openmohaa/code/client/cl_instantAction.cpp

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2025-04-14 20:39:30 +02:00
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cl_ui.h"
#include "cl_instantAction.h"
#include "cl_uiserverlist.h"
Event EV_UIInstantAction_AcceptServer
(
"acceptserver",
EV_DEFAULT,
NULL,
NULL,
"Connect to the current server"
);
Event EV_UIInstantAction_RejectServer
(
"rejectserver",
EV_DEFAULT,
NULL,
NULL,
"Reject the current server"
);
Event EV_UIInstantAction_Cancel
(
"ia_cancel",
EV_DEFAULT,
NULL,
NULL,
"cancel the server update"
);
Event EV_UIInstantAction_Refresh
(
"ia_refresh",
EV_DEFAULT,
NULL,
NULL,
"Refresh the server list"
);
CLASS_DECLARATION(UIWidget, UIInstantAction, NULL) {
{&EV_UIInstantAction_AcceptServer, &UIInstantAction::Connect },
{&EV_UIInstantAction_RejectServer, &UIInstantAction::Reject },
{&EV_UIInstantAction_Cancel, &UIInstantAction::CancelRefresh},
{&EV_UIInstantAction_Refresh, NULL },
{NULL, NULL }
};
UIInstantAction::UIInstantAction()
{
// FIXME: unimplemented
}
UIInstantAction::~UIInstantAction()
{
// FIXME: unimplemented
}
void UIInstantAction::CleanUp()
{
// FIXME: unimplemented
}
void UIInstantAction::Init()
{
// FIXME: unimplemented
}
int UIInstantAction::GetServerIndex(int maxPing, int gameType)
{
// FIXME: unimplemented
return 0;
}
void UIInstantAction::ReadIniFile()
{
// FIXME: unimplemented
}
void UIInstantAction::FindServer()
{
// FIXME: unimplemented
}
void UIInstantAction::Connect(Event *ev)
{
// FIXME: unimplemented
}
void UIInstantAction::Reject(Event *ev)
{
// FIXME: unimplemented
}
void UIInstantAction::Draw()
{
// FIXME: unimplemented
}
void UIInstantAction::Update()
{
// FIXME: unimplemented
}
void UIInstantAction::AddServer(GServer server, const ServerGame_t& serverGame)
{
// FIXME: unimplemented
}
void UIInstantAction::CancelRefresh(Event *ev)
{
// FIXME: unimplemented
}
void UIInstantAction::EnableServerInfo(bool enable)
{
// FIXME: unimplemented
}