openmohaa/code/qcommon/common.cpp

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// common.c -- misc functions used in client and server
#include "q_shared.h"
#include "qcommon.h"
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#include "q_version.h"
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#include <setjmp.h>
#ifndef _WIN32
#include <netinet/in.h>
#include <sys/stat.h> // umask
#else
#include <winsock.h>
#endif
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// FPS
#include <chrono>
#include "tiki.h"
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#ifndef DEDICATED
# include "../uilib/ui_public.h"
#endif
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qboolean CL_FinishedIntro(void);
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#ifdef __cplusplus
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extern "C" {
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#endif
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cvar_t *sv_scriptfiles;
cvar_t *g_scriptcheck;
cvar_t *g_showopcodes;
int demo_protocols[] =
{ 0, 0 }; // the first value of the array will be replaced by com_protocol
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#define MAX_NUM_ARGVS 50
//wombat: i had to increase these quite a bit
//to keep up with larger client_t.
//i reckon this has bad effect on memory usage
// update: put it back unless we really need it large
#define MIN_DEDICATED_COMHUNKMEGS 1
#define MIN_COMHUNKMEGS 56
#define DEF_COMHUNKMEGS 96
#define DEF_COMZONEMEGS 128
#define DEF_COMHUNKMEGS_S XSTRING(DEF_COMHUNKMEGS)
#define DEF_COMZONEMEGS_S XSTRING(DEF_COMZONEMEGS)
int com_argc;
char *com_argv[MAX_NUM_ARGVS+1];
jmp_buf abortframe; // an ERR_DROP occured, exit the entire frame
FILE *debuglogfile;
static fileHandle_t logfile;
fileHandle_t com_journalFile; // events are written here
fileHandle_t com_journalDataFile; // config files are written here
cvar_t *paused;
cvar_t *config;
cvar_t *fps;
cvar_t *com_speeds;
cvar_t *developer;
cvar_t *com_dedicated;
cvar_t *com_timescale;
cvar_t *com_fixedtime;
cvar_t *com_dropsim; // 0.0 to 1.0, simulated packet drops
cvar_t *com_journal;
cvar_t *com_maxfps;
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cvar_t *com_altivec;
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cvar_t *com_timedemo;
cvar_t *com_sv_running;
cvar_t *com_cl_running;
cvar_t *com_viewlog;
cvar_t *com_logfile; // 1 = buffer log, 2 = flush after each print
cvar_t *com_showtrace;
cvar_t *com_shortversion;
cvar_t *com_version;
cvar_t *autopaused;
cvar_t *deathmatch;
cvar_t *com_blood;
cvar_t *com_buildScript; // for automated data building scripts
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cvar_t *com_radar_range;
cvar_t *console_spam_filter;
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cvar_t *com_introPlayed;
cvar_t *cl_packetdelay;
cvar_t *sv_packetdelay;
cvar_t *com_cameraMode;
cvar_t *com_ansiColor;
cvar_t *com_unfocused;
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cvar_t *com_maxfpsUnfocused;
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cvar_t *com_minimized;
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cvar_t *com_maxfpsMinimized;
cvar_t *com_abnormalExit;
cvar_t *com_standalone;
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cvar_t *com_gamename;
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cvar_t *com_protocol;
#ifdef LEGACY_PROTOCOL
cvar_t *com_legacyprotocol;
#endif
cvar_t *com_basegame;
cvar_t *com_homepath;
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cvar_t *com_busyWait;
#ifndef DEDICATED
cvar_t *con_autochat;
#endif
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cvar_t *precache;
cvar_t *com_target_game;
cvar_t *com_target_version;
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// com_speeds times
int time_game;
int time_frontend; // renderer frontend time
int time_backend; // renderer backend time
int com_frameTime;
int com_frameNumber;
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int com_frameMsec;
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qboolean com_errorEntered = qfalse;
qboolean com_fullyInitialized = qfalse;
qboolean com_gameRestarting = qfalse;
qboolean com_gameClientRestarting = qfalse;
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char com_errorMessage[MAXPRINTMSG];
static const char *target_game_names[] =
{
"moh",
"mohta",
"mohtt"
};
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void Com_WriteConfig_f( void );
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void CIN_CloseAllVideos(void);
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void Com_InitTargetGame();
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//============================================================================
static char *rd_buffer;
static int rd_buffersize;
static void (*rd_flush)( char *buffer );
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#define MAX_FPS_TIMES 16
using fps_clock_t = std::chrono::high_resolution_clock;
using fps_time_t = fps_clock_t::time_point;
using fps_delta_t = fps_clock_t::duration;
static int fpsindex;
static fps_delta_t fpstimes[MAX_FPS_TIMES];
static fps_delta_t fpstotal;
static fps_time_t fpslasttime;
float currentfps;
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void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)( char *) )
{
if (!buffer || !buffersize || !flush)
return;
rd_buffer = buffer;
rd_buffersize = buffersize;
rd_flush = flush;
*rd_buffer = 0;
}
void Com_EndRedirect (void)
{
if ( rd_flush ) {
rd_flush(rd_buffer);
}
rd_buffer = NULL;
rd_buffersize = 0;
rd_flush = NULL;
}
#ifndef _COM_NOPRINTF
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/*
=============
Com_Printf
Both client and server can use this, and it will output
to the apropriate place.
A raw string should NEVER be passed as fmt, because of "%f" type crashers.
=============
*/
void QDECL Com_Printf( const char *fmt, ... ) {
va_list argptr;
char msg[MAXPRINTMSG];
static qboolean opening_qconsole = qfalse;
va_start (argptr,fmt);
Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
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va_end(argptr);
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if ( rd_buffer ) {
if ((strlen (msg) + strlen(rd_buffer)) > (rd_buffersize - 1)) {
rd_flush(rd_buffer);
*rd_buffer = 0;
}
Q_strcat(rd_buffer, rd_buffersize, msg);
// TTimo nooo .. that would defeat the purpose
//rd_flush(rd_buffer);
//*rd_buffer = 0;
return;
}
#ifndef DEDICATED
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if (com_dedicated && !com_dedicated->integer) {
UI_PrintConsole(msg);
}
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#endif
// echo to dedicated console and early console
Sys_Print( msg );
// logfile
if ( com_logfile && com_logfile->integer ) {
// TTimo: only open the qconsole.log if the filesystem is in an initialized state
// also, avoid recursing in the qconsole.log opening (i.e. if fs_debug is on)
if ( !logfile && FS_Initialized() && !opening_qconsole) {
struct tm *newtime;
time_t aclock;
opening_qconsole = qtrue;
time( &aclock );
newtime = localtime( &aclock );
logfile = FS_FOpenTextFileWrite( "qconsole.log" );
if(logfile)
{
Com_Printf( "logfile opened on %s\n", asctime( newtime ) );
if ( com_logfile->integer > 1 )
{
// force it to not buffer so we get valid
// data even if we are crashing
FS_ForceFlush(logfile);
}
}
else
{
Com_Printf("Opening qconsole.log failed!\n");
Cvar_SetValue("logfile", 0);
}
opening_qconsole = qfalse;
}
if ( logfile && FS_Initialized()) {
FS_Write(msg, strlen(msg), logfile);
}
}
}
/*
================
Com_DPrintf
A Com_Printf that only shows up if the "developer" cvar is set
================
*/
void QDECL Com_DPrintf( const char *fmt, ...) {
va_list argptr;
char msg[MAXPRINTMSG];
if ( !developer || !developer->integer ) {
return; // don't confuse non-developers with techie stuff...
}
va_start (argptr,fmt);
Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
va_end (argptr);
Com_Printf ("%s", msg);
}
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/*
================
Com_DPrintf2
A Com_Printf that only shows up if the "developer" cvar is set
================
*/
void QDECL Com_DPrintf2( const char *fmt, ...) {
va_list argptr;
char msg[MAXPRINTMSG];
if ( !developer || !developer->integer ) {
return; // don't confuse non-developers with techie stuff...
}
va_start (argptr,fmt);
Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
va_end (argptr);
Com_Printf ("%s", msg);
#ifndef DEDICATED
if (com_dedicated && !com_dedicated->integer) {
UI_PrintDeveloperConsole(msg);
}
#endif
}
/*
================
Com_DebugPrintf
A Com_Printf that only shows up if the "developer" cvar is set
================
*/
void QDECL Com_DebugPrintf( const char *fmt, ...) {
va_list argptr;
char msg[MAXPRINTMSG];
if ( !developer || !developer->integer ) {
return; // don't confuse non-developers with techie stuff...
}
va_start (argptr,fmt);
Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
va_end (argptr);
Sys_DebugPrint (msg);
}
#endif
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/*
=============
Com_Error
Both client and server can use this, and it will
do the apropriate things.
=============
*/
void QDECL Com_Error( int code, const char *fmt, ... ) {
va_list argptr;
static int lastErrorTime;
static int errorCount;
int currentTime;
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#ifdef COM_ERROR_DROP_ASSERT
if (code == ERR_DROP)
{
*(int*)0 = 0;
assert(qfalse);
}
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#endif
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// Debug builds should stop on this
assert(code != ERR_FATAL);
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Cvar_Set( "com_errorCode", va( "%i", code ) );
// when we are running automated scripts, make sure we
// know if anything failed
if ( com_buildScript && com_buildScript->integer ) {
code = ERR_FATAL;
}
// if we are getting a solid stream of ERR_DROP, do an ERR_FATAL
currentTime = Sys_Milliseconds();
if ( currentTime - lastErrorTime < 100 ) {
if ( ++errorCount > 3 ) {
code = ERR_FATAL;
}
} else {
errorCount = 0;
}
lastErrorTime = currentTime;
if ( com_errorEntered ) {
Sys_Error( "recursive error after: %s", com_errorMessage );
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}
com_errorEntered = qtrue;
va_start (argptr,fmt);
vsprintf (com_errorMessage,fmt,argptr);
va_end (argptr);
if (code != ERR_DISCONNECT && code != ERR_NEED_CD)
Cvar_Set("com_errorMessage", com_errorMessage);
if (code == ERR_DISCONNECT || code == ERR_SERVERDISCONNECT) {
CL_Disconnect();
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CL_FlushMemory( );
// make sure we can get at our local stuff
FS_PureServerSetLoadedPaks("", "");
com_errorEntered = qfalse;
longjmp (abortframe, -1);
} else if (code == ERR_DROP) {
Com_Printf ("********************\nERROR: %s\n********************\n", com_errorMessage);
SV_Shutdown (va("Server crashed: %s", com_errorMessage));
CL_Disconnect();
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CL_FlushMemory( );
FS_PureServerSetLoadedPaks("", "");
com_errorEntered = qfalse;
longjmp (abortframe, -1);
} else if ( code == ERR_NEED_CD ) {
SV_Shutdown( "Server didn't have CD" );
if ( com_cl_running && com_cl_running->integer ) {
CL_Disconnect();
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CL_FlushMemory( );
com_errorEntered = qfalse;
CL_CDDialog();
} else {
Com_Printf("Server didn't have CD\n" );
}
FS_PureServerSetLoadedPaks("", "");
longjmp (abortframe, -1);
} else {
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CL_Shutdown (va("Client fatal crashed: %s", com_errorMessage), qtrue, qtrue);
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SV_Shutdown (va("Server fatal crashed: %s", com_errorMessage));
}
Com_Shutdown ();
Sys_Error("%s", com_errorMessage);
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}
/*
=============
Com_Quit_f
Both client and server can use this, and it will
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do the appropriate things.
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=============
*/
void Com_Quit_f( void ) {
// don't try to shutdown if we are in a recursive error
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char *p = Cmd_Args( );
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if ( !com_errorEntered ) {
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// Some VMs might execute "quit" command directly,
// which would trigger an unload of active VM error.
// Sys_Quit will kill this process anyways, so
// a corrupt call stack makes no difference
VM_Forced_Unload_Start();
SV_Shutdown(p[0] ? p : "Server quit");
CL_Shutdown(p[0] ? p : "Client quit", qtrue, qtrue);
VM_Forced_Unload_Done();
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Com_Shutdown ();
FS_Shutdown(qtrue);
}
Sys_Quit ();
}
/*
============================================================================
COMMAND LINE FUNCTIONS
+ characters seperate the commandLine string into multiple console
command lines.
All of these are valid:
quake3 +set test blah +map test
quake3 set test blah+map test
quake3 set test blah + map test
============================================================================
*/
#define MAX_CONSOLE_LINES 32
int com_numConsoleLines;
char *com_consoleLines[MAX_CONSOLE_LINES];
/*
==================
Com_ParseCommandLine
Break it up into multiple console lines
==================
*/
void Com_ParseCommandLine( char *commandLine ) {
int inq = 0;
com_consoleLines[0] = commandLine;
com_numConsoleLines = 1;
while ( *commandLine ) {
if (*commandLine == '"') {
inq = !inq;
}
// look for a + seperating character
// if commandLine came from a file, we might have real line seperators
if ( (*commandLine == '+' && !inq) || *commandLine == '\n' || *commandLine == '\r' ) {
if ( com_numConsoleLines == MAX_CONSOLE_LINES ) {
return;
}
com_consoleLines[com_numConsoleLines] = commandLine + 1;
com_numConsoleLines++;
*commandLine = 0;
}
commandLine++;
}
}
/*
===================
Com_SafeMode
Check for "safe" on the command line, which will
skip loading of q3config.cfg
===================
*/
qboolean Com_SafeMode( void ) {
int i;
for ( i = 0 ; i < com_numConsoleLines ; i++ ) {
Cmd_TokenizeString( com_consoleLines[i] );
if ( !Q_stricmp( Cmd_Argv(0), "safe" )
|| !Q_stricmp( Cmd_Argv(0), "cvar_restart" ) ) {
com_consoleLines[i][0] = 0;
return qtrue;
}
}
return qfalse;
}
/*
===============
Com_StartupVariable
Searches for command line parameters that are set commands.
If match is not NULL, only that cvar will be looked for.
That is necessary because cddir and basedir need to be set
before the filesystem is started, but all other sets should
be after execing the config and default.
===============
*/
void Com_StartupVariable( const char *match ) {
int i;
char *s;
cvar_t *cv;
for (i=0 ; i < com_numConsoleLines ; i++) {
Cmd_TokenizeString( com_consoleLines[i] );
if ( strcmp( Cmd_Argv(0), "set" ) ) {
continue;
}
s = Cmd_Argv(1);
if ( !match || !strcmp( s, match ) ) {
Cvar_Set( s, Cmd_Argv(2) );
cv = Cvar_Get( s, "", 0 );
cv->flags |= CVAR_USER_CREATED;
// com_consoleLines[i] = 0;
}
}
}
/*
=================
Com_AddStartupCommands
Adds command line parameters as script statements
Commands are seperated by + signs
Returns qtrue if any late commands were added, which
will keep the demoloop from immediately starting
=================
*/
qboolean Com_AddStartupCommands( void ) {
int i;
qboolean added;
added = qfalse;
// quote every token, so args with semicolons can work
for (i=0 ; i < com_numConsoleLines ; i++) {
if ( !com_consoleLines[i] || !com_consoleLines[i][0] ) {
continue;
}
// set commands won't override menu startup
if ( Q_stricmpn( com_consoleLines[i], "set", 3 ) ) {
added = qtrue;
}
Cbuf_AddText( com_consoleLines[i] );
Cbuf_AddText( "\n" );
}
return added;
}
//============================================================================
void Info_Print( const char *s ) {
char key[512];
char value[512];
char *o;
int l;
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\')
*o++ = *s++;
l = o - key;
if (l < 20)
{
Com_Memset (o, ' ', 20-l);
key[20] = 0;
}
else
*o = 0;
Com_Printf ("%s", key);
if (!*s)
{
Com_Printf ("MISSING VALUE\n");
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
Com_Printf ("%s\n", value);
}
}
/*
============
Com_StringContains
============
*/
const char *Com_StringContains(const char *str1, const char *str2, int casesensitive) {
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intptr_t len;
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int i, j;
len = strlen(str1) - strlen(str2);
for (i = 0; i <= len; i++, str1++) {
for (j = 0; str2[j]; j++) {
if (casesensitive) {
if (str1[j] != str2[j]) {
break;
}
}
else {
if (toupper(str1[j]) != toupper(str2[j])) {
break;
}
}
}
if (!str2[j]) {
return str1;
}
}
return NULL;
}
/*
============
Com_Filter
============
*/
int Com_Filter(const char *filter, const char *name, int casesensitive)
{
char buf[MAX_TOKEN_CHARS];
const char *ptr;
int i, found;
while(*filter) {
if (*filter == '*') {
filter++;
for (i = 0; *filter; i++) {
if (*filter == '*' || *filter == '?') break;
buf[i] = *filter;
filter++;
}
buf[i] = '\0';
if (strlen(buf)) {
ptr = Com_StringContains(name, buf, casesensitive);
if (!ptr) return qfalse;
name = ptr + strlen(buf);
}
}
else if (*filter == '?') {
filter++;
name++;
}
else if (*filter == '[' && *(filter+1) == '[') {
filter++;
}
else if (*filter == '[') {
filter++;
found = qfalse;
while(*filter && !found) {
if (*filter == ']' && *(filter+1) != ']') break;
if (*(filter+1) == '-' && *(filter+2) && (*(filter+2) != ']' || *(filter+3) == ']')) {
if (casesensitive) {
if (*name >= *filter && *name <= *(filter+2)) found = qtrue;
}
else {
if (toupper(*name) >= toupper(*filter) &&
toupper(*name) <= toupper(*(filter+2))) found = qtrue;
}
filter += 3;
}
else {
if (casesensitive) {
if (*filter == *name) found = qtrue;
}
else {
if (toupper(*filter) == toupper(*name)) found = qtrue;
}
filter++;
}
}
if (!found) return qfalse;
while(*filter) {
if (*filter == ']' && *(filter+1) != ']') break;
filter++;
}
filter++;
name++;
}
else {
if (casesensitive) {
if (*filter != *name) return qfalse;
}
else {
if (toupper(*filter) != toupper(*name)) return qfalse;
}
filter++;
name++;
}
}
return qtrue;
}
/*
============
Com_FilterPath
============
*/
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int Com_FilterPath(const char *filter, const char *name, int casesensitive)
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{
int i;
char new_filter[MAX_QPATH];
char new_name[MAX_QPATH];
for (i = 0; i < MAX_QPATH-1 && filter[i]; i++) {
if ( filter[i] == '\\' || filter[i] == ':' ) {
new_filter[i] = '/';
}
else {
new_filter[i] = filter[i];
}
}
new_filter[i] = '\0';
for (i = 0; i < MAX_QPATH-1 && name[i]; i++) {
if ( name[i] == '\\' || name[i] == ':' ) {
new_name[i] = '/';
}
else {
new_name[i] = name[i];
}
}
new_name[i] = '\0';
return Com_Filter(new_filter, new_name, casesensitive);
}
/*
================
Com_RealTime
================
*/
int Com_RealTime(qtime_t *qtime) {
time_t t;
struct tm *tms;
t = time(NULL);
if (!qtime)
return t;
tms = localtime(&t);
if (tms) {
qtime->tm_sec = tms->tm_sec;
qtime->tm_min = tms->tm_min;
qtime->tm_hour = tms->tm_hour;
qtime->tm_mday = tms->tm_mday;
qtime->tm_mon = tms->tm_mon;
qtime->tm_year = tms->tm_year;
qtime->tm_wday = tms->tm_wday;
qtime->tm_yday = tms->tm_yday;
qtime->tm_isdst = tms->tm_isdst;
}
return t;
}
/*
========================
CopyString
NOTE: never write over the memory CopyString returns because
memory from a memstatic_t might be returned
========================
*/
char *CopyString( const char *in ) {
char *out;
#ifndef _DEBUG_MEM
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if (!in[0]) {
return ( char * )Z_EmptyStringPointer();
}
else if (!in[1]) {
if (in[0] >= '0' && in[0] <= '9') {
return ( char * )Z_NumberStringPointer( *in );
}
}
#endif
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out = ( char * )Z_Malloc( strlen( in ) + 1 );
strcpy( out, in );
return out;
}
/*
====================
B_Malloc
====================
*/
void *B_Malloc( size_t size ) {
return Z_Malloc( size );
}
/*
====================
B_Free
====================
*/
void B_Free( void *ptr ) {
return Z_Free( ptr );
}
void CL_ShutdownCGame( void );
void CL_ShutdownUI( void );
void SV_ShutdownGameProgs( void );
/*
===================================================================
EVENTS AND JOURNALING
In addition to these events, .cfg files are also copied to the
journaled file
===================================================================
*/
#define MAX_PUSHED_EVENTS 1024
static int com_pushedEventsHead = 0;
static int com_pushedEventsTail = 0;
static sysEvent_t com_pushedEvents[MAX_PUSHED_EVENTS];
/*
=================
Com_InitJournaling
=================
*/
void Com_InitJournaling( void ) {
Com_StartupVariable( "journal" );
com_journal = Cvar_Get ("journal", "0", CVAR_INIT);
if ( !com_journal->integer ) {
return;
}
if ( com_journal->integer == 1 ) {
Com_Printf( "Journaling events\n");
com_journalFile = FS_FOpenFileWrite( "journal.dat" );
com_journalDataFile = FS_FOpenFileWrite( "journaldata.dat" );
} else if ( com_journal->integer == 2 ) {
Com_Printf( "Replaying journaled events\n");
FS_FOpenFileRead( "journal.dat", &com_journalFile, qtrue, qtrue );
FS_FOpenFileRead( "journaldata.dat", &com_journalDataFile, qtrue, qtrue );
}
if ( !com_journalFile || !com_journalDataFile ) {
Cvar_Set( "com_journal", "0" );
com_journalFile = 0;
com_journalDataFile = 0;
Com_Printf( "Couldn't open journal files\n" );
}
}
/*
========================================================================
EVENT LOOP
========================================================================
*/
#define MAX_QUEUED_EVENTS 256
#define MASK_QUEUED_EVENTS ( MAX_QUEUED_EVENTS - 1 )
static sysEvent_t eventQueue[ MAX_QUEUED_EVENTS ];
static int eventHead = 0;
static int eventTail = 0;
static byte sys_packetReceived[ MAX_MSGLEN ];
/*
================
Com_QueueEvent
A time of 0 will get the current time
Ptr should either be null, or point to a block of data that can
be freed by the game later.
================
*/
void Com_QueueEvent( int time, sysEventType_t type, int value, int value2, size_t ptrLength, void *ptr )
{
sysEvent_t *ev;
ev = &eventQueue[ eventHead & MASK_QUEUED_EVENTS ];
if ( eventHead - eventTail >= MAX_QUEUED_EVENTS )
{
Com_Printf("Com_QueueEvent: overflow\n");
// we are discarding an event, but don't leak memory
if ( ev->evPtr )
{
Z_Free( ev->evPtr );
}
eventTail++;
}
eventHead++;
if ( time == 0 )
{
time = Sys_Milliseconds();
}
ev->evTime = time;
ev->evType = type;
ev->evValue = value;
ev->evValue2 = value2;
ev->evPtrLength = ptrLength;
ev->evPtr = ptr;
}
/*
================
Com_GetSystemEvent
================
*/
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sysEvent_t Com_GetSystemEvent(void)
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{
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sysEvent_t ev;
char* s;
// return if we have data
if (eventHead > eventTail)
{
eventTail++;
return eventQueue[(eventTail - 1) & MASK_QUEUED_EVENTS];
}
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// check for console commands
s = Sys_ConsoleInput();
if (s)
{
char* b;
int len;
len = strlen(s) + 1;
b = (char*)Z_Malloc(len);
strcpy(b, s);
Com_QueueEvent(0, SE_CONSOLE, 0, 0, len, b);
}
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// return if we have data
if (eventHead > eventTail)
{
eventTail++;
return eventQueue[(eventTail - 1) & MASK_QUEUED_EVENTS];
}
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// create an empty event to return
memset(&ev, 0, sizeof(ev));
ev.evTime = Sys_Milliseconds();
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return ev;
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}
/*
=================
Com_GetRealEvent
=================
*/
sysEvent_t Com_GetRealEvent( void ) {
size_t r;
sysEvent_t ev;
// either get an event from the system or the journal file
if ( com_journal->integer == 2 ) {
r = FS_Read( &ev, sizeof(ev), com_journalFile );
if ( r != sizeof(ev) ) {
Com_Error( ERR_FATAL, "Error reading from journal file" );
}
if ( ev.evPtrLength ) {
ev.evPtr = Z_Malloc( ev.evPtrLength );
r = FS_Read( ev.evPtr, ev.evPtrLength, com_journalFile );
if ( r != ev.evPtrLength ) {
Com_Error( ERR_FATAL, "Error reading from journal file" );
}
}
} else {
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ev = Com_GetSystemEvent();
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// write the journal value out if needed
if ( com_journal->integer == 1 ) {
r = FS_Write( &ev, sizeof(ev), com_journalFile );
if ( r != sizeof(ev) ) {
Com_Error( ERR_FATAL, "Error writing to journal file" );
}
if ( ev.evPtrLength ) {
r = FS_Write( ev.evPtr, ev.evPtrLength, com_journalFile );
if ( r != ev.evPtrLength ) {
Com_Error( ERR_FATAL, "Error writing to journal file" );
}
}
}
}
return ev;
}
/*
=================
Com_InitPushEvent
=================
*/
void Com_InitPushEvent( void ) {
// clear the static buffer array
// this requires SE_NONE to be accepted as a valid but NOP event
memset( com_pushedEvents, 0, sizeof(com_pushedEvents) );
// reset counters while we are at it
// beware: GetEvent might still return an SE_NONE from the buffer
com_pushedEventsHead = 0;
com_pushedEventsTail = 0;
}
/*
=================
Com_PushEvent
=================
*/
void Com_PushEvent( sysEvent_t *event ) {
sysEvent_t *ev;
static int printedWarning = 0;
ev = &com_pushedEvents[ com_pushedEventsHead & (MAX_PUSHED_EVENTS-1) ];
if ( com_pushedEventsHead - com_pushedEventsTail >= MAX_PUSHED_EVENTS ) {
// don't print the warning constantly, or it can give time for more...
if ( !printedWarning ) {
printedWarning = qtrue;
Com_Printf( "WARNING: Com_PushEvent overflow\n" );
}
if ( ev->evPtr ) {
Z_Free( ev->evPtr );
}
com_pushedEventsTail++;
} else {
printedWarning = qfalse;
}
*ev = *event;
com_pushedEventsHead++;
}
/*
=================
Com_GetEvent
=================
*/
sysEvent_t Com_GetEvent( void ) {
if ( com_pushedEventsHead > com_pushedEventsTail ) {
com_pushedEventsTail++;
return com_pushedEvents[ (com_pushedEventsTail-1) & (MAX_PUSHED_EVENTS-1) ];
}
return Com_GetRealEvent();
}
/*
=================
Com_RunAndTimeServerPacket
=================
*/
void Com_RunAndTimeServerPacket( netadr_t *evFrom, msg_t *buf ) {
int t1, t2, msec;
t1 = 0;
if ( com_speeds->integer ) {
t1 = Sys_Milliseconds ();
}
SV_PacketEvent( *evFrom, buf );
if ( com_speeds->integer ) {
t2 = Sys_Milliseconds ();
msec = t2 - t1;
if ( com_speeds->integer == 3 ) {
Com_Printf( "SV_PacketEvent time: %i\n", msec );
}
}
}
/*
=================
Com_EventLoop
Returns last event time
=================
*/
int Com_EventLoop( void ) {
sysEvent_t ev;
netadr_t evFrom;
byte bufData[MAX_MSGLEN];
msg_t buf;
MSG_Init( &buf, bufData, sizeof( bufData ) );
while ( 1 ) {
NET_FlushPacketQueue();
ev = Com_GetEvent();
// if no more events are available
if ( ev.evType == SE_NONE ) {
// manually send packet events for the loopback channel
while ( NET_GetLoopPacket( NS_CLIENT, &evFrom, &buf ) ) {
CL_PacketEvent( evFrom, &buf );
}
while ( NET_GetLoopPacket( NS_SERVER, &evFrom, &buf ) ) {
// if the server just shut down, flush the events
if ( com_sv_running->integer ) {
Com_RunAndTimeServerPacket( &evFrom, &buf );
}
}
return ev.evTime;
}
switch ( ev.evType ) {
default:
Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evType );
break;
case SE_NONE:
break;
case SE_KEY:
CL_KeyEvent( ev.evValue, ev.evValue2, ev.evTime );
break;
case SE_CHAR:
CL_CharEvent( ev.evValue );
break;
case SE_MOUSE:
CL_MouseEvent( ev.evValue, ev.evValue2, ev.evTime );
break;
case SE_JOYSTICK_AXIS:
CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime );
break;
case SE_CONSOLE:
Cbuf_AddText( (char *)ev.evPtr );
Cbuf_AddText( "\n" );
break;
case SE_PACKET:
// this cvar allows simulation of connections that
// drop a lot of packets. Note that loopback connections
// don't go through here at all.
if ( com_dropsim->value > 0 ) {
static int seed;
if ( Q_random( &seed ) < com_dropsim->value ) {
break; // drop this packet
}
}
evFrom = *(netadr_t *)ev.evPtr;
buf.cursize = ev.evPtrLength - sizeof( evFrom );
// we must copy the contents of the message out, because
// the event buffers are only large enough to hold the
// exact payload, but channel messages need to be large
// enough to hold fragment reassembly
if ( (unsigned)buf.cursize > buf.maxsize ) {
Com_Printf("Com_EventLoop: oversize packet\n");
continue;
}
Com_Memcpy( buf.data, (byte *)((netadr_t *)ev.evPtr + 1), buf.cursize );
if ( com_sv_running->integer ) {
Com_RunAndTimeServerPacket( &evFrom, &buf );
} else {
CL_PacketEvent( evFrom, &buf );
}
break;
}
// free any block data
if ( ev.evPtr ) {
Z_Free( ev.evPtr );
}
}
return 0; // never reached
}
/*
================
Com_Milliseconds
Can be used for profiling, but will be journaled accurately
================
*/
int Com_Milliseconds (void) {
sysEvent_t ev;
// get events and push them until we get a null event with the current time
do {
ev = Com_GetRealEvent();
if ( ev.evType != SE_NONE ) {
Com_PushEvent( &ev );
}
} while ( ev.evType != SE_NONE );
return ev.evTime;
}
//============================================================================
/*
=============
Com_Error_f
Just throw a fatal error to
test error shutdown procedures
=============
*/
static void Com_Error_f (void) {
if ( Cmd_Argc() > 1 ) {
Com_Error( ERR_DROP, "Testing drop error" );
} else {
Com_Error( ERR_FATAL, "Testing fatal error" );
}
}
/*
=============
Com_Freeze_f
Just freeze in place for a given number of seconds to test
error recovery
=============
*/
static void Com_Freeze_f (void) {
float s;
int start, now;
if ( Cmd_Argc() != 2 ) {
Com_Printf( "freeze <seconds>\n" );
return;
}
s = atof( Cmd_Argv(1) );
start = Com_Milliseconds();
while ( 1 ) {
now = Com_Milliseconds();
if ( ( now - start ) * 0.001 > s ) {
break;
}
}
}
/*
=================
Com_Crash_f
A way to force a bus error for development reasons
=================
*/
2023-02-01 00:28:40 +01:00
static void Com_Crash_f(void) {
void* invalid_ptr = NULL;
*(int*)invalid_ptr = 0x12345678;
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}
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/*
==================
Com_Setenv_f
For controlling environment variables
==================
*/
void Com_Setenv_f(void)
{
int argc = Cmd_Argc();
char *arg1 = Cmd_Argv(1);
if(argc > 2)
{
char *arg2 = Cmd_ArgsFrom(2);
Sys_SetEnv(arg1, arg2);
}
else if(argc == 2)
{
char *env = getenv(arg1);
if(env)
Com_Printf("%s=%s\n", arg1, env);
else
Com_Printf("%s undefined\n", arg1);
}
}
/*
==================
Com_ExecuteCfg
For controlling environment variables
==================
*/
void Com_ExecuteCfg(void)
{
Cbuf_ExecuteText(EXEC_NOW, "exec default.cfg\n");
Cbuf_Execute(0); // Always execute after exec to prevent text buffer overflowing
if(!Com_SafeMode())
{
// skip the q3config.cfg and autoexec.cfg if "safe" is on the command line
Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_CFG "\n");
Cbuf_Execute(0);
Cbuf_ExecuteText(EXEC_NOW, "exec autoexec.cfg\n");
Cbuf_Execute(0);
}
}
/*
==================
Com_GameRestart
Change to a new mod properly with cleaning up cvars before switching.
==================
*/
void Com_GameRestart(int checksumFeed, qboolean disconnect)
{
// make sure no recursion can be triggered
if(!com_gameRestarting && com_fullyInitialized)
{
com_gameRestarting = qtrue;
com_gameClientRestarting = com_cl_running->integer;
// Kill server if we have one
if(com_sv_running->integer)
SV_Shutdown("Game directory changed");
if(com_gameClientRestarting)
{
if(disconnect)
CL_Disconnect();
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CL_Shutdown("Game directory changed", disconnect, qfalse);
}
FS_Restart(checksumFeed);
// Clean out any user and VM created cvars
Cvar_Restart(qtrue);
Com_ExecuteCfg();
if(disconnect)
{
// We don't want to change any network settings if gamedir
// change was triggered by a connect to server because the
// new network settings might make the connection fail.
NET_Restart_f();
}
if(com_gameClientRestarting)
{
CL_Init();
CL_StartHunkUsers(qfalse);
}
com_gameRestarting = qfalse;
com_gameClientRestarting = qfalse;
}
}
/*
==================
Com_GameRestart_f
Expose possibility to change current running mod to the user
==================
*/
void Com_GameRestart_f(void)
{
Cvar_Set("fs_game", Cmd_Argv(1));
Com_GameRestart(0, qtrue);
}
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#ifndef STANDALONE
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// TTimo: centralizing the cl_cdkey stuff after I discovered a buffer overflow problem with the dedicated server version
// not sure it's necessary to have different defaults for regular and dedicated, but I don't want to risk it
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
#ifndef DEDICATED
char cl_cdkey[34] = " ";
#else
char cl_cdkey[34] = "123456789";
#endif
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/*
=================
Com_ReadCDKey
=================
*/
qboolean CL_CDKeyValidate( const char *key, const char *checksum );
void Com_ReadCDKey( const char *filename ) {
fileHandle_t f;
char buffer[33];
char fbuffer[MAX_OSPATH];
Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
FS_SV_FOpenFileRead( fbuffer, &f );
if ( !f ) {
Com_Memset( cl_cdkey, '\0', 17 );
return;
}
Com_Memset( buffer, 0, sizeof(buffer) );
FS_Read( buffer, 16, f );
FS_FCloseFile( f );
if (CL_CDKeyValidate(buffer, NULL)) {
Q_strncpyz( cl_cdkey, buffer, 17 );
} else {
Com_Memset( cl_cdkey, '\0', 17 );
}
}
/*
=================
Com_AppendCDKey
=================
*/
void Com_AppendCDKey( const char *filename ) {
fileHandle_t f;
char buffer[33];
char fbuffer[MAX_OSPATH];
Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
FS_SV_FOpenFileRead( fbuffer, &f );
if (!f) {
Com_Memset( &cl_cdkey[16], '\0', 17 );
return;
}
Com_Memset( buffer, 0, sizeof(buffer) );
FS_Read( buffer, 16, f );
FS_FCloseFile( f );
if (CL_CDKeyValidate(buffer, NULL)) {
strcat( &cl_cdkey[16], buffer );
} else {
Com_Memset( &cl_cdkey[16], '\0', 17 );
}
}
#ifndef DEDICATED
/*
=================
Com_WriteCDKey
=================
*/
static void Com_WriteCDKey( const char *filename, const char *ikey ) {
fileHandle_t f;
char fbuffer[MAX_OSPATH];
char key[17];
#ifndef _WIN32
mode_t savedumask;
#endif
Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
Q_strncpyz( key, ikey, 17 );
if(!CL_CDKeyValidate(key, NULL) ) {
return;
}
#ifndef _WIN32
savedumask = umask(0077);
#endif
f = FS_SV_FOpenFileWrite( fbuffer );
if ( !f ) {
Com_Printf ("Couldn't write CD key to %s.\n", fbuffer );
goto out;
}
FS_Write( key, 16, f );
FS_Printf( f, "\n// generated by quake, do not modify\r\n" );
FS_Printf( f, "// Do not give this file to ANYONE.\r\n" );
FS_Printf( f, "// id Software and Activision will NOT ask you to send this file to them.\r\n");
FS_FCloseFile( f );
out:
#ifndef _WIN32
umask(savedumask);
#else
;
#endif
}
#endif
#endif // STANDALONE
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static void Com_DetectAltivec(void)
{
// Only detect if user hasn't forcibly disabled it.
if (com_altivec->integer) {
static qboolean altivec = qfalse;
static qboolean detected = qfalse;
if (!detected) {
altivec = ( Sys_GetProcessorFeatures( ) & CF_ALTIVEC );
detected = qtrue;
}
if (!altivec) {
Cvar_Set( "com_altivec", "0" ); // we don't have it! Disable support!
}
}
}
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/*
=================
Com_Init
=================
*/
void Com_Init( char *commandLine ) {
int iStart;
int iEnd;
const char *s;
char configname[ 128 ];
Com_Printf( "--- Common Initialization ---\n" );
iStart = Sys_Milliseconds();
Com_Printf( "%s %s %s %s\n", PRODUCT_NAME, PRODUCT_VERSION_FULL, PLATFORM_STRING, PRODUCT_VERSION_DATE );
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if ( setjmp (abortframe) ) {
Sys_Error("Error during initialization");
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}
// prepare enough of the subsystems to handle
// cvar and command buffer management
Com_ParseCommandLine( commandLine );
Swap_Init();
Cbuf_Init();
Z_InitMemory();
Cmd_Init();
Cvar_Init();
// override anything from the config files with command line args
Com_StartupVariable( NULL );
// get the developer cvar set as early as possible
Com_StartupVariable( "developer" );
developer = Cvar_Get( "developer", "0", CVAR_ARCHIVE );
// done early so bind command exists
CL_InitKeyCommands();
com_target_game = Cvar_Get("com_target_game", "0", CVAR_LATCH | CVAR_PROTECTED);
com_target_version = Cvar_Get("com_target_version", "0.00", CVAR_ROM);
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com_standalone = Cvar_Get("com_standalone", "0", CVAR_ROM);
com_basegame = Cvar_Get("com_basegame", BASEGAME, CVAR_INIT);
com_homepath = Cvar_Get("com_homepath", "", CVAR_INIT|CVAR_PROTECTED);
Com_InitTargetGame();
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FS_InitFilesystem ();
Com_InitJournaling();
TIKI_Begin();
Cbuf_Execute( 0 );
Cbuf_AddText( "exec default.cfg\n" );
Cbuf_AddText( "exec menu.cfg\n" );
Cbuf_AddText ("exec newconfig.cfg\n");
cvar_global_force = qtrue;
Cbuf_Execute( 0 );
cvar_global_force = qfalse;
strncpy( configname, "omconfig.cfg", sizeof( configname ) );
// override anything from the config files with command line args
Com_StartupVariable( "config" );
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config = Cvar_Get( "config", "omconfig.cfg", 0 );
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if( strlen( config->string ) <= 1 )
{
long size = sizeof( configname );
LoadRegistryInfo(1, "config", configname, &size );
COM_DefaultExtension( configname, sizeof( configname ), ".cfg" );
}
else
{
size_t len = strlen( config->string );
strncpy( configname, config->string, len >= sizeof( configname ) ? sizeof( configname ) : len );
COM_StripExtension( configname, configname, sizeof( configname ) );
strcat( configname, ".cfg" );
SaveRegistryInfo( 1, "config", configname, sizeof( configname ) );
}
SaveRegistryInfo( 1, "config", configname, sizeof( configname ) );
Cvar_Set( "config", configname );
Com_Printf( "Config: %s\n", configname );
Cbuf_AddText( va( "exec configs/%s\n", configname ) );
if( Com_SafeMode() )
{
Cbuf_AddText( "exec safemode.cfg\n" );
}
else if( IsFirstRun() || IsNewConfig() )
{
Cbuf_AddText( "exec newconfig.cfg\n" );
cvar_modifiedFlags |= CVAR_ARCHIVE;
}
Cbuf_AddText( "exec localized.cfg\n" );
Cbuf_AddText( "exec autoexec.cfg\n" );
Cbuf_Execute( 0 );
Com_StartupVariable( NULL );
Cvar_Set( "config", configname );
// if any archived cvars are modified after this, we will trigger a writing
// of the config file
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
if( developer && developer->integer ) {
Cmd_AddCommand( "error", Com_Error_f );
Cmd_AddCommand( "crash", Com_Crash_f );
Cmd_AddCommand( "freeze", Com_Freeze_f );
}
Cmd_AddCommand("quit", Com_Quit_f);
Cmd_AddCommand("changeVectors", MSG_ReportChangeVectors_f );
Cmd_AddCommand("writeconfig", Com_WriteConfig_f );
Cmd_SetCommandCompletionFunc( "writeconfig", Cmd_CompleteCfgName );
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Cmd_AddCommand("pause", Com_Pause_f);
Cmd_AddCommand("game_restart", Com_GameRestart_f);
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// override anything from the config files with command line args
Com_StartupVariable( NULL );
// get dedicated here for proper hunk megs initialization
#ifdef DEDICATED
com_dedicated = Cvar_Get ("dedicated", "1", CVAR_INIT);
Cvar_CheckRange( com_dedicated, 1, 2, qtrue );
#else
com_dedicated = Cvar_Get ("dedicated", "0", CVAR_LATCH);
Cvar_CheckRange( com_dedicated, 0, 2, qtrue );
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#endif
// allocate the stack based hunk allocator
Com_InitHunkMemory();
// if any archived cvars are modified after this, we will trigger a writing
// of the config file
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
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//
// init commands and vars
//
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console_spam_filter = Cvar_Get("spam", "1", 0); // why is this in Com_Printf in mohaas/mohaab??
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dumploadedanims = Cvar_Get( "dumploadedanims", "0", 0 );
low_anim_memory = Cvar_Get( "low_anim_memory", "0", 0 );
showLoad = Cvar_Get( "showLoad", "0", 0 );
convertAnims = Cvar_Get( "convertAnim", "0", 0 );
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com_altivec = Cvar_Get ("com_altivec", "1", CVAR_ARCHIVE);
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com_maxfps = Cvar_Get( "com_maxfps", "85", CVAR_ARCHIVE );
deathmatch = Cvar_Get( "deathmatch", "0", 0 );
paused = Cvar_Get( "paused", "0", 64 );
autopaused = Cvar_Get( "autopaused", "1", CVAR_ARCHIVE );
fps = Cvar_Get( "fps", "0", CVAR_ARCHIVE );
com_timescale = Cvar_Get( "timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO );
com_fixedtime = Cvar_Get( "fixedtime", "0", CVAR_CHEAT );
com_showtrace = Cvar_Get( "com_showtrace", "0", CVAR_CHEAT );
com_dropsim = Cvar_Get( "com_dropsim", "0", CVAR_CHEAT );
com_viewlog = Cvar_Get( "viewlog", "0", CVAR_CHEAT );
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com_logfile = Cvar_Get("logfile", "0", CVAR_TEMP);
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com_speeds = Cvar_Get( "com_speeds", "0", 0 );
com_timedemo = Cvar_Get( "timedemo", "0", CVAR_CHEAT );
com_dedicated = Cvar_Get( "dedicated", "0", CVAR_LATCH );
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cl_packetdelay = Cvar_Get( "cl_packetdelay", "0", 0 );
sv_packetdelay = Cvar_Get( "sv_packetdelay", "0", 0 );
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com_sv_running = Cvar_Get( "sv_running", "0", CVAR_ROM );
com_cl_running = Cvar_Get( "cl_running", "0", CVAR_ROM );
com_buildScript = Cvar_Get( "com_buildScript", "0", 0 );
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com_radar_range = Cvar_Get( "com_radar_range", "1024", CVAR_ARCHIVE | CVAR_SYSTEMINFO );
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com_ansiColor = Cvar_Get( "com_ansiColor", "0", CVAR_ARCHIVE );
com_unfocused = Cvar_Get( "com_unfocused", "0", CVAR_ROM );
com_maxfpsUnfocused = Cvar_Get( "com_maxfpsUnfocused", "0", CVAR_ARCHIVE );
com_minimized = Cvar_Get( "com_minimized", "0", CVAR_ROM );
com_maxfpsMinimized = Cvar_Get( "com_maxfpsMinimized", "0", CVAR_ARCHIVE );
com_abnormalExit = Cvar_Get( "com_abnormalExit", "0", CVAR_ROM );
com_busyWait = Cvar_Get("com_busyWait", "0", CVAR_ARCHIVE);
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if( com_dedicated->integer )
{
if( !com_viewlog->integer ) {
Cvar_Set( "viewlog", "1" );
}
}
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s = va( "%s %s (Medal of Honor: %s) %s %s", PRODUCT_NAME, PRODUCT_VERSION_FULL, Cvar_VariableString("com_target_extension"), PLATFORM_STRING, PRODUCT_VERSION_DATE);
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com_version = Cvar_Get( "version", s, CVAR_ROM | CVAR_SERVERINFO );
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com_gamename = Cvar_Get("com_gamename", "", CVAR_SERVERINFO | CVAR_INIT);
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com_shortversion = Cvar_Get( "shortversion", PRODUCT_VERSION, CVAR_ROM );
com_protocol = Cvar_Get("com_protocol", va("%i", PROTOCOL_VERSION), CVAR_INIT);
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#ifdef LEGACY_PROTOCOL
com_legacyprotocol = Cvar_Get("com_legacyprotocol", va("%i", PROTOCOL_LEGACY_VERSION), CVAR_INIT);
// Keep for compatibility with old mods / mods that haven't updated yet.
if(com_legacyprotocol->integer > 0)
Cvar_Get("protocol", com_legacyprotocol->string, CVAR_SERVERINFO | CVAR_ROM);
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else
#endif
Cvar_Get("protocol", com_protocol->string, CVAR_SERVERINFO | CVAR_ROM);
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#ifndef DEDICATED
con_autochat = Cvar_Get("con_autochat", "1", CVAR_ARCHIVE);
#endif
demo_protocols[0] = com_protocol->integer;
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Sys_Init();
Netchan_Init( Com_Milliseconds() & 0xffff ); // pick a port value that should be nice and random
SV_Init();
com_dedicated->modified = qfalse;
#ifndef DEDICATED
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if( com_dedicated->integer )
{
Sys_CloseMutex();
}
else
{
CL_Init();
Sys_ShowConsole( com_viewlog->integer, qfalse );
}
#else
Sys_CloseMutex();
#endif
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// set com_frameTime so that if a map is started on the
// command line it will still be able to count on com_frameTime
// being random enough for a serverid
com_frameTime = Com_Milliseconds();
// add + commands from command line
Com_AddStartupCommands();
com_fullyInitialized = qtrue;
RecoverLostAutodialData();
iEnd = Sys_Milliseconds();
Com_Printf( "--- Common Initialization Complete --- %i ms\n", iEnd - iStart );
}
//==================================================================
void Com_WriteConfigToFile( const char *filename ) {
fileHandle_t f;
char szFullName[ 256 ];
memcpy( szFullName, "configs/", 9 );
strcat( szFullName, filename );
COM_StripExtension( szFullName, szFullName, sizeof( szFullName ) );
strcat( szFullName, ".cfg" );
f = FS_FOpenFileWrite( szFullName );
if ( !f ) {
Com_Printf ("Couldn't write %s.\n", filename );
return;
}
FS_Printf( f, "// generated by openmohaa\n" );
FS_Printf( f, "//\n" );
FS_Printf( f, "// Key Bindings\n" );
FS_Printf( f, "//\n" );
Key_WriteBindings( f );
FS_Printf( f, "//\n" );
FS_Printf( f, "// Cvars\n" );
FS_Printf( f, "//\n" );
Cvar_WriteVariables( f );
FS_Printf( f, "//\n" );
FS_Printf( f, "// Aliases\n" );
FS_Printf( f, "//\n" );
Cmd_WriteAliases( f );
FS_FCloseFile( f );
}
/*
===============
Com_WriteConfiguration
Writes key bindings and archived cvars to config file if modified
===============
*/
void Com_WriteConfiguration( void ) {
#ifndef DEDICATED
cvar_t *fs;
#endif
// if we are quiting without fully initializing, make sure
// we don't write out anything
if ( !com_fullyInitialized ) {
return;
}
if ( !(cvar_modifiedFlags & CVAR_ARCHIVE ) ) {
return;
}
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
Com_WriteConfigToFile( config->string );
// not needed for dedicated
#ifndef DEDICATED
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
#endif
}
/*
===============
Com_WriteConfig_f
Write the config file to a specific name
===============
*/
void Com_WriteConfig_f( void ) {
char filename[MAX_QPATH];
if ( Cmd_Argc() != 2 ) {
Com_Printf( "Usage: writeconfig <filename>\n" );
return;
}
Q_strncpyz( filename, Cmd_Argv( 1 ), sizeof( filename ) );
COM_DefaultExtension( filename, sizeof( filename ), ".cfg" );
Com_Printf( "Writing %s.\n", filename );
Com_WriteConfigToFile( filename );
}
/*
================
Com_ModifyMsec
================
*/
int Com_ModifyMsec( int msec ) {
int clampTime;
//
// modify time for debugging values
//
if ( com_fixedtime->integer ) {
msec = com_fixedtime->integer;
} else if ( com_timescale->value ) {
msec *= com_timescale->value;
}
// don't let it scale below 1 msec
if ( msec < 1 && com_timescale->value) {
msec = 1;
}
if ( com_dedicated->integer ) {
// dedicated servers don't want to clamp for a much longer
// period, because it would mess up all the client's views
// of time.
if (com_sv_running->integer && msec > 500)
Com_Printf( "Hitch warning: %i msec frame time\n", msec );
clampTime = 5000;
} else
if ( !com_sv_running->integer ) {
// clients of remote servers do not want to clamp time, because
// it would skew their view of the server's time temporarily
clampTime = 5000;
} else {
// for local single player gaming
// we may want to clamp the time to prevent players from
// flying off edges when something hitches.
clampTime = 200;
}
if ( msec > clampTime ) {
msec = clampTime;
}
return msec;
}
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/*
=================
Com_TimeVal
=================
*/
int Com_TimeVal(int minMsec)
{
int timeVal;
timeVal = Sys_Milliseconds() - com_frameTime;
if(timeVal >= minMsec)
timeVal = 0;
else
timeVal = minMsec - timeVal;
return timeVal;
}
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/*
=================
Com_Frame
=================
*/
void Com_Frame( void ) {
int msec, minMsec;
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int timeVal, timeValSV;
static int lastTime = 0, bias = 0;
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int key;
int timeBeforeFirstEvents;
int timeBeforeServer;
int timeBeforeEvents;
int timeBeforeClient;
int timeAfter;
if ( setjmp (abortframe) ) {
return; // an ERR_DROP was thrown
}
SV_SetFrameNumber(com_frameNumber);
#ifndef DEDICATED
if (!com_dedicated || !com_dedicated->integer)
{
//
// Update the client frame number
// So stuff like TIKI caches can get refreshed
// And TIKI models can get rendered correctly
//
CL_SetFrameNumber(com_frameNumber);
}
#endif
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timeBeforeFirstEvents =0;
timeBeforeServer =0;
timeBeforeEvents =0;
timeBeforeClient = 0;
timeAfter = 0;
// old net chan encryption key
key = 0x87243987;
#ifndef DEDICATED
// write config file if anything changed
Com_WriteConfiguration();
#endif
//
// main event loop
//
if ( com_speeds->integer ) {
timeBeforeFirstEvents = Sys_Milliseconds ();
}
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// Figure out how much time we have
if (!com_timedemo->integer)
{
if (com_dedicated->integer)
minMsec = SV_FrameMsec();
else
{
if (com_minimized->integer && com_maxfpsMinimized->integer > 0)
minMsec = 1000 / com_maxfpsMinimized->integer;
else if (com_unfocused->integer && com_maxfpsUnfocused->integer > 0)
minMsec = 1000 / com_maxfpsUnfocused->integer;
else if (com_maxfps->integer > 0)
minMsec = 1000 / com_maxfps->integer;
else
minMsec = 1;
timeVal = com_frameTime - lastTime;
bias += timeVal - minMsec;
if (bias > minMsec)
bias = minMsec;
// Adjust minMsec if previous frame took too long to render so
// that framerate is stable at the requested value.
minMsec -= bias;
}
}
else
minMsec = 1;
do
{
if (com_sv_running->integer)
{
timeValSV = SV_SendQueuedPackets();
timeVal = Com_TimeVal(minMsec);
if (timeValSV < timeVal)
timeVal = timeValSV;
}
else
timeVal = Com_TimeVal(minMsec);
if (com_busyWait->integer || timeVal < 1)
NET_Sleep(0);
else
NET_Sleep(timeVal - 1);
} while (Com_TimeVal(minMsec));
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IN_Frame();
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lastTime = com_frameTime;
com_frameTime = Com_EventLoop();
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msec = com_frameTime - lastTime;
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if (com_dedicated->integer || CL_FinishedIntro())
{
Cbuf_Execute(0);
SV_CheckSaveGame();
}
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if (com_altivec->modified)
{
Com_DetectAltivec();
com_altivec->modified = qfalse;
}
// mess with msec if needed
msec = Com_ModifyMsec(msec);
//
// server side
//
if (com_speeds->integer) {
timeBeforeServer = Sys_Milliseconds();
}
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SV_Frame( msec );
// if "dedicated" has been modified, start up
// or shut down the client system.
// Do this after the server may have started,
// but before the client tries to auto-connect
if ( com_dedicated->modified ) {
// get the latched value
Cvar_Get( "dedicated", "0", 0 );
com_dedicated->modified = qfalse;
if ( !com_dedicated->integer ) {
SV_Shutdown( "dedicated set to 0" );
CL_FlushMemory();
} else {
CL_Shutdown("dedicated set to 1", qtrue, qtrue);
Sys_CloseMutex();
Sys_ShowConsole(0, 0);
NET_Init();
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}
}
#ifndef DEDICATED
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//
// client system
//
//
// run event loop a second time to get server to client packets
// without a frame of latency
//
if ( com_speeds->integer ) {
timeBeforeEvents = Sys_Milliseconds ();
}
Com_EventLoop();
Cbuf_Execute(msec);
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//
// client side
//
if ( com_speeds->integer ) {
timeBeforeClient = Sys_Milliseconds ();
}
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CL_Frame( msec );
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if ( com_speeds->integer ) {
timeAfter = Sys_Milliseconds ();
}
#else
if ( com_speeds->integer ) {
timeAfter = Sys_Milliseconds ();
timeBeforeEvents = timeAfter;
timeBeforeClient = timeAfter;
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}
#endif
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NET_FlushPacketQueue();
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//
// report timing information
//
if ( com_speeds->integer ) {
int all, sv, ev, cl;
all = timeAfter - timeBeforeServer;
sv = timeBeforeEvents - timeBeforeServer;
ev = timeBeforeServer - timeBeforeFirstEvents + timeBeforeClient - timeBeforeEvents;
cl = timeAfter - timeBeforeClient;
sv -= time_game;
cl -= time_frontend + time_backend;
Com_Printf ("frame:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i rf:%3i bk:%3i\n",
com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend );
}
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if (fps->integer) {
fps_time_t fpstime = fps_clock_t::now();
fps_delta_t delta = fpstime - fpslasttime;
fpstotal = (fpstime - fpslasttime) + (fpstotal - fpstimes[fpsindex]);
fpstimes[fpsindex] = fpstime - fpslasttime;
fpsindex = (fpsindex + 1) % MAX_FPS_TIMES;
fpslasttime = fpstime;
if (fpstotal.count()) {
currentfps = 16.0 / std::chrono::duration<long double>(fpstotal).count();
} else {
currentfps = 0.0;
}
}
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//
// trace optimization tracking
//
if ( com_showtrace->integer ) {
extern int c_traces, c_brush_traces, c_patch_traces, c_terrain_patch_traces;
extern int c_pointcontents;
Com_Printf ("%4i traces (%ib %ip %itp) %4i points\n", c_traces,
c_brush_traces, c_patch_traces, c_terrain_patch_traces, c_pointcontents);
c_traces = 0;
c_brush_traces = 0;
c_patch_traces = 0;
c_terrain_patch_traces = 0;
c_pointcontents = 0;
}
// old net chan encryption key
key = lastTime * 0x87243987;
com_frameNumber++;
}
/*
=================
Com_Shutdown
=================
*/
void Com_Shutdown (void) {
if (logfile) {
FS_FCloseFile (logfile);
logfile = 0;
}
if ( com_journalFile ) {
FS_FCloseFile( com_journalFile );
com_journalFile = 0;
}
}
qboolean Com_SanitizeName( const char *pszOldName, char *pszNewName )
{
int i;
qboolean bBadName = false;
const char *p = pszOldName;
if( *pszOldName && *pszOldName <= ' ' )
{
bBadName = true;
while( *p && *p <= ' ' )
{
p++;
}
}
i = 0;
for( i = 0; *p && *p >= ' '; p++, i++ )
{
if( *p == '~' || *p == '`' )
{
pszNewName[ i ] = '*';
bBadName = true;
}
else if( *p == '\"' )
{
pszNewName[ i ] = '\'';
bBadName = true;
}
else if( *p == '\\' )
{
pszNewName[ i ] = '/';
bBadName = true;
}
else if( *p == ';' )
{
pszNewName[ i ] = ':';
bBadName = true;
}
else
{
pszNewName[ i ] = *p;
}
}
if( i > 0 && pszNewName[ i - 1 ] <= ' ' )
{
bBadName = true;
do
{
p++;
} while( i > 0 && pszNewName[ i - 1 ] <= ' ' );
}
pszNewName[ i ] = 0;
if( !i )
{
memcpy( pszNewName, "*** Blank Name ***", sizeof( "*** Blank Name ***" ) );
bBadName = true;
}
if( *p )
bBadName = true;
return bBadName;
}
const char *Com_GetArchiveFileName( const char *filename, const char *extension )
{
static char name[ 256 ];
Com_sprintf( name, sizeof( name ), "%s/%s.%s", Com_GetArchiveFolder(), filename, extension );
return name;
}
const char *Com_GetArchiveFolder()
{
static char name[ 256 ];
char trimmedconfig[ 256 ];
COM_StripExtension( config->string, trimmedconfig, sizeof( trimmedconfig ) );
Com_sprintf( name, sizeof( name ), "%s/%s", "save", trimmedconfig );
return name;
}
void Com_WipeSavegame( const char *savename )
{
Com_DPrintf( "Com_WipeSaveGame(%s)\n", savename );
FS_DeleteFile( Com_GetArchiveFileName( savename, "sav" ) );
FS_DeleteFile( Com_GetArchiveFileName( savename, "ssv" ) );
FS_DeleteFile( Com_GetArchiveFileName( savename, "tga" ) );
}
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qboolean Com_ShiftedStrStr(const char* shifted, const char* name, int offset) {
char string[1024];
int i;
for (i = 0; name[i]; i++) {
string[i] = name[i] - offset;
}
string[i] = 0;
return strstr(string, shifted) != NULL;
}
qboolean COM_IsMapValid(const char* name) {
// FIXME: Not sure where this method comes from
// this function is present only in the BT 2.40 Mac build
// it is not present on the BT 2.40 Win32 build
return qtrue;
/*
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char lowered[MAX_QPATH];
strcpy(lowered, name);
strlwr(lowered);
return Com_ShiftedStrStr("adSUbn]cS`]V", lowered, 12)
|| Com_ShiftedStrStr("RUDUFQJWRTDTGO", lowered, 27)
|| Com_ShiftedStrStr("etgfkvu", lowered, -2);
*/
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}
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//------------------------------------------------------------------------
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2016-03-27 11:49:47 +02:00
/*
===========================================
command line completion
===========================================
*/
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/*
==================
Field_Clear
==================
*/
void Field_Clear(field_t* edit) {
memset(edit->buffer, 0, MAX_EDIT_LINE);
edit->cursor = 0;
edit->scroll = 0;
}
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static const char* completionString;
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static char shortestMatch[MAX_TOKEN_CHARS];
static int matchCount;
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// field we are working on, passed to Field_AutoComplete(&g_consoleCommand for instance)
static field_t* completionField;
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/*
===============
FindMatches
===============
*/
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static void FindMatches(const char* s) {
int i;
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if (Q_stricmpn(s, completionString, strlen(completionString))) {
return;
}
matchCount++;
if (matchCount == 1) {
Q_strncpyz(shortestMatch, s, sizeof(shortestMatch));
return;
}
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// cut shortestMatch to the amount common with s
for (i = 0; shortestMatch[i]; i++) {
if (i >= strlen(s)) {
shortestMatch[i] = 0;
break;
}
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if (tolower(shortestMatch[i]) != tolower(s[i])) {
shortestMatch[i] = 0;
}
}
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}
/*
===============
PrintMatches
===============
*/
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static void PrintMatches(const char* s) {
if (!Q_stricmpn(s, shortestMatch, strlen(shortestMatch))) {
Com_Printf(" %s\n", s);
}
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}
/*
===============
PrintCvarMatches
===============
*/
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static void PrintCvarMatches(const char* s) {
char value[TRUNCATE_LENGTH];
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if (!Q_stricmpn(s, shortestMatch, strlen(shortestMatch))) {
Com_TruncateLongString(value, Cvar_VariableString(s));
Com_Printf(" %s = \"%s\"\n", s, value);
}
}
/*
===============
Field_FindFirstSeparator
===============
*/
static char* Field_FindFirstSeparator(char* s)
{
int i;
for (i = 0; i < strlen(s); i++)
{
if (s[i] == ';')
return &s[i];
}
return NULL;
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}
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/*
===============
Field_Complete
===============
*/
static qboolean Field_Complete(void)
{
int completionOffset;
if (matchCount == 0)
return qtrue;
completionOffset = strlen(completionField->buffer) - strlen(completionString);
Q_strncpyz(&completionField->buffer[completionOffset], shortestMatch,
sizeof(completionField->buffer) - completionOffset);
completionField->cursor = strlen(completionField->buffer);
if (matchCount == 1)
{
Q_strcat(completionField->buffer, sizeof(completionField->buffer), " ");
completionField->cursor++;
return qtrue;
}
Com_Printf("]%s\n", completionField->buffer);
return qfalse;
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}
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#ifndef DEDICATED
/*
===============
Field_CompleteKeyname
===============
*/
void Field_CompleteKeyname(void)
{
matchCount = 0;
shortestMatch[0] = 0;
Key_KeynameCompletion(FindMatches);
if (!Field_Complete())
Key_KeynameCompletion(PrintMatches);
}
#endif
/*
===============
Field_CompleteFilename
===============
*/
void Field_CompleteFilename(const char* dir,
const char* ext, qboolean stripExt, qboolean allowNonPureFilesOnDisk)
{
matchCount = 0;
shortestMatch[0] = 0;
FS_FilenameCompletion(dir, ext, stripExt, FindMatches, allowNonPureFilesOnDisk);
if (!Field_Complete())
FS_FilenameCompletion(dir, ext, stripExt, PrintMatches, allowNonPureFilesOnDisk);
}
/*
===============
Field_CompleteCommand
===============
*/
void Field_CompleteCommand(char* cmd,
qboolean doCommands, qboolean doCvars)
{
int completionArgument = 0;
// Skip leading whitespace and quotes
cmd = Com_SkipCharset(cmd, " \"");
Cmd_TokenizeStringIgnoreQuotes(cmd);
completionArgument = Cmd_Argc();
// If there is trailing whitespace on the cmd
if (*(cmd + strlen(cmd) - 1) == ' ')
{
completionString = "";
completionArgument++;
}
else
completionString = Cmd_Argv(completionArgument - 1);
#ifndef DEDICATED
// add a '\' to the start of the buffer if it might be sent as chat otherwise
if (con_autochat->integer && completionField->buffer[0] &&
completionField->buffer[0] != '\\')
{
if (completionField->buffer[0] != '/')
{
// Buffer is full, refuse to complete
if (strlen(completionField->buffer) + 1 >=
sizeof(completionField->buffer))
return;
memmove(&completionField->buffer[1],
&completionField->buffer[0],
strlen(completionField->buffer) + 1);
completionField->cursor++;
}
completionField->buffer[0] = '\\';
}
#endif
if (completionArgument > 1)
{
const char* baseCmd = Cmd_Argv(0);
char* p;
#ifndef DEDICATED
// This should always be true
if (baseCmd[0] == '\\' || baseCmd[0] == '/')
baseCmd++;
#endif
if ((p = Field_FindFirstSeparator(cmd)))
Field_CompleteCommand(p + 1, qtrue, qtrue); // Compound command
else
Cmd_CompleteArgument(baseCmd, cmd, completionArgument);
}
else
{
if (completionString[0] == '\\' || completionString[0] == '/')
completionString++;
matchCount = 0;
shortestMatch[0] = 0;
if (strlen(completionString) == 0)
return;
if (doCommands)
Cmd_CommandCompletion(FindMatches);
if (doCvars)
Cvar_CommandCompletion(FindMatches);
if (!Field_Complete())
{
// run through again, printing matches
if (doCommands)
Cmd_CommandCompletion(PrintMatches);
if (doCvars)
Cvar_CommandCompletion(PrintCvarMatches);
}
}
}
/*
===============
Field_AutoComplete
Perform Tab expansion
===============
*/
void Field_AutoComplete(field_t* field)
{
completionField = field;
Field_CompleteCommand(completionField->buffer, qtrue, qtrue);
}
/*
===============
Field_CompletePlayerName
===============
*/
static qboolean Field_CompletePlayerNameFinal( qboolean whitespace )
{
int completionOffset;
if( matchCount == 0 )
return qtrue;
completionOffset = strlen( completionField->buffer ) - strlen( completionString );
Q_strncpyz( &completionField->buffer[ completionOffset ], shortestMatch,
sizeof( completionField->buffer ) - completionOffset );
completionField->cursor = strlen( completionField->buffer );
if( matchCount == 1 && whitespace )
{
Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " );
completionField->cursor++;
return qtrue;
}
return qfalse;
}
static void Name_PlayerNameCompletion( const char **names, int nameCount, void(*callback)(const char *s) )
{
int i;
for( i = 0; i < nameCount; i++ ) {
callback( names[ i ] );
}
}
qboolean Com_FieldStringToPlayerName( char *name, int length, const char *rawname )
{
char hex[5];
int i;
int ch;
if( name == NULL || rawname == NULL )
return qfalse;
if( length <= 0 )
return qtrue;
for( i = 0; *rawname && i + 1 <= length; rawname++, i++ ) {
if( *rawname == '\\' ) {
Q_strncpyz( hex, rawname + 1, sizeof(hex) );
ch = Com_HexStrToInt( hex );
if( ch > -1 ) {
name[i] = ch;
rawname += 4; //hex string length, 0xXX
} else {
name[i] = *rawname;
}
} else {
name[i] = *rawname;
}
}
name[i] = '\0';
return qtrue;
}
qboolean Com_PlayerNameToFieldString( char *str, int length, const char *name )
{
const char *p;
int i;
int x1, x2;
if( str == NULL || name == NULL )
return qfalse;
if( length <= 0 )
return qtrue;
*str = '\0';
p = name;
for( i = 0; *p != '\0'; i++, p++ )
{
if( i + 1 >= length )
break;
if( *p <= ' ' )
{
if( i + 5 + 1 >= length )
break;
x1 = *p >> 4;
x2 = *p & 15;
str[i+0] = '\\';
str[i+1] = '0';
str[i+2] = 'x';
str[i+3] = x1 > 9 ? x1 - 10 + 'a' : x1 + '0';
str[i+4] = x2 > 9 ? x2 - 10 + 'a' : x2 + '0';
i += 4;
} else {
str[i] = *p;
}
}
str[i] = '\0';
return qtrue;
}
void Field_CompletePlayerName( const char **names, int nameCount )
{
qboolean whitespace;
matchCount = 0;
shortestMatch[ 0 ] = 0;
if( nameCount <= 0 )
return;
Name_PlayerNameCompletion( names, nameCount, FindMatches );
if( completionString[0] == '\0' )
{
Com_PlayerNameToFieldString( shortestMatch, sizeof( shortestMatch ), names[ 0 ] );
}
//allow to tab player names
//if full player name switch to next player name
if( completionString[0] != '\0'
&& Q_stricmp( shortestMatch, completionString ) == 0
&& nameCount > 1 )
{
int i;
for( i = 0; i < nameCount; i++ ) {
if( Q_stricmp( names[ i ], completionString ) == 0 )
{
i++;
if( i >= nameCount )
{
i = 0;
}
Com_PlayerNameToFieldString( shortestMatch, sizeof( shortestMatch ), names[ i ] );
break;
}
}
}
if( matchCount > 1 )
{
Com_Printf( "]%s\n", completionField->buffer );
Name_PlayerNameCompletion( names, nameCount, PrintMatches );
}
whitespace = nameCount == 1? qtrue: qfalse;
if( !Field_CompletePlayerNameFinal( whitespace ) )
{
}
}
int QDECL Com_strCompare( const void *a, const void *b )
{
const char **pa = (const char **)a;
const char **pb = (const char **)b;
return strcmp( *pa, *pb );
}
void Com_InitTargetGameWithType(target_game_e target_game)
{
const char* protocol;
switch (target_game)
{
case target_game_e::TG_MOH:
Cvar_Set("com_protocol", va("%i", protocol_e::PROTOCOL_MOH));
Cvar_Set("com_legacyprotocol", va("%i", protocol_e::PROTOCOL_MOH));
Cvar_Set("com_target_version", TARGET_GAME_VERSION_MOH);
Cvar_Set("com_target_extension", PRODUCT_EXTENSION_MOH);
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Cvar_Set("com_gamename", TARGET_GAME_NAME_MOH);
// "main" is already used as first argument of FS_Startup
Cvar_Set("fs_basegame", "");
break;
case target_game_e::TG_MOHTA:
Cvar_Set("com_protocol", va("%i", protocol_e::PROTOCOL_MOHTA));
Cvar_Set("com_legacyprotocol", va("%i", protocol_e::PROTOCOL_MOHTA));
Cvar_Set("com_target_version", TARGET_GAME_VERSION_MOHTA);
Cvar_Set("com_target_extension", PRODUCT_EXTENSION_MOHTA);
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Cvar_Set("com_gamename", TARGET_GAME_NAME_MOHTA);
Cvar_Set("fs_basegame", "mainta");
break;
case target_game_e::TG_MOHTT:
// mohta and mohtt use the same protocol version number
Cvar_Set("com_protocol", va("%i", protocol_e::PROTOCOL_MOHTA));
Cvar_Set("com_legacyprotocol", va("%i", protocol_e::PROTOCOL_MOHTA));
Cvar_Set("com_target_version", TARGET_GAME_VERSION_MOHTT);
Cvar_Set("com_target_extension", PRODUCT_EXTENSION_MOHTT);
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Cvar_Set("com_gamename", TARGET_GAME_NAME_MOHTT);
Cvar_Set("fs_basegame", "maintt");
break;
default:
Com_Error(ERR_FATAL, "Invalid target game '%d'", target_game);
return;
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}
Cvar_Set("protocol", Cvar_VariableString("com_protocol"));
}
/*
===============
Com_InitTargetGame
===============
*/
void Com_InitTargetGame() {
Com_InitTargetGameWithType(static_cast<target_game_e>(com_target_game->integer));
}
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#ifdef __cplusplus
}
#endif