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https://github.com/openmoh/openmohaa.git
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59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef __CL_UISERVERLIST_H__
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#define __CL_UISERVERLIST_H__
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class UIFAKKServerList : public UIListCtrl {
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protected:
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// need a new struct instead of gamespy
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void *m_serverList;
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bool m_bHasList;
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bool m_bLANListing;
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public:
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CLASS_PROTOTYPE( UIFAKKServerList );
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bool m_bGettingList;
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bool m_bUpdatingList;
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protected:
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void SelectServer( Event *ev );
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void ConnectServer( Event *ev );
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qboolean KeyEvent( int key, unsigned int time );
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void UpdateUIElement( void );
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void RefreshServerList( Event *ev );
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void RefreshLANServerList( Event *ev );
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void CancelRefresh( Event *ev );
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void NewServerList( void );
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void MakeLANListing( Event *ev );
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void UpdateServer( Event *ev );
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static int ServerCompareFunction( const UIListCtrlItem *i1, const UIListCtrlItem *i2, int columnname );
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public:
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UIFAKKServerList();
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void Draw( void );
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void SortByColumn( int column );
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};
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#endif /* __CL_UISERVERLIST_H__ */
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