openmohaa/code/game/actor_curious.cpp

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// actor_curious.cpp
#include "actor.h"
void Actor::InitCurious
(
GlobalFuncs_t *func
)
{
func->ThinkState = &Actor::Think_Curious;
func->BeginState = &Actor::Begin_Curious;
func->EndState = &Actor::End_Curious;
func->ResumeState = &Actor::Resume_Curious;
func->SuspendState = &Actor::Suspend_Curious;
func->FinishedAnimation = &Actor::FinishedAnimation_Cover;
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Curious;
func->IsState = &Actor::IsCuriousState;
}
void Actor::Begin_Curious
(
void
)
{
// FIXME: stub
STUB();
}
void Actor::End_Curious
(
void
)
{
// FIXME: stub
STUB();
}
void Actor::Resume_Curious
(
void
)
{
// FIXME: stub
STUB();
}
void Actor::Suspend_Curious
(
void
)
{
// FIXME: stub
STUB();
}
void Actor::Think_Curious
(
void
)
{
// FIXME: stub
STUB();
}
void Actor::FinishedAnimation_Curious
(
void
)
{
// FIXME: stub
STUB();
}
void Actor::LookAtCuriosity
(
void
)
{
// FIXME: stub
STUB();
}
void Actor::TimeOutCurious
(
void
)
{
// FIXME: stub
STUB();
}
void Actor::SetCuriousAnimHint
(
int iAnimHint
)
{
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m_iCuriousAnimHint = iAnimHint;
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}