2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// actor_machinegunner.cpp
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#include "actor.h"
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2018-08-02 15:12:07 +02:00
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#include "weapturret.h"
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2016-03-27 11:49:47 +02:00
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void Actor::InitMachineGunner
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(
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GlobalFuncs_t *func
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)
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{
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func->BeginState = &Actor::Begin_MachineGunner;
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func->EndState = &Actor::End_MachineGunner;
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func->ThinkState = &Actor::Think_MachineGunner;
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func->IsState = &Actor::IsMachineGunnerState;
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func->FinishedAnimation = &Actor::FinishedAnimation_MachineGunner;
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}
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void Actor::Begin_MachineGunner
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(
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void
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)
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{
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// FIXME: stub
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STUB();
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}
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void Actor::End_MachineGunner
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(
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void
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)
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{
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// FIXME: stub
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STUB();
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}
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void Actor::BecomeTurretGuy
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(
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void
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)
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{
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2018-08-19 08:26:59 +02:00
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SetThinkIdle(8);
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SetThink(THINKSTATE_ATTACK, 1);
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SetThink(THINKSTATE_DISGUISE, 10);
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SetThink(THINKSTATE_GRENADE, 16);
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if (m_Think[m_ThinkLevel] == 1 && Turret_DecideToSelectState())
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{
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m_State = 100;
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m_iStateTime = level.inttime;
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}
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2016-03-27 11:49:47 +02:00
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}
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void Actor::Think_MachineGunner
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(
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void
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)
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{
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// FIXME: stub
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STUB();
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}
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void Actor::ThinkHoldGun
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(
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void
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)
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{
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// FIXME: stub
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STUB();
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}
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void Actor::FinishedAnimation_MachineGunner
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(
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void
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)
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{
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// FIXME: stub
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STUB();
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}
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bool Actor::MachineGunner_CanSee
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(
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2018-08-02 15:12:07 +02:00
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Entity *ent,
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2016-03-27 11:49:47 +02:00
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float fov,
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float vision_distance
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)
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{
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2018-08-02 15:12:07 +02:00
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float delta[2];
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delta[0] = ent->centroid[0] - centroid[0];
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delta[1] = ent->centroid[1] - centroid[1];
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if ((vision_distance <= 0.0f) || (delta[0] * delta[0] + delta[1] * delta[1]) <= (vision_distance * vision_distance))
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{
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if (gi.AreasConnected(edict->r.areanum, ent->edict->r.areanum) &&
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((fov <= 0.0f || fov >= 360.0f) ||
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(FovCheck(delta, cos(fov * (0.5 * M_PI / 180.0))))))
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{
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return G_SightTrace(centroid,
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vec_zero,
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vec_zero,
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ent->centroid,
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m_pTurret,
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ent,
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MASK_CANSEE,
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0,
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"Actor::MachineGunner_CanSee");
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}
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}
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2016-03-27 11:49:47 +02:00
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return false;
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}
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