2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// actorenemy.cpp:
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#include "actorenemy.h"
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ActorEnemy::ActorEnemy()
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{
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}
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ActorEnemy::~ActorEnemy()
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{
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}
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float ActorEnemy::UpdateVisibility
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(
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Actor *pSelf,
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bool *pbInFovAndRange,
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bool *pbVisible
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)
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{
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return 0;
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}
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int ActorEnemy::UpdateThreat
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(
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Actor *pSelf
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)
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{
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return NULL;
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}
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Sentient *ActorEnemy::GetEnemy
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(
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void
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) const
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{
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// FIXME: stub
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STUB();
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return NULL;
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}
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float ActorEnemy::GetVisibility
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(
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void
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) const
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{
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// FIXME: stub
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STUB();
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return 0;
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}
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int ActorEnemy::GetThreat
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(
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void
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) const
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{
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// FIXME: stub
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STUB();
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return 0;
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}
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float ActorEnemy::GetRangeSquared
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(
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void
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) const
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{
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// FIXME: stub
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STUB();
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return 0;
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}
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ActorEnemySet::ActorEnemySet()
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{
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}
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ActorEnemySet::~ActorEnemySet()
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{
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}
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ActorEnemy *ActorEnemySet::AddPotentialEnemy
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(
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Sentient *pEnemy
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)
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{
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// FIXME: stub
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STUB();
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return NULL;
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}
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void ActorEnemySet::FlagBadEnemy
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(
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Sentient *pEnemy
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)
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{
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// FIXME: stub
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STUB();
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}
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void ActorEnemySet::CheckEnemies
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(
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Actor *pSelf
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)
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{
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// FIXME: stub
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STUB();
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}
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Sentient *ActorEnemySet::GetCurrentEnemy
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(
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void
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) const
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{
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2018-08-02 15:12:07 +02:00
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return m_pCurrentEnemy;
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2016-03-27 11:49:47 +02:00
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}
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float ActorEnemySet::GetCurrentVisibility
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(
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void
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) const
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{
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2018-08-19 08:26:59 +02:00
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return m_fCurrentVisibility;
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2016-03-27 11:49:47 +02:00
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}
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int ActorEnemySet::GetCurrentThreat
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(
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void
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) const
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{
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2018-08-19 08:26:59 +02:00
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return m_iCurrentThreat;
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2016-03-27 11:49:47 +02:00
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}
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qboolean ActorEnemySet::IsEnemyConfirmed
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(
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void
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) const
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{
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// FIXME: stub
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STUB();
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return false;
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}
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bool ActorEnemySet::HasAlternateEnemy
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(
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void
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) const
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{
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// FIXME: stub
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STUB();
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return false;
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}
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void ActorEnemySet::RemoveAll
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(
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void
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)
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{
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// FIXME: stub
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STUB();
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}
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void ActorEnemySet::ConfirmEnemy
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(
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Actor *pSelf,
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Sentient *pEnemy
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)
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{
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// FIXME: stub
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STUB();
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}
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void ActorEnemySet::ConfirmEnemyIfCanSeeSharerOrEnemy
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(
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Actor *pSelf,
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Actor *pSharer,
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Sentient *pEnemy
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)
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{
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// FIXME: stub
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STUB();
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}
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bool ActorEnemySet::CaresAboutPerfectInfo
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(
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Sentient *pEnemy
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)
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{
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// FIXME: stub
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STUB();
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return false;
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}
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