);
checksums[6] = CM_LumpChecksum(&header->lumps[LUMP_BRUSHES]);
checksums[7] = CM_LumpChecksum(&header->lumps[LUMP_MODELS]);
checksums[8] = CM_LumpChecksum(&header->lumps[LUMP_NODES]);
checksums[9] = CM_LumpChecksum(&header->lumps[LUMP_SURFACES]);
checksums[10] = CM_LumpChecksum(&header->lumps[LUMP_DRAWVERTS]);
return LittleLong(Com_BlockChecksum(checksums, 11 * 4));
*/
return header->checksum;
}
/*
==================
CM_LoadLump
Loads a lump from the BSP file
==================
*/
int CM_LoadLump( fileHandle_t handle, lump_t *lump, gamelump_t *glump, int size )
{
glump->buffer = NULL;
glump->length = lump->filelen;
if( lump->filelen ) {
glump->buffer = Hunk_AllocateTempMemory( lump->filelen );
if( FS_Seek( handle, lump->fileofs, FS_SEEK_SET ) ) {
Com_Error( ERR_DROP, "CM_LoadLump: Error seeking to lump." );
}
FS_Read( glump->buffer, lump->filelen, handle );
if( size ) {
return lump->filelen / size;
}
}
return 0;
}
/*
==================
CM_FreeLump
Free a previously allocated lump
==================
*/
void CM_FreeLump( gamelump_t *lump )
{
if( lump->buffer )
{
Hunk_FreeTempMemory( lump->buffer );
lump->buffer = NULL;
lump->length = 0;
}
}
#define _R( id ) UI_LoadResource( "*" #id )
/*
==================
CM_LoadMap
Loads in the map and all submodels
==================
*/
void CM_LoadMap( const char *name, qboolean clientload, int *checksum ) {
gamelump_t lump, lump2;
int *shaderSubdivisions;
int i;
dheader_t header;
int length;
fileHandle_t h;
static unsigned last_checksum;
if ( !name || !name[0] ) {
Com_Error( ERR_DROP, "CM_LoadMap: NULL name" );
}
#ifndef BSPC
cm_noAreas = Cvar_Get( "cm_noAreas", "0", CVAR_CHEAT );
cm_noCurves = Cvar_Get( "cm_noCurves", "0", CVAR_CHEAT );
cm_playerCurveClip = Cvar_Get( "cm_playerCurveClip", "1", CVAR_ARCHIVE | CVAR_CHEAT );
cm_FCMcacheall = Cvar_Get( "cm_FCMcacheall", "0", CVAR_CHEAT );
cm_FCMdebug = Cvar_Get( "cm_FCMdebug", "0", CVAR_CHEAT );
cm_ter_usesphere = Cvar_Get( "cm_ter_usesphere", "1", CVAR_CHEAT );
#endif
Com_DPrintf( "CM_LoadMap( %s, %i )\n", name, clientload );
if ( !strcmp( cm.name, name ) && clientload ) {
*checksum = last_checksum;
return;
}
// free old stuff
Com_Memset( &cm, 0, sizeof( cm ) );
CM_ClearLevelPatches();
if ( !name[0] ) {
cm.numLeafs = 1;
cm.numClusters = 1;
cm.numAreas = 1;
cm.cmodels = Hunk_Alloc( sizeof( *cm.cmodels ) );
*checksum = 0;
return;
}
// clear aliases
Alias_Clear();
//
// load the file
//
#ifndef BSPC
length = FS_FOpenFileRead( name, &h, qtrue, qtrue );
#else
length = LoadQuakeFile((quakefile_t *) name, (void **)&buf);
#endif
if( length <= 0 ) {
Com_Error( ERR_DROP, "Couldn't load %s", name );
}
FS_Read( &header, sizeof( dheader_t ), h );
last_checksum = header.checksum;
*checksum = last_checksum;
for (i=0 ; i<sizeof(dheader_t)/4 ; i++) {
((int *)&header)[i] = LittleLong ( ((int *)&header)[i]);
}
if ( header.version != BSP_VERSION ) {
Com_Error (ERR_DROP, "CM_LoadMap: %s has wrong version number (%i should be %i)"
, name, header.version, BSP_VERSION );
}
cmod_base = ( byte * )&header;
// load into heap
_R( 0 );
CM_LoadLump( h, &header.lumps[ LUMP_SHADERS ], &lump, 0 );
_R( 1 );
CMod_LoadShaders( &lump, &shaderSubdivisions );
_R( 2 );
CM_FreeLump( &lump );
_R( 3 );
CM_LoadLump( h, &header.lumps[ LUMP_PLANES ], &lump, 0 );
_R( 4 );
CMod_LoadPlanes( &lump );
_R( 5 );
CM_FreeLump( &lump );
_R( 6 );
CM_LoadLump( h, &header.lumps[ LUMP_SURFACES ], &lump, 0 );
_R( 7 );
CM_LoadLump( h, &header.lumps[ LUMP_DRAWVERTS ], &lump2, 0 );
_R( 8 );
CMod_LoadPatches( &lump, &lump2, shaderSubdivisions );
_R( 9 );
CM_FreeLump( &lump2 );
_R( 10 );
CM_FreeLump( &lump );
_R( 11 );
cm.numLeafBrushes = CM_LoadLump( h, &header.lumps[ LUMP_LEAFBRUSHES ], &lump, sizeof( int ) );
_R( 12 );
CMod_LoadLeafBrushes( &lump );
_R( 13 );
CM_FreeLump( &lump );
_R( 14 );
CM_LoadLump( h, &header.lumps[ LUMP_LEAFSURFACES ], &lump, 0 );
_R( 15 );
CMod_LoadLeafSurfaces( &lump );
_R( 16 );
CM_FreeLump( &lump );
_R( 17 );
CM_LoadLump( h, &header.lumps[ LUMP_LEAFS ], &lump, 0 );
_R( 18 );
if( header.version > 18 ) {
CMod_LoadLeafs( &lump );
} else {
CMod_LoadLeafsOld( &lump );
}
_R( 19 );
CM_FreeLump( &lump );
_R( 20 );
CM_LoadLump( h, &header.lumps[ LUMP_NODES ], &lump, 0 );
_R( 21 );
CMod_LoadNodes( &lump );
_R( 22 );
CM_FreeLump( &lump );
_R( 23 );
g_iNumSideEquations = CM_LoadLump( h, &header.lumps[ LUMP_SIDEEQUATIONS ], &lump, 32 );
_R( 24 );
CMod_LoadSideEquations( &lump );
_R( 25 );
CM_FreeLump( &lump );
_R( 26 );
CM_LoadLump( h, &header.lumps[ LUMP_BRUSHSIDES ], &lump, 0 );
_R( 27 );
CMod_LoadBrushSides( &lump );
_R( 28 );
CM_FreeLump( &lump );
_R( 29 );
CM_LoadLump( h, &header.lumps[ LUMP_BRUSHES ], &lump, 0 );
_R( 30 );
CMod_LoadBrushes( &lump );
_R( 31 );
CM_FreeLump( &lump );
_R( 32 );
CM_LoadLump( h, &header.lumps[ LUMP_MODELS ], &lump, 0 );
_R( 33 );
CMod_LoadSubmodels( &lump );
_R( 34 );
CM_FreeLump( &lump );
_R( 35 );
CM_LoadLump( h, &header.lumps[ LUMP_ENTITIES ], &lump, 0 );
_R( 36 );
CMod_LoadEntityString( &lump );
_R( 37 );
CM_FreeLump( &lump );
_R( 38 );
CM_LoadLump( h, &header.lumps[ LUMP_VISIBILITY ], &lump, 0 );
_R( 39 );
CMod_LoadVisibility( &lump );
_R( 40 );
CM_FreeLump( &lump );
_R( 41 );
CM_LoadLump( h, &header.lumps[ LUMP_TERRAIN ], &lump, 0 );
_R( 42 );
CMod_LoadTerrain( &lump );
_R( 43 );
CM_FreeLump( &lump );
_R( 44 );
CM_LoadLump( h, &header.lumps[ LUMP_TERRAININDEXES ], &lump, 0 );
_R( 45 );
CMod_LoadTerrainIndexes( &lump );
_R( 46 );
CM_FreeLump( &lump );
_R( 47 );
FS_FCloseFile( h );
_R( 48 );
CM_InitBoxHull();
_R( 49 );
CM_FloodAreaConnections();
_R( 50 );
// allow this to be cached if it is loaded by the server
if ( !clientload ) {
Q_strncpyz( cm.name, name, sizeof( cm.name ) );
}
_R( 51 );
}
/*
==================
CM_ClearMap
==================
*/
void CM_ClearMap( void ) {
Com_Memset( &cm, 0, sizeof( cm ) );
CM_ClearLevelPatches();
}
/*
==================
CM_ClipHandleToModel
==================
*/
cmodel_t *CM_ClipHandleToModel( clipHandle_t handle ) {
if ( handle < 0 ) {
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle );
}
if ( handle < cm.numSubModels ) {
return &cm.cmodels[handle];
}
if ( handle == BOX_MODEL_HANDLE ) {
return &box_model;
}
if ( handle < MAX_SUBMODELS ) {
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i < %i < %i",
cm.numSubModels, handle, MAX_SUBMODELS );
}
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle + MAX_SUBMODELS );
return NULL;
}
/*
==================
CM_InlineModel
==================
*/
clipHandle_t CM_InlineModel( int index ) {
if ( index < 0 || index >= cm.numSubModels ) {
Com_Error (ERR_DROP, "CM_InlineModel: bad number");
}
return index;
}
int CM_NumClusters( void ) {
return cm.numClusters;
}
int CM_NumInlineModels( void ) {
return cm.numSubModels;
}
char *CM_EntityString( void ) {
return cm.entityString;
}
const char *CM_MapTime( void ) {
const char *com_token;
char *data;
data = CM_EntityString();
if( !data || *data != '{' ) {
return NULL;
}
while( 1 )
{
com_token = COM_Parse( &data );
if( !data || *com_token == '}' ) {
break;
}
if( !strcmp( com_token, "map_time" ) )
{
com_token = COM_Parse( &data );
if( com_token && *com_token != '}' ) {
return com_token;
} else {
return "";
}
}
}
return "";
}
int CM_LeafCluster( int leafnum ) {
if (leafnum < 0 || leafnum >= cm.numLeafs) {
Com_Error (ERR_DROP, "CM_LeafCluster: bad number");
}
return cm.leafs[leafnum].cluster;
}
int CM_LeafArea( int leafnum ) {
if ( leafnum < 0 || leafnum >= cm.numLeafs ) {
Com_Error (ERR_DROP, "CM_LeafArea: bad number");
}
return cm.leafs[leafnum].area;
}
//=======================================================================
/*
===================
CM_InitBoxHull
Set up the planes and nodes so that the six floats of a bounding box
can just be stored out and get a proper clipping hull structure.
===================
*/
void CM_InitBoxHull (void)
{
int i;
int side;
cplane_t *p;
cbrushside_t *s;
box_planes = &cm.planes[cm.numPlanes];
box_brush = &cm.brushes[cm.numBrushes];
box_brush->numsides = 6;
box_brush->sides = cm.brushsides + cm.numBrushSides;
box_brush->contents = CONTENTS_BBOX;
box_model.leaf.numLeafBrushes = 1;
// box_model.leaf.firstLeafBrush = cm.numBrushes;
box_model.leaf.firstLeafBrush = cm.numLeafBrushes;
cm.leafbrushes[cm.numLeafBrushes] = cm.numBrushes;
for (i=0 ; i<6 ; i++)
{
side = i&1;
// brush sides
s = &cm.brushsides[cm.numBrushSides+i];
s->plane = cm.planes + (cm.numPlanes+i*2+side);
s->surfaceFlags = 0;
// planes
p = &box_planes[i*2];
p->type = i>>1;
p->signbits = 0;
VectorClear (p->normal);
p->normal[i>>1] = 1;
p = &box_planes[i*2+1];
p->type = 3 + (i>>1);
p->signbits = 0;
VectorClear (p->normal);
p->normal[i>>1] = -1;
SetPlaneSignbits( p );
}
}
/*
===================
CM_TempBoxModel
To keep everything totally uniform, bounding boxes are turned into small
BSP trees instead of being compared directly.
Capsules are handled differently though.
===================
*/
clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int contents ) {
box_planes[0].dist = maxs[0];
box_planes[1].dist = -maxs[0];
box_planes[2].dist = mins[0];
box_planes[3].dist = -mins[0];
box_planes[4].dist = maxs[1];
box_planes[5].dist = -maxs[1];
box_planes[6].dist = mins[1];
box_planes[7].dist = -mins[1];
box_planes[8].dist = maxs[2];
box_planes[9].dist = -maxs[2];
box_planes[10].dist = mins[2];
box_planes[11].dist = -mins[2];
VectorCopy( mins, box_brush->bounds[0] );
VectorCopy( maxs, box_brush->bounds[1] );
box_brush->contents = contents;
return BOX_MODEL_HANDLE;
}
/*
===================
CM_ModelBounds
===================
*/
void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
cmodel_t *cmod;
cmod = CM_ClipHandleToModel( model );
VectorCopy( cmod->mins, mins );
VectorCopy( cmod->maxs, maxs );
}
/*
===================
CM_ModelBoundsFromName
===================
*/
void CM_ModelBoundsFromName( const char *name, vec3_t mins, vec3_t maxs ) {
clipHandle_t h;
if( !name ) {
Com_Error( ERR_DROP, "SV_SetBrushModel: NULL" );
}
if( *name != '*' ) {
Com_Error( ERR_DROP, "SV_SetBrushModel: %s isn't a brush model", name );
}
h = CM_InlineModel( atoi( name + 1 ) );
CM_ModelBounds( h, mins, maxs );
}
/*
===================
CM_VisibilityPointer
===================
*/
byte *CM_VisibilityPointer( void )
{
if( cm.vised ) {
return cm.visibility;
} else {
return NULL;
}
}
/*
===================
CM_PrintBSPFileSizes
===================
*/
void CM_PrintBSPFileSizes( void )
{
Com_Printf( "%6i sideequations %7i\n", g_iNumSideEquations, g_iNumSideEquations * sizeof( dsideequation_t ) );
Com_Printf( "%6i leafbrushes %7i\n", numleafbrushes, numleafbrushes * sizeof( int ) );
}