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108 lines
2.5 KiB
C
108 lines
2.5 KiB
C
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/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#pragma once
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typedef struct suninfo_s {
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vec3_t color;
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vec3_t direction;
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vec3_t flaredirection;
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char szFlareName[64];
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qboolean exists;
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} suninfo_t;
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typedef struct {
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vec3_t transformed;
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int index;
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} sphere_dlight_t;
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typedef enum {
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LIGHT_POINT,
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LIGHT_DIRECTIONAL,
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LIGHT_SPOT,
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LIGHT_SPOT_FAST
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} lighttype_t;
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typedef struct reallightinfo_s {
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vec3_t color;
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lighttype_t eType;
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float fIntensity;
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float fDist;
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float fSpotSlope;
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float fSpotConst;
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float fSpotScale;
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vec3_t vOrigin;
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vec3_t vDirection;
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} reallightinfo_t;
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typedef float cube_entry_t[3][4];
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typedef struct {
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vec3_t origin;
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vec3_t worldOrigin;
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vec3_t traceOrigin;
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float radius;
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struct mnode_s* leaves[8];
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void(*TessFunction) (unsigned char* dstColors);
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union {
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unsigned char level[4];
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int value;
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} ambient;
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int numRealLights;
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reallightinfo_t light[32];
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int bUsesCubeMap;
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float cubemap[24][3][4];
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} sphereor_t;
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typedef struct spherel_s {
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vec3_t origin;
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vec3_t color;
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float intensity;
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struct mnode_s* leaf;
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int needs_trace;
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int spot_light;
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float spot_radiusbydistance;
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vec3_t spot_dir;
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int reference_count;
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} spherel_t;
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typedef enum {
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SPRITE_PARALLEL,
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SPRITE_PARALLEL_ORIENTED,
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SPRITE_ORIENTED,
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SPRITE_PARALLEL_UPRIGHT
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} spriteType_t;
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typedef struct {
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spriteType_t type;
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float scale;
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} spriteParms_t;
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typedef struct {
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float width;
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float height;
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float origin_x;
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float origin_y;
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float scale;
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struct shader_s* shader;
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} sprite_t;
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