2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../client/client.h"
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#include "../client/snd_local.h"
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#include "server.h"
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/*
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===============================================================================
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OPERATOR CONSOLE ONLY COMMANDS
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These commands can only be entered from stdin or by a remote operator datagram
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===============================================================================
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*/
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/*
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==================
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SV_GetPlayerByHandle
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Returns the player with player id or name from Cmd_Argv(1)
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==================
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*/
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static client_t *SV_GetPlayerByHandle( void ) {
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client_t *cl;
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int i;
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char *s;
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char cleanName[64];
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// make sure server is running
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if ( !com_sv_running->integer ) {
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return NULL;
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}
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if ( Cmd_Argc() < 2 ) {
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Com_Printf( "No player specified.\n" );
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return NULL;
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}
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s = Cmd_Argv(1);
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// Check whether this is a numeric player handle
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for(i = 0; s[i] >= '0' && s[i] <= '9'; i++);
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if(!s[i])
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{
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int plid = atoi(s);
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// Check for numeric playerid match
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if(plid >= 0 && plid < sv_maxclients->integer)
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{
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cl = &svs.clients[plid];
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if(cl->state)
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return cl;
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}
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}
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// check for a name match
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for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
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if ( !cl->state ) {
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continue;
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}
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if ( !Q_stricmp( cl->name, s ) ) {
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return cl;
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}
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Q_strncpyz( cleanName, cl->name, sizeof(cleanName) );
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Q_CleanStr( cleanName );
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if ( !Q_stricmp( cleanName, s ) ) {
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return cl;
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}
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}
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Com_Printf( "Player %s is not on the server\n", s );
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return NULL;
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}
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/*
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==================
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SV_GetPlayerByNum
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Returns the player with idnum from Cmd_Argv(1)
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==================
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*/
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static client_t *SV_GetPlayerByNum( void ) {
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client_t *cl;
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int i;
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int idnum;
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char *s;
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// make sure server is running
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if ( !com_sv_running->integer ) {
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return NULL;
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}
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if ( Cmd_Argc() < 2 ) {
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Com_Printf( "No player specified.\n" );
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return NULL;
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}
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s = Cmd_Argv(1);
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for (i = 0; s[i]; i++) {
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if (s[i] < '0' || s[i] > '9') {
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Com_Printf( "Bad slot number: %s\n", s);
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return NULL;
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}
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}
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idnum = atoi( s );
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if ( idnum < 0 || idnum >= sv_maxclients->integer ) {
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Com_Printf( "Bad client slot: %i\n", idnum );
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return NULL;
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}
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cl = &svs.clients[idnum];
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if ( !cl->state ) {
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Com_Printf( "Client %i is not active\n", idnum );
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return NULL;
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}
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return cl;
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}
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//=========================================================
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/*
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==================
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SV_Map_f
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Restart the server on a different map
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==================
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*/
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static void SV_Map_f( void ) {
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const char *cmd;
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char expanded[ MAX_QPATH ];
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char map[ MAX_QPATH ];
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char mapname[ MAX_QPATH ];
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const char *spawnpos;
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if( Cmd_Argc() != 2 ) {
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Com_Printf( "USAGE: map <map>\n" );
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return;
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}
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if( developer->integer && *fs_mapdir->string )
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{
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Com_sprintf( mapname, sizeof( mapname ), "%s/%s", fs_mapdir->string, Cmd_Argv( 1 ) );
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}
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else
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{
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Com_sprintf( mapname, sizeof( mapname ), "%s", Cmd_Argv( 1 ) );
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}
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Com_BackslashToSlash( mapname );
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spawnpos = strchr( mapname, '$' );
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if( spawnpos )
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{
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Q_strncpyz( map, mapname, spawnpos - mapname + 1 );
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}
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else
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{
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strcpy( map, mapname );
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}
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// make sure the level exists before trying to change, so that
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// a typo at the server console won't end the game
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Com_sprintf( expanded, sizeof( expanded ), "maps/%s.bsp", map );
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if( FS_ReadFile( expanded, NULL ) == -1 ) {
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Com_Printf( "Can't find map %s\n", expanded );
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return;
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}
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cmd = Cmd_Argv( 0 );
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if( !Q_stricmpn( cmd, "sp", 2 ) )
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{
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Cvar_Set( "g_gametype", "0" );
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Cvar_Set( "sv_maxclients", "1" );
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}
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Cvar_Get( "g_gametype", "0", CVAR_LATCH | CVAR_SERVERINFO );
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Cvar_Get( "sv_maxclients", "1", CVAR_LATCH | CVAR_SERVERINFO );
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2023-05-08 14:33:37 +02:00
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if( !Q_stricmpn( map, "dm/", 3 ) && g_gametype->integer == GT_OBJECTIVE )
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2016-03-27 11:49:47 +02:00
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{
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Com_Printf( "Can't load regular dm map in objective game type\n" );
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return;
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}
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if( !developer->integer )
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{
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if( svs.iNumClients == 1 )
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{
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Cvar_Set( "cheats", "1" );
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}
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else if( strstr( cmd, "devmap" ) )
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{
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Cvar_Set( "cheats", " 1" );
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}
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else
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{
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Cvar_Set( "cheats", "0" );
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}
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}
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Cvar_SaveGameRestart_f();
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// start up the map
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SV_SpawnServer( mapname, qfalse, qfalse, qfalse );
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if( !g_gametype->integer ) {
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svs.autosave = qtrue;
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}
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}
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/*
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==================
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SV_GameMap_f
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Restart the server on a different map
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==================
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*/
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static void SV_GameMap_f( void ) {
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const char *map;
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qboolean bTransition;
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if( Cmd_Argc() != 2 ) {
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Com_Printf( "USAGE: gamemap <map>\n" );
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return;
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}
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map = Cmd_Argv( 1 );
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Com_DPrintf( "SV_GameMap(%s)\n", map );
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strcpy( svs.gameName, "current" );
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Cvar_SaveGameRestart_f();
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bTransition = sv.state == SS_GAME;
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// save persistant data
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if( bTransition ) {
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SV_ArchivePersistantFile( qfalse );
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}
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SV_SpawnServer( map, qfalse, qfalse, bTransition );
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if( !g_gametype->integer ) {
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svs.autosave = qtrue;
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}
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}
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/*
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================
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SV_MapRestart_f
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Completely restarts a level, but doesn't send a new gamestate to the clients.
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This allows fair starts with variable load times.
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================
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*/
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static void SV_MapRestart_f( void ) {
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if( com_frameTime == sv.serverId ) {
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return;
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}
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if( !com_sv_running->integer ) {
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Com_Printf( "Server is not running.\n" );
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return;
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}
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Cvar_SaveGameRestart_f();
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SV_SpawnServer( svs.rawServerName, qfalse, qtrue, qfalse );
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}
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//===============================================================
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/*
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==================
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SV_Kick_f
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Kick a user off of the server FIXME: move to game
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==================
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*/
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static void SV_Kick_f( void ) {
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client_t *cl;
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int i;
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// make sure server is running
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if ( !com_sv_running->integer ) {
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Com_Printf( "Server is not running.\n" );
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return;
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}
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if ( Cmd_Argc() != 2 ) {
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Com_Printf ("Usage: kick <player name>\nkick all = kick everyone\nkick allbots = kick all bots\n");
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return;
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}
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cl = SV_GetPlayerByHandle();
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if ( !cl ) {
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if ( !Q_stricmp(Cmd_Argv(1), "all") ) {
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for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
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if ( !cl->state ) {
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continue;
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}
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if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
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continue;
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}
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SV_DropClient( cl, "was kicked" );
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cl->lastPacketTime = svs.time; // in case there is a funny zombie
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}
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}
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else if ( !Q_stricmp(Cmd_Argv(1), "allbots") ) {
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for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
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if ( !cl->state ) {
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continue;
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}
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if( cl->netchan.remoteAddress.type != NA_BOT ) {
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continue;
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}
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SV_DropClient( cl, "was kicked" );
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cl->lastPacketTime = svs.time; // in case there is a funny zombie
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}
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}
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return;
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}
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if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
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SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n");
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return;
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}
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SV_DropClient( cl, "was kicked" );
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cl->lastPacketTime = svs.time; // in case there is a funny zombie
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}
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/*
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==================
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SV_Ban_f
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Ban a user from being able to play on this server through the auth
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server
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==================
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*/
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static void SV_Ban_f( void ) {
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client_t *cl;
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// make sure server is running
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if ( !com_sv_running->integer ) {
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Com_Printf( "Server is not running.\n" );
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return;
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}
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if ( Cmd_Argc() != 2 ) {
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Com_Printf ("Usage: banUser <player name>\n");
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return;
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}
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cl = SV_GetPlayerByHandle();
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if (!cl) {
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return;
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}
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if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
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SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n");
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return;
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}
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// look up the authorize server's IP
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if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) {
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Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
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2023-05-28 20:19:35 +02:00
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if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &svs.authorizeAddress, NA_IP ) ) {
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2016-03-27 11:49:47 +02:00
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Com_Printf( "Couldn't resolve address\n" );
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return;
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}
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svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE );
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Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
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svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1],
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|
|
svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3],
|
|
|
|
BigShort( svs.authorizeAddress.port ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// otherwise send their ip to the authorize server
|
|
|
|
if ( svs.authorizeAddress.type != NA_BAD ) {
|
|
|
|
NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress,
|
|
|
|
"banUser %i.%i.%i.%i", cl->netchan.remoteAddress.ip[0], cl->netchan.remoteAddress.ip[1],
|
|
|
|
cl->netchan.remoteAddress.ip[2], cl->netchan.remoteAddress.ip[3] );
|
|
|
|
Com_Printf("%s was banned from coming back\n", cl->name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_BanNum_f
|
|
|
|
|
|
|
|
Ban a user from being able to play on this server through the auth
|
|
|
|
server
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
static void SV_BanNum_f( void ) {
|
|
|
|
client_t *cl;
|
|
|
|
|
|
|
|
// make sure server is running
|
|
|
|
if ( !com_sv_running->integer ) {
|
|
|
|
Com_Printf( "Server is not running.\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
|
|
Com_Printf ("Usage: banClient <client number>\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
cl = SV_GetPlayerByNum();
|
|
|
|
if ( !cl ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
|
|
|
|
SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// look up the authorize server's IP
|
|
|
|
if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) {
|
|
|
|
Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
|
2023-05-28 20:19:35 +02:00
|
|
|
if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &svs.authorizeAddress, NA_IP ) ) {
|
2016-03-27 11:49:47 +02:00
|
|
|
Com_Printf( "Couldn't resolve address\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE );
|
|
|
|
Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
|
|
|
|
svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1],
|
|
|
|
svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3],
|
|
|
|
BigShort( svs.authorizeAddress.port ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// otherwise send their ip to the authorize server
|
|
|
|
if ( svs.authorizeAddress.type != NA_BAD ) {
|
|
|
|
NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress,
|
|
|
|
"banUser %i.%i.%i.%i", cl->netchan.remoteAddress.ip[0], cl->netchan.remoteAddress.ip[1],
|
|
|
|
cl->netchan.remoteAddress.ip[2], cl->netchan.remoteAddress.ip[3] );
|
|
|
|
Com_Printf("%s was banned from coming back\n", cl->name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_KickNum_f
|
|
|
|
|
|
|
|
Kick a user off of the server FIXME: move to game
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
static void SV_KickNum_f( void ) {
|
|
|
|
client_t *cl;
|
|
|
|
|
|
|
|
// make sure server is running
|
|
|
|
if ( !com_sv_running->integer ) {
|
|
|
|
Com_Printf( "Server is not running.\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
|
|
Com_Printf ("Usage: kicknum <client number>\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
cl = SV_GetPlayerByNum();
|
|
|
|
if ( !cl ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
|
|
|
|
SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
SV_DropClient( cl, "was kicked" );
|
|
|
|
cl->lastPacketTime = svs.time; // in case there is a funny zombie
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
SV_Status_f
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
static void SV_Status_f( void ) {
|
2017-02-19 21:14:27 +01:00
|
|
|
int i;
|
|
|
|
size_t j, l;
|
2016-03-27 11:49:47 +02:00
|
|
|
client_t *cl;
|
|
|
|
playerState_t *ps;
|
|
|
|
const char *s;
|
|
|
|
int ping;
|
|
|
|
|
|
|
|
// make sure server is running
|
|
|
|
if ( !com_sv_running->integer ) {
|
|
|
|
Com_Printf( "Server is not running.\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_Printf ("map: %s\n", sv_mapname->string );
|
|
|
|
|
|
|
|
Com_Printf ("num score ping name lastmsg address qport rate\n");
|
|
|
|
Com_Printf ("--- ----- ---- --------------- ------- --------------------- ----- -----\n");
|
|
|
|
for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++)
|
|
|
|
{
|
|
|
|
if (!cl->state)
|
|
|
|
continue;
|
|
|
|
Com_Printf ("%3i ", i);
|
|
|
|
ps = SV_GameClientNum( i );
|
|
|
|
// su44: ps->persistant is not avaible in mohaa
|
|
|
|
//Com_Printf ("%5i ", ps->persistant[PERS_SCORE]);
|
|
|
|
Com_Printf ("%5i ", 0);
|
|
|
|
|
|
|
|
if (cl->state == CS_CONNECTED)
|
|
|
|
Com_Printf ("CNCT ");
|
|
|
|
else if (cl->state == CS_ZOMBIE)
|
|
|
|
Com_Printf ("ZMBI ");
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ping = cl->ping < 9999 ? cl->ping : 9999;
|
|
|
|
Com_Printf ("%4i ", ping);
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_Printf ("%s", cl->name);
|
|
|
|
// TTimo adding a ^7 to reset the color
|
|
|
|
// NOTE: colored names in status breaks the padding (WONTFIX)
|
|
|
|
Com_Printf ("^7");
|
|
|
|
l = 16 - strlen(cl->name);
|
|
|
|
for (j=0 ; j<l ; j++)
|
|
|
|
Com_Printf (" ");
|
|
|
|
|
|
|
|
Com_Printf ("%7i ", svs.time - cl->lastPacketTime );
|
|
|
|
|
|
|
|
s = NET_AdrToString( cl->netchan.remoteAddress );
|
|
|
|
Com_Printf ("%s", s);
|
|
|
|
l = 22 - strlen(s);
|
|
|
|
for (j=0 ; j<l ; j++)
|
|
|
|
Com_Printf (" ");
|
|
|
|
|
|
|
|
Com_Printf ("%5i", cl->netchan.qport);
|
|
|
|
|
|
|
|
Com_Printf (" %5i", cl->rate);
|
|
|
|
|
|
|
|
Com_Printf ("\n");
|
|
|
|
}
|
|
|
|
Com_Printf ("\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_ConSay_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
static void SV_ConSay_f(void) {
|
|
|
|
char *p;
|
|
|
|
char text[1024];
|
|
|
|
|
|
|
|
// make sure server is running
|
|
|
|
if ( !com_sv_running->integer ) {
|
|
|
|
Com_Printf( "Server is not running.\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( Cmd_Argc () < 2 ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
strcpy (text, "console: ");
|
|
|
|
p = Cmd_Args();
|
|
|
|
|
|
|
|
if ( *p == '"' ) {
|
|
|
|
p++;
|
|
|
|
p[strlen(p)-1] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
strcat(text, p);
|
|
|
|
|
|
|
|
SV_SendServerCommand(NULL, "chat \"%s\n\"", text);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_Heartbeat_f
|
|
|
|
|
|
|
|
Also called by SV_DropClient, SV_DirectConnect, and SV_SpawnServer
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_Heartbeat_f( void ) {
|
|
|
|
svs.nextHeartbeatTime = -9999999;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===========
|
|
|
|
SV_Serverinfo_f
|
|
|
|
|
|
|
|
Examine the serverinfo string
|
|
|
|
===========
|
|
|
|
*/
|
|
|
|
static void SV_Serverinfo_f( void ) {
|
|
|
|
Com_Printf ("Server info settings:\n");
|
|
|
|
Info_Print ( Cvar_InfoString( CVAR_SERVERINFO ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===========
|
|
|
|
SV_Systeminfo_f
|
|
|
|
|
|
|
|
Examine or change the serverinfo string
|
|
|
|
===========
|
|
|
|
*/
|
|
|
|
static void SV_Systeminfo_f( void ) {
|
|
|
|
Com_Printf ("System info settings:\n");
|
|
|
|
Info_Print ( Cvar_InfoString( CVAR_SYSTEMINFO ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===========
|
|
|
|
SV_DumpUser_f
|
|
|
|
|
|
|
|
Examine all a users info strings FIXME: move to game
|
|
|
|
===========
|
|
|
|
*/
|
|
|
|
static void SV_DumpUser_f( void ) {
|
|
|
|
client_t *cl;
|
|
|
|
|
|
|
|
// make sure server is running
|
|
|
|
if ( !com_sv_running->integer ) {
|
|
|
|
Com_Printf( "Server is not running.\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
|
|
Com_Printf ("Usage: info <userid>\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
cl = SV_GetPlayerByHandle();
|
|
|
|
if ( !cl ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_Printf( "userinfo\n" );
|
|
|
|
Com_Printf( "--------\n" );
|
|
|
|
Info_Print( cl->userinfo );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
SV_KillServer
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void SV_KillServer_f( void ) {
|
|
|
|
SV_Shutdown( "killserver" );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
SV_EasyMode_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void SV_EasyMode_f( void )
|
|
|
|
{
|
|
|
|
Cvar_Set( "g_maxplayerhealth", "1500" );
|
|
|
|
Cvar_Set( "skill", "0" );
|
|
|
|
Com_Printf( "You are now setup for easy mode.\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
SV_MediumMode_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void SV_MediumMode_f( void )
|
|
|
|
{
|
|
|
|
Cvar_Set( "g_maxplayerhealth", "750" );
|
|
|
|
Cvar_Set( "skill", "1" );
|
|
|
|
Com_Printf( "You are now setup for medium mode.\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
SV_HardMode_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void SV_HardMode_f( void )
|
|
|
|
{
|
|
|
|
Cvar_Set( "g_maxplayerhealth", "250" );
|
|
|
|
Cvar_Set( "skill", "2" );
|
|
|
|
Com_Printf( "You are now setup for hard mode.\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
SV_LoadLastGame_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void SV_LoadLastGame_f( void )
|
|
|
|
{
|
|
|
|
Cbuf_AddText( va( "loadgame %s\n", Cvar_Get( "g_lastsave", "", 0 )->string ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
SV_TIKI_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void SV_TIKI_f( void ) {
|
|
|
|
char *fname;
|
|
|
|
fname = Cmd_Argv(1);
|
|
|
|
if(TIKI_RegisterModel(fname)==0)
|
|
|
|
{
|
|
|
|
char tmp[128];
|
|
|
|
strcpy(tmp,"models/");
|
|
|
|
strcat(tmp,fname);
|
|
|
|
TIKI_RegisterModel(tmp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
SV_TIKI_DumpBones_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void SV_TIKI_DumpBones_f( void ) {
|
|
|
|
char *fname;
|
|
|
|
tiki_t *tiki;
|
|
|
|
int i;
|
|
|
|
int filter = -1;
|
|
|
|
|
|
|
|
fname = Cmd_Argv(1);
|
|
|
|
tiki = TIKI_RegisterModel(fname);
|
|
|
|
if(tiki==0)
|
|
|
|
{
|
|
|
|
char tmp[128];
|
|
|
|
strcpy(tmp,"models/");
|
|
|
|
strcat(tmp,fname);
|
|
|
|
tiki = TIKI_RegisterModel(tmp);
|
|
|
|
if(!tiki)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if(Cmd_Argc() > 2) {
|
|
|
|
filter = atoi(Cmd_Argv(2));
|
|
|
|
if(filter < 0 || filter > 6) {
|
|
|
|
filter = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for(i = 0; i < tiki->numBones; i++) {
|
|
|
|
// *((int*)tiki->bones[i]) is a boneType
|
|
|
|
if(filter != -1 && *((int*)tiki->bones[i]) != filter)
|
|
|
|
continue;
|
|
|
|
Com_Printf("Bone %i of %i ",i,tiki->numBones);
|
|
|
|
TIKI_PrintBoneInfo(tiki,i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//===========================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_AddOperatorCommands
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_AddOperatorCommands( void ) {
|
|
|
|
static qboolean initialized;
|
|
|
|
|
|
|
|
if( initialized ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
initialized = qtrue;
|
|
|
|
|
|
|
|
Cmd_AddCommand( "heartbeat", SV_Heartbeat_f );
|
|
|
|
Cmd_AddCommand( "kick", SV_Kick_f );
|
|
|
|
Cmd_AddCommand( "clientkick", SV_KickNum_f );
|
|
|
|
Cmd_AddCommand( "banUser", SV_Ban_f );
|
|
|
|
Cmd_AddCommand( "banClient", SV_BanNum_f );
|
|
|
|
Cmd_AddCommand( "status", SV_Status_f );
|
|
|
|
Cmd_AddCommand( "serverinfo", SV_Serverinfo_f );
|
|
|
|
Cmd_AddCommand( "systeminfo", SV_Systeminfo_f );
|
|
|
|
Cmd_AddCommand( "dumpuser", SV_DumpUser_f );
|
|
|
|
Cmd_AddCommand( "restart", SV_MapRestart_f );
|
|
|
|
Cmd_AddCommand( "sectorlist", SV_SectorList_f );
|
|
|
|
Cmd_AddCommand( "spmap", SV_Map_f );
|
|
|
|
Cmd_AddCommand( "spdevmap", SV_Map_f );
|
|
|
|
Cmd_AddCommand( "map", SV_Map_f );
|
|
|
|
Cmd_AddCommand( "devmap", SV_Map_f );
|
|
|
|
Cmd_AddCommand( "gamemap", SV_GameMap_f );
|
|
|
|
|
|
|
|
Cmd_AddCommand( "killserver", SV_KillServer_f );
|
|
|
|
Cmd_AddCommand( "savegame", SV_Savegame_f );
|
|
|
|
Cmd_AddCommand( "autosavegame", SV_Autosavegame_f );
|
|
|
|
Cmd_AddCommand( "loadgame", SV_Loadgame_f );
|
|
|
|
Cmd_AddCommand( "loadlastgame", SV_LoadLastGame_f );
|
|
|
|
Cmd_AddCommand( "difficultyEasy", SV_EasyMode_f );
|
|
|
|
Cmd_AddCommand( "difficultyMedium", SV_MediumMode_f );
|
|
|
|
Cmd_AddCommand( "difficultyHard", SV_HardMode_f );
|
|
|
|
|
|
|
|
if( com_dedicated->integer ) {
|
|
|
|
Cmd_AddCommand( "say", SV_ConSay_f );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( developer->integer ) {
|
|
|
|
SV_MediumMode_f();
|
|
|
|
} else {
|
|
|
|
SV_EasyMode_f();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_RemoveOperatorCommands
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_RemoveOperatorCommands( void ) {
|
|
|
|
#if 0
|
|
|
|
// removing these won't let the server start again
|
|
|
|
Cmd_RemoveCommand ("heartbeat");
|
|
|
|
Cmd_RemoveCommand ("kick");
|
|
|
|
Cmd_RemoveCommand ("banUser");
|
|
|
|
Cmd_RemoveCommand ("banClient");
|
|
|
|
Cmd_RemoveCommand ("status");
|
|
|
|
Cmd_RemoveCommand ("serverinfo");
|
|
|
|
Cmd_RemoveCommand ("systeminfo");
|
|
|
|
Cmd_RemoveCommand ("dumpuser");
|
|
|
|
Cmd_RemoveCommand ("map_restart");
|
|
|
|
Cmd_RemoveCommand ("sectorlist");
|
|
|
|
Cmd_RemoveCommand ("say");
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_ArchiveHudDrawElements
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_ArchiveHudDrawElements( qboolean loading )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for( i = 0; i < MAX_HUDDRAW_ELEMENTS; i++ )
|
|
|
|
{
|
|
|
|
ge->ArchiveString( cls.HudDrawElements[ i ].shaderName );
|
|
|
|
ge->ArchiveInteger( &cls.HudDrawElements[ i ].iX );
|
|
|
|
ge->ArchiveInteger( &cls.HudDrawElements[ i ].iY );
|
|
|
|
ge->ArchiveInteger( &cls.HudDrawElements[ i ].iWidth );
|
|
|
|
ge->ArchiveInteger( &cls.HudDrawElements[ i ].iVerticalAlign );
|
|
|
|
ge->ArchiveFloat( &cls.HudDrawElements[ i ].vColor[ 0 ] );
|
|
|
|
ge->ArchiveFloat( &cls.HudDrawElements[ i ].vColor[ 1 ] );
|
|
|
|
ge->ArchiveFloat( &cls.HudDrawElements[ i ].vColor[ 2 ] );
|
|
|
|
ge->ArchiveFloat( &cls.HudDrawElements[ i ].vColor[ 3 ] );
|
|
|
|
ge->ArchiveInteger( &cls.HudDrawElements[ i ].iHorizontalAlign );
|
|
|
|
ge->ArchiveInteger( &cls.HudDrawElements[ i ].iVerticalAlign );
|
|
|
|
ge->ArchiveInteger( &cls.HudDrawElements[ i ].bVirtualScreen );
|
|
|
|
ge->ArchiveString( cls.HudDrawElements[ i ].fontName );
|
|
|
|
ge->ArchiveString( cls.HudDrawElements[ i ].string );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( loading ) {
|
|
|
|
if( cge ) {
|
|
|
|
cge->CG_RefreshHudDrawElements();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_HudDrawShader
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_HudDrawShader( int iInfo, char *name )
|
|
|
|
{
|
|
|
|
strcpy( cls.HudDrawElements[ iInfo ].shaderName, name );
|
|
|
|
cls.HudDrawElements[ iInfo ].string[ 0 ] = 0;
|
|
|
|
cls.HudDrawElements[ iInfo ].pFont = NULL;
|
|
|
|
cls.HudDrawElements[ iInfo ].fontName[ 0 ] = 0;
|
|
|
|
|
|
|
|
if( cge ) {
|
|
|
|
cge->CG_HudDrawShader( iInfo );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_HudDrawAlign
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_HudDrawAlign( int iInfo, int iHorizontalAlign, int iVerticalAlign )
|
|
|
|
{
|
|
|
|
cls.HudDrawElements[ iInfo ].iHorizontalAlign = iHorizontalAlign;
|
|
|
|
cls.HudDrawElements[ iInfo ].iVerticalAlign = iVerticalAlign;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_HudDrawRect
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_HudDrawRect( int iInfo, int iX, int iY, int iWidth, int iHeight )
|
|
|
|
{
|
|
|
|
cls.HudDrawElements[ iInfo ].iX = iX;
|
|
|
|
cls.HudDrawElements[ iInfo ].iY = iY;
|
|
|
|
cls.HudDrawElements[ iInfo ].iWidth = iWidth;
|
|
|
|
cls.HudDrawElements[ iInfo ].iHeight = iHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_HudDrawVirtualSize
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_HudDrawVirtualSize( int iInfo, qboolean bVirtualScreen )
|
|
|
|
{
|
|
|
|
cls.HudDrawElements[ iInfo ].bVirtualScreen = bVirtualScreen;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_HudDrawColor
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_HudDrawColor( int iInfo, vec3_t vColor )
|
|
|
|
{
|
|
|
|
VectorCopy( vColor, cls.HudDrawElements[ iInfo ].vColor );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_HudDrawAlpha
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_HudDrawAlpha( int iInfo, float alpha )
|
|
|
|
{
|
|
|
|
cls.HudDrawElements[ iInfo ].vColor[ 3 ] = alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_HudDrawString
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_HudDrawString( int iInfo, const char *string )
|
|
|
|
{
|
|
|
|
cls.HudDrawElements[ iInfo ].hShader = 0;
|
|
|
|
strcpy( cls.HudDrawElements[ iInfo ].string, string );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_HudDrawFont
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_HudDrawFont( int iInfo, const char *name )
|
|
|
|
{
|
|
|
|
strcpy( cls.HudDrawElements[ iInfo ].fontName, name );
|
|
|
|
cls.HudDrawElements[ iInfo ].hShader = 0;
|
|
|
|
cls.HudDrawElements[ iInfo ].shaderName[ 0 ] = 0;
|
|
|
|
|
|
|
|
if( cge ) {
|
|
|
|
cge->CG_HudDrawFont( iInfo );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_ArchiveViewModelAnimation
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_ArchiveViewModelAnimation( qboolean loading )
|
|
|
|
{
|
|
|
|
#ifdef CLIENT
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for( i = 0; i < MAX_FRAMEINFOS; i++ )
|
|
|
|
{
|
|
|
|
ge->ArchiveInteger( &cls.anim.vmFrameInfo[ i ].index );
|
|
|
|
ge->ArchiveFloat( &cls.anim.vmFrameInfo[ i ].time );
|
|
|
|
ge->ArchiveFloat( &cls.anim.vmFrameInfo[ i ].weight );
|
|
|
|
}
|
|
|
|
|
|
|
|
ge->ArchiveInteger( &cls.anim.lastVMAnim );
|
|
|
|
ge->ArchiveInteger( &cls.anim.lastVMAnimChanged );
|
|
|
|
ge->ArchiveInteger( &cls.anim.currentVMAnimSlot );
|
|
|
|
ge->ArchiveInteger( &cls.anim.currentVMDuration );
|
|
|
|
ge->ArchiveInteger( &cls.anim.crossBlending );
|
|
|
|
ge->ArchiveInteger( &cls.anim.lastEquippedWeaponStat );
|
|
|
|
ge->ArchiveString( cls.anim.lastActiveItem );
|
|
|
|
ge->ArchiveInteger( &cls.anim.lastAnimPrefixIndex );
|
|
|
|
ge->ArchiveFloat( &cls.anim.currentVMPosOffset[ 0 ] );
|
|
|
|
ge->ArchiveFloat( &cls.anim.currentVMPosOffset[ 1 ] );
|
|
|
|
ge->ArchiveFloat( &cls.anim.currentVMPosOffset[ 2 ] );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_ArchiveStopwatch
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_ArchiveStopwatch( qboolean loading )
|
|
|
|
{
|
|
|
|
#ifdef CLIENT
|
|
|
|
ge->ArchiveSvsTime( &cls.stopwatch.iStartTime );
|
|
|
|
ge->ArchiveSvsTime( &cls.stopwatch.iEndTime );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_ArchivePersistantFile
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_ArchivePersistantFile( qboolean loading )
|
|
|
|
{
|
|
|
|
const char *name;
|
|
|
|
|
|
|
|
Com_DPrintf( "SV_ArchivePersistantFile()\n" );
|
|
|
|
name = Com_GetArchiveFileName( svs.gameName, "spv" );
|
|
|
|
ge->ArchivePersistant( name, loading );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_ArchiveLevel
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_ArchiveLevel( qboolean loading )
|
|
|
|
{
|
|
|
|
SV_ArchiveHudDrawElements( loading );
|
|
|
|
SV_ArchiveViewModelAnimation( loading );
|
|
|
|
SV_ArchiveStopwatch( loading );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_ArchiveLevelFile
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
qboolean SV_ArchiveLevelFile( qboolean loading, qboolean autosave )
|
|
|
|
{
|
|
|
|
const char *name;
|
|
|
|
qboolean success;
|
|
|
|
fileHandle_t f;
|
|
|
|
savegamestruct_t save;
|
|
|
|
#ifdef CLIENT
|
|
|
|
soundsystemsavegame_t SSsave;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
Com_DPrintf( "SV_ArchiveLevelFile()\n" );
|
|
|
|
name = Com_GetArchiveFileName( svs.gameName, "sav" );
|
|
|
|
if( loading )
|
|
|
|
{
|
|
|
|
success = ge->ReadLevel( name );
|
|
|
|
if( success )
|
|
|
|
{
|
|
|
|
name = Com_GetArchiveFileName( svs.gameName, "ssv" );
|
|
|
|
FS_FOpenFileRead( name, &f, qfalse, qtrue );
|
|
|
|
if( f )
|
|
|
|
{
|
|
|
|
FS_Read( &save, sizeof( savegamestruct_t ), f );
|
|
|
|
if( save.version != 3 )
|
|
|
|
{
|
|
|
|
FS_FCloseFile( f );
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef CLIENT
|
|
|
|
FS_Read( &SSsave, sizeof( soundsystemsavegame_t ), f );
|
|
|
|
#endif
|
|
|
|
CM_ReadPortalState( f );
|
|
|
|
FS_FCloseFile( f );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ge->WriteLevel( name, autosave );
|
|
|
|
success = qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
return success;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
S_Save
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void S_Save( fileHandle_t f )
|
|
|
|
{
|
|
|
|
#ifdef CLIENT
|
|
|
|
soundsystemsavegame_t save;
|
|
|
|
S_SaveData( &save );
|
|
|
|
FS_Write( &save, sizeof( soundsystemsavegame_t ), f );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
S_Load
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void S_Load( fileHandle_t f )
|
|
|
|
{
|
|
|
|
FS_Read( &svs, sizeof( serverStatic_t ), f );
|
|
|
|
#ifdef CLIENT
|
|
|
|
// FIXME...
|
|
|
|
//S_InitBase( &svs.soundSystem );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_ArchiveServerFile
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
qboolean SV_ArchiveServerFile( qboolean loading, qboolean autosave )
|
|
|
|
{
|
|
|
|
fileHandle_t f;
|
|
|
|
const char *name;
|
|
|
|
char comment[ 64 ];
|
|
|
|
savegamestruct_t save;
|
|
|
|
char cmdString[ 256 ];
|
|
|
|
time_t aclock;
|
|
|
|
|
|
|
|
Com_DPrintf( "SV_ArchiveServerFile(%s)\n", autosave ? "true" : "false" );
|
|
|
|
name = Com_GetArchiveFileName( svs.gameName, "ssv" );
|
|
|
|
|
|
|
|
if( !loading )
|
|
|
|
{
|
|
|
|
f = FS_FOpenFileWrite( name );
|
|
|
|
if( !f )
|
|
|
|
{
|
|
|
|
Com_Printf( "Couldn't write %s\n", name );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
time( &aclock );
|
|
|
|
|
|
|
|
if( autosave )
|
|
|
|
{
|
|
|
|
Com_sprintf( comment, sizeof( comment ), "%s - Starting", sv.configstrings[ CS_MESSAGE ] );
|
|
|
|
}
|
|
|
|
else if( sv.configstrings[ CS_SAVENAME ] && *sv.configstrings[ CS_SAVENAME ] )
|
|
|
|
{
|
|
|
|
Com_sprintf( comment, sizeof( comment ), "%s - %s", sv.configstrings[ CS_MESSAGE ], sv.configstrings[ CS_SAVENAME ] );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Com_sprintf( comment, sizeof( comment ), "%s", sv.configstrings[ CS_MESSAGE ] );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( strstr( name, "quick.ssv" ) ) {
|
|
|
|
Com_sprintf( save.comment, sizeof( save.comment ), "QuickSave - %s", comment );
|
|
|
|
} else {
|
|
|
|
strcpy( save.comment, name );
|
|
|
|
}
|
|
|
|
|
|
|
|
SV_SetConfigstring( CS_SAVENAME, "" );
|
|
|
|
|
|
|
|
save.version = 3;
|
|
|
|
save.time = aclock;
|
|
|
|
strncpy( save.mapName, svs.mapName, sizeof( save.mapName ) );
|
|
|
|
strncpy( save.saveName, svs.gameName, sizeof( save.saveName ) );
|
|
|
|
save.mapTime = svs.time - svs.startTime;
|
|
|
|
|
|
|
|
FS_Write( &save, sizeof( savegamestruct_t ), f );
|
|
|
|
S_Save( f );
|
|
|
|
CM_WritePortalState( f );
|
|
|
|
FS_FCloseFile( f );
|
|
|
|
|
|
|
|
name = Com_GetArchiveFileName( svs.gameName, "tga" );
|
|
|
|
Com_sprintf( cmdString, sizeof( cmdString ), "saveshot %s 256 256\n", name );
|
|
|
|
Cbuf_ExecuteText( svs.autosave != qfalse, name );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FS_FOpenFileRead( name, &f, qfalse, qtrue );
|
|
|
|
if( !f )
|
|
|
|
{
|
|
|
|
Com_Printf( "Couldn't read %s\n", name );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
FS_Read( &save, sizeof( savegamestruct_t ), f );
|
|
|
|
if( save.version != 3 )
|
|
|
|
{
|
2023-02-01 00:28:40 +01:00
|
|
|
Com_Printf("Invalid or Old Server SaveGame Version\n");
|
2016-03-27 11:49:47 +02:00
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef CLIENT
|
|
|
|
S_StopAllSounds( qtrue );
|
|
|
|
#endif
|
|
|
|
S_Load( f );
|
|
|
|
strncpy( svs.mapName, save.mapName, sizeof( svs.mapName ) );
|
|
|
|
svs.mapTime = save.mapTime;
|
|
|
|
svs.areabits_warning_time = 0;
|
|
|
|
strcpy( svs.tm_filename, save.tm_filename );
|
|
|
|
svs.tm_loopcount = save.tm_loopcount;
|
|
|
|
svs.tm_offset = save.tm_offset;
|
|
|
|
FS_FCloseFile( f );
|
|
|
|
}
|
|
|
|
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_Loadgame_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_Loadgame_f( void )
|
|
|
|
{
|
|
|
|
int length;
|
|
|
|
const char *name;
|
|
|
|
const char *archive_name;
|
|
|
|
qboolean bStartedGame;
|
|
|
|
|
|
|
|
if( com_cl_running && com_cl_running->integer &&
|
|
|
|
#ifdef CLIENT
|
2023-05-26 20:53:00 +02:00
|
|
|
clc.state != CA_DISCONNECTED && cg_gametype->integer ||
|
2016-03-27 11:49:47 +02:00
|
|
|
#endif
|
|
|
|
com_sv_running && com_sv_running->integer && g_gametype->integer )
|
|
|
|
{
|
|
|
|
Com_Printf( "Can't loadgame in a multiplayer game\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Cvar_Set( "g_gametype", "0" );
|
|
|
|
Cvar_Set( "sv_maxclients", "1" );
|
|
|
|
Cvar_Get( "g_gametype", "0", CVAR_LATCH | CVAR_SERVERINFO );
|
|
|
|
Cvar_Get( "sv_maxclients", "0", CVAR_LATCH | CVAR_SERVERINFO );
|
|
|
|
|
|
|
|
if( developer->integer )
|
|
|
|
{
|
|
|
|
if( svs.iNumClients == 1 )
|
|
|
|
{
|
|
|
|
Cvar_Set( "cheats", "1" );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Cvar_Set( "cheats", "0" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( sv.state == SS_LOADING || sv.state == SS_LOADING2 )
|
|
|
|
{
|
|
|
|
Com_Printf( "Can't load game when loading\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( Cmd_Argc() != 2 )
|
|
|
|
{
|
|
|
|
Com_Printf( "USAGE: loadgame <name>\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
name = Cmd_Argv( 1 );
|
|
|
|
Com_Printf( "Loading game...%s\n", name );
|
|
|
|
if( strstr( name, ".." ) || strchr( name, '/' ) || strchr( name, '\\' ) ) {
|
|
|
|
Com_Printf( "Bad savedir.\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
strcpy( svs.gameName, name );
|
|
|
|
archive_name = Com_GetArchiveFileName( name, "sav" );
|
|
|
|
Cvar_SaveGameRestart_f();
|
|
|
|
|
|
|
|
length = FS_ReadFileEx( archive_name, NULL, qtrue );
|
|
|
|
if( length == -1 )
|
|
|
|
{
|
|
|
|
Com_Printf( "Savegame not found.\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !ge )
|
|
|
|
{
|
|
|
|
SV_InitGameProgs();
|
|
|
|
bStartedGame = qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ge->LevelArchiveValid( archive_name ) && SV_ArchiveServerFile( qtrue, qfalse ) )
|
|
|
|
{
|
|
|
|
SV_SpawnServer( svs.mapName, qtrue, qfalse, qfalse );
|
|
|
|
svs.soundsNeedLoad = qtrue;
|
|
|
|
}
|
|
|
|
else if( bStartedGame )
|
|
|
|
{
|
|
|
|
SV_ShutdownGameProgs();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_SavegameFilename
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_SavegameFilename( const char *name, char *fileName, int length )
|
|
|
|
{
|
|
|
|
int num;
|
|
|
|
const char *fname;
|
|
|
|
int lastNumber;
|
|
|
|
int len;
|
|
|
|
int a;
|
|
|
|
int b;
|
|
|
|
int c;
|
|
|
|
|
|
|
|
for( num = 0; num < 10000; num++ )
|
|
|
|
{
|
|
|
|
a = num / 1000;
|
|
|
|
b = num % 1000 / 100;
|
|
|
|
c = num % 1000 % 100 / 10;
|
|
|
|
lastNumber = num % 1000 % 100 % 10;
|
|
|
|
Com_sprintf( fileName, length, "%s%i%i%i%i", name, a, b, c, lastNumber );
|
|
|
|
fname = Com_GetArchiveFileName( fileName, "ssv" );
|
|
|
|
len = FS_ReadFileEx( fname, NULL, qtrue );
|
|
|
|
if( len <= 0 ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_AllowSaveGame
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
qboolean SV_AllowSaveGame( void )
|
|
|
|
{
|
|
|
|
if( !com_sv_running || !com_sv_running->integer )
|
|
|
|
{
|
|
|
|
Com_DPrintf( "You must be in a game with a server to save.\n" );
|
2023-08-13 20:18:46 +02:00
|
|
|
return qfalse;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
else if( !com_cl_running || !com_cl_running->integer )
|
|
|
|
{
|
|
|
|
Com_DPrintf( "You must be in a game with a client to save.\n" );
|
2023-08-13 20:18:46 +02:00
|
|
|
return qfalse;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
else if( sv.state != SS_GAME )
|
|
|
|
{
|
|
|
|
Com_DPrintf( "You must be in game to save.\n" );
|
2023-08-13 20:18:46 +02:00
|
|
|
return qfalse;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
#ifdef CLIENT
|
2023-05-26 20:53:00 +02:00
|
|
|
else if( clc.state != CA_DISCONNECTED && cg_gametype->integer )
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
|
|
|
Com_DPrintf( "Can't savegame in a multiplayer game\n" );
|
2023-08-13 20:18:46 +02:00
|
|
|
return qfalse;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
else if( g_gametype->integer )
|
|
|
|
{
|
|
|
|
Com_DPrintf( "Can't savegame in a multiplayer game\n" );
|
2023-08-13 20:18:46 +02:00
|
|
|
return qfalse;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
2023-08-13 20:18:46 +02:00
|
|
|
else if( !svs.clients || svs.clients->gentity == NULL || svs.clients->gentity->client == NULL || !svs.clients->gentity->client->ps.stats[ 0 ] )
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
|
|
|
Com_DPrintf( "Can't savegame when dead\n" );
|
2023-08-13 20:18:46 +02:00
|
|
|
return qfalse;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
else if( sv.state == SS_LOADING || sv.state == SS_LOADING2 )
|
|
|
|
{
|
|
|
|
Com_DPrintf( "Can't save game when loading\n" );
|
2023-08-13 20:18:46 +02:00
|
|
|
return qfalse;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_DoSaveGame
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
static qboolean bSavegame;
|
|
|
|
|
|
|
|
qboolean SV_DoSaveGame()
|
|
|
|
{
|
|
|
|
if( bSavegame )
|
|
|
|
{
|
|
|
|
if( SV_AllowSaveGame() ) {
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
bSavegame = qfalse;
|
|
|
|
}
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_SaveGame
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_SaveGame( const char *gamename, qboolean autosave )
|
|
|
|
{
|
|
|
|
char *ptr;
|
|
|
|
char name[ 64 ];
|
|
|
|
char mname[ 64 ];
|
|
|
|
|
|
|
|
if( !SV_AllowSaveGame() ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( gamename )
|
|
|
|
{
|
|
|
|
strcpy( name, gamename );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
strcpy( mname, svs.mapName );
|
|
|
|
for( ptr = strchr( mname, '/' ); ptr != NULL; ptr = strchr( mname, '/' ) )
|
|
|
|
{
|
|
|
|
*ptr = '_';
|
|
|
|
}
|
|
|
|
SV_SavegameFilename( mname, name, sizeof( name ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( strstr( name, ".." ) || strchr( name, '/' ) || strchr( name, '\\' ) )
|
|
|
|
{
|
|
|
|
Com_DPrintf( "Bad savedir.\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_Printf( "Saving to %s", name );
|
|
|
|
if( autosave ) {
|
|
|
|
Com_DPrintf( " (autosave)...\n" );
|
|
|
|
} else {
|
|
|
|
Com_DPrintf( "...\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
strcpy( svs.gameName, name );
|
|
|
|
SV_ArchiveLevelFile( qfalse, autosave );
|
|
|
|
SV_ArchiveServerFile( qfalse, autosave );
|
|
|
|
Com_Printf( "Done.\n" );
|
|
|
|
strcpy( svs.gameName, "current" );
|
|
|
|
|
|
|
|
#ifdef CLIENT
|
|
|
|
IN_MouseCancel();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_Savegame_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
static char savegame_name[ 64 ];
|
|
|
|
|
|
|
|
void SV_Savegame_f( void )
|
|
|
|
{
|
|
|
|
char *s;
|
|
|
|
|
|
|
|
if( !SV_AllowSaveGame() ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( Cmd_Argc() == 2 )
|
|
|
|
{
|
|
|
|
|
|
|
|
s = Cmd_Argv( 1 );
|
|
|
|
if( strlen( s ) >= sizeof( savegame_name ) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
strcpy( savegame_name, s );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
savegame_name[ 0 ] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bSavegame = qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_CheckSaveGame
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_CheckSaveGame( void )
|
|
|
|
{
|
|
|
|
if( !SV_DoSaveGame() ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( cl.serverTime >= svs.time )
|
|
|
|
{
|
|
|
|
bSavegame = qfalse;
|
|
|
|
SV_SaveGame( savegame_name[ 0 ] ? savegame_name : NULL, qfalse );
|
|
|
|
#ifdef CLIENT
|
|
|
|
UI_SetupFiles();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SV_Autosavegame_f( void )
|
|
|
|
{
|
|
|
|
SV_SaveGame( NULL, qtrue );
|
|
|
|
}
|