mirror of
https://github.com/openmoh/openmohaa.git
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722 lines
16 KiB
C
722 lines
16 KiB
C
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// trigger.h: Environment based triggers.
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//
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#ifndef __TRIGGER_H__
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#define __TRIGGER_H__
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#include "glb_local.h"
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#include "animate.h"
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#include <gamescript.h>
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class ScriptMaster;
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extern Event EV_Trigger_ActivateTargets;
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extern Event EV_Trigger_SetWait;
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extern Event EV_Trigger_SetDelay;
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extern Event EV_Trigger_SetCount;
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extern Event EV_Trigger_SetMessage;
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extern Event EV_Trigger_SetNoise;
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extern Event EV_Trigger_SetKey;
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extern Event EV_Trigger_SetThread;
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extern Event EV_Trigger_Effect;
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extern Event EV_Trigger_StartThread;
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extern Event EV_Trigger_SetKey;
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extern Event EV_Trigger_SetTriggerable;
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extern Event EV_Trigger_SetNotTriggerable;
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#define TRIGGER_PLAYERS 4
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#define TRIGGER_MONSTERS 8
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#define TRIGGER_PROJECTILES 16
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class Trigger : public Animate
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{
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protected:
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float wait;
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float delay;
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float trigger_time;
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qboolean triggerActivated;
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int count;
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str noise;
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str message;
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str key;
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ScriptThreadLabel label;
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EntityPtr activator;
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int respondto;
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qboolean useTriggerDir;
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float triggerCone;
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Vector triggerDir;
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float triggerDirYaw;
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qboolean triggerable;
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qboolean removable; // if count is 0, should this be removed?
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qboolean edgeTriggered; // if true, trigger only triggers when entering trigger, not when standing in it
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int multiFaceted; // if 0, it isn't. if 1 it is N/S oriented, if 2 it is E/W oriented
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public:
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CLASS_PROTOTYPE( Trigger );
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Trigger();
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virtual ~Trigger();
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// override this to allow objects other than players, projectiles, and monsters to activate the trigger
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virtual qboolean respondTo( Entity *other );
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// override this to redirect messages to an entity other than the one who triggered it
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virtual Entity *getActivator( Entity *other );
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void SetModelEvent( Event *ev );
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void Touch( Event *ev );
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void EventSetWait( Event *ev );
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void EventSetDelay( Event *ev );
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void EventSetCount( Event *ev );
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void EventSetKey( Event *ev );
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void EventSetHealth( Event *ev );
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void EventSetThread( Event *ev );
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void SetTriggerDir( Event *ev );
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void SetTriggerable( Event *ev );
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void SetNotTriggerable( Event *ev );
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void SetMultiFaceted( Event *ev );
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void SetEdgeTriggered( Event *ev );
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void SetTriggerCone( Event *ev );
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void EventSetMessage( Event *ev );
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void SetMessage( const char *message );
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str &Message( void );
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void EventSetNoise( Event *ev );
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void SetNoise( const char *text );
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str &Noise( void );
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void SetTriggerDir( float angle );
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Vector GetTriggerDir( void );
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qboolean UsingTriggerDir( void );
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void SetMultiFaceted( int newFacet );
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void SetEdgeTriggered( qboolean newEdge );
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int GetMultiFaceted( void );
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qboolean GetEdgeTriggered( void );
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void StartThread( Event *ev );
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void TriggerStuff( Event *ev );
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void ActivateTargets( Event *ev );
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virtual void Archive( Archiver &arc );
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};
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inline void Trigger::Archive
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(
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Archiver &arc
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)
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{
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Animate::Archive( arc );
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arc.ArchiveFloat( &wait );
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arc.ArchiveFloat( &delay );
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arc.ArchiveFloat( &trigger_time );
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arc.ArchiveBoolean( &triggerActivated );
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arc.ArchiveInteger( &count );
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arc.ArchiveString( &noise );
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if ( arc.Loading() )
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{
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SetNoise( noise.c_str() );
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}
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arc.ArchiveString( &message );
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arc.ArchiveString( &key );
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arc.ArchiveSafePointer( &activator );
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arc.ArchiveInteger( &respondto );
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arc.ArchiveBoolean( &useTriggerDir );
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arc.ArchiveFloat( &triggerCone );
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arc.ArchiveVector( &triggerDir );
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arc.ArchiveFloat( &triggerDirYaw );
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arc.ArchiveBoolean( &triggerable );
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arc.ArchiveBoolean( &removable );
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arc.ArchiveBoolean( &edgeTriggered );
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arc.ArchiveInteger( &multiFaceted );
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}
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class TriggerVehicle : public Trigger
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{
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public:
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CLASS_PROTOTYPE( TriggerVehicle );
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virtual qboolean respondTo( Entity *other );
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};
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class TriggerAllEntry
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{
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public:
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EntityPtr ent;
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float time;
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public:
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static void Archive( Archiver& arc, TriggerAllEntry *obj );
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};
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class TriggerAll : public Trigger
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{
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private:
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Container< TriggerAllEntry > entries;
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public:
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CLASS_PROTOTYPE( TriggerAll );
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virtual void Archive( Archiver& arc );
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void TriggerStuff( Event *ev );
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bool IsTriggerable( Entity *other );
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void SetTriggerTime( Entity *other, float time );
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};
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inline void TriggerAll::Archive
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(
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Archiver& arc
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)
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{
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Trigger::Archive( arc );
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entries.Archive( arc, &TriggerAllEntry::Archive );
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}
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class TouchField : public Trigger
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{
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private:
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Event *ontouch;
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EntityPtr owner;
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public:
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CLASS_PROTOTYPE( TouchField );
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TouchField();
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virtual void Setup( Entity *ownerentity, Event &ontouch, Vector min, Vector max, int respondto );
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void SendEvent( Event *ev );
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virtual void Archive( Archiver &arc );
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};
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inline void TouchField::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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arc.ArchiveEventPointer( &ontouch );
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arc.ArchiveSafePointer( &owner );
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}
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typedef SafePtr<TouchField> TouchFieldPtr;
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class TriggerOnce : public Trigger
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{
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public:
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CLASS_PROTOTYPE( TriggerOnce );
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TriggerOnce();
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};
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class TriggerSave : public Trigger
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{
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private:
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str m_sSaveName;
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public:
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CLASS_PROTOTYPE( TriggerSave );
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void SaveGame( Event *ev );
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void EventSaveName( Event *ev );
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virtual void Archive( Archiver& arc );
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};
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inline void TriggerSave::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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arc.ArchiveString( &m_sSaveName );
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}
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class TriggerRelay : public Trigger
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{
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public:
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CLASS_PROTOTYPE( TriggerRelay );
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TriggerRelay();
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};
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class TriggerSecret : public TriggerOnce
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{
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public:
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CLASS_PROTOTYPE( TriggerSecret );
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TriggerSecret();
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void FoundSecret( Event *ev );
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void Activate( Event *ev );
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};
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class TriggerPush : public Trigger
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{
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protected:
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float speed;
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public:
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CLASS_PROTOTYPE( TriggerPush );
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TriggerPush();
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void Push( Event *ev );
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void SetPushDir( Event *ev );
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void SetPushSpeed( Event *ev );
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virtual void Archive( Archiver &arc );
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};
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inline void TriggerPush::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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arc.ArchiveFloat( &speed );
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}
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class TriggerPushAny : public Trigger
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{
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protected:
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float speed;
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public:
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CLASS_PROTOTYPE( TriggerPushAny );
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TriggerPushAny();
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void Push( Event *ev );
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void SetSpeed( Event *ev );
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virtual void Archive( Archiver &arc );
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};
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inline void TriggerPushAny::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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arc.ArchiveFloat( &speed );
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}
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#define AMBIENT_ON ( 1 << 0 )
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#define AMBIENT_OFF ( 1 << 1 )
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#define TOGGLESOUND ( 1 << 5 )
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class TriggerPlaySound : public Trigger
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{
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protected:
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friend class SoundManager;
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int state;
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float min_dist;
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float volume;
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int channel;
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qboolean ambient;
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public:
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CLASS_PROTOTYPE( TriggerPlaySound );
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TriggerPlaySound();
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void ToggleSound( Event *ev );
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void SetVolume( Event *ev );
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void SetMinDist( Event *ev );
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void SetChannel( Event *ev );
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void StartSound( void );
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void SetVolume( float vol );
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void SetMinDist( float dist );
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virtual void Archive( Archiver &arc );
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};
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inline void TriggerPlaySound::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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arc.ArchiveInteger( &state );
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arc.ArchiveFloat( &min_dist );
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arc.ArchiveFloat( &volume );
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arc.ArchiveInteger( &channel );
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arc.ArchiveBoolean( &ambient );
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if ( arc.Loading() )
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{
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//
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// see if its a toggle sound, if it is, lets start its sound again
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//
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if ( spawnflags & TOGGLESOUND )
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{
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//
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// invert state so that final state will be right
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//
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state = !state;
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PostEvent( EV_Trigger_Effect, EV_POSTSPAWN );
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}
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}
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}
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class TriggerSpeaker : public TriggerPlaySound
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{
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public:
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CLASS_PROTOTYPE( TriggerSpeaker );
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TriggerSpeaker();
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};
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class RandomSpeaker : public TriggerSpeaker
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{
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protected:
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friend class SoundManager;
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float chance;
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float mindelay;
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float maxdelay;
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public:
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CLASS_PROTOTYPE( RandomSpeaker );
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RandomSpeaker();
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void TriggerSound( Event *ev );
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void SetMinDelay( Event *ev );
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void SetMaxDelay( Event *ev );
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void SetChance( Event *ev );
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void SetMinDelay( float value );
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void SetMaxDelay( float value );
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void SetChance( float value );
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void ScheduleSound( void );
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virtual void Archive( Archiver &arc );
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};
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inline void RandomSpeaker::Archive
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(
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Archiver &arc
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)
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{
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TriggerSpeaker::Archive( arc );
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arc.ArchiveFloat( &chance );
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arc.ArchiveFloat( &mindelay );
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arc.ArchiveFloat( &maxdelay );
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}
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class TriggerChangeLevel : public Trigger
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{
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protected:
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str map;
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str spawnspot;
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ScriptThreadLabel change_label;
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public:
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CLASS_PROTOTYPE( TriggerChangeLevel );
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TriggerChangeLevel();
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void SetMap( Event *ev );
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void SetSpawnSpot( Event *ev );
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void SetThread( Event *ev );
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void ChangeLevel( Event *ev );
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const char *Map( void );
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const char *SpawnSpot( void );
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virtual void Archive( Archiver &arc );
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};
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inline void TriggerChangeLevel::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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arc.ArchiveString( &map );
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arc.ArchiveString( &spawnspot );
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}
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class TriggerExit : public Trigger
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{
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public:
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CLASS_PROTOTYPE( TriggerExit );
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TriggerExit();
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void DisplayExitSign( Event *ev );
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void TurnExitSignOff( Event *ev );
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};
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class TriggerUse : public Trigger
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{
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public:
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CLASS_PROTOTYPE( TriggerUse );
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TriggerUse();
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};
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class TriggerUseOnce : public TriggerUse
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{
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public:
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CLASS_PROTOTYPE( TriggerUseOnce );
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TriggerUseOnce();
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};
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class TriggerHurt : public TriggerUse
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{
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protected:
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float damage;
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void Hurt( Event *ev );
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void SetDamage( Event *ev );
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public:
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CLASS_PROTOTYPE( TriggerHurt );
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TriggerHurt();
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virtual void Archive( Archiver &arc );
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};
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inline void TriggerHurt::Archive
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(
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Archiver &arc
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)
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{
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TriggerUse::Archive( arc );
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arc.ArchiveFloat( &damage );
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}
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class TriggerDamageTargets : public Trigger
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{
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protected:
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float damage;
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||
|
|
||
|
void DamageTargets( Event *ev );
|
||
|
void SetDamage( Event *ev );
|
||
|
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( TriggerDamageTargets );
|
||
|
|
||
|
TriggerDamageTargets();
|
||
|
void PassDamage( Event *ev );
|
||
|
virtual void Archive( Archiver &arc );
|
||
|
};
|
||
|
|
||
|
inline void TriggerDamageTargets::Archive
|
||
|
(
|
||
|
Archiver &arc
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Trigger::Archive( arc );
|
||
|
|
||
|
arc.ArchiveFloat( &damage );
|
||
|
}
|
||
|
|
||
|
class TriggerCameraUse : public TriggerUse
|
||
|
{
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( TriggerCameraUse );
|
||
|
|
||
|
void TriggerCamera( Event * ev );
|
||
|
};
|
||
|
|
||
|
class TriggerBox : public Trigger
|
||
|
{
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( TriggerBox );
|
||
|
|
||
|
void SetMins( Event *ev );
|
||
|
void SetMaxs( Event *ev );
|
||
|
};
|
||
|
|
||
|
class TriggerMusic : public Trigger
|
||
|
{
|
||
|
private:
|
||
|
friend class SoundManager;
|
||
|
|
||
|
qboolean oneshot;
|
||
|
str current;
|
||
|
str fallback;
|
||
|
str altcurrent;
|
||
|
str altfallback;
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( TriggerMusic );
|
||
|
|
||
|
TriggerMusic();
|
||
|
void SetCurrentMood( Event *ev );
|
||
|
void SetFallbackMood( Event *ev );
|
||
|
void SetAltCurrentMood( Event *ev );
|
||
|
void SetAltFallbackMood( Event *ev );
|
||
|
void ChangeMood( Event *ev );
|
||
|
void AltChangeMood( Event *ev );
|
||
|
void SetOneShot( Event *ev );
|
||
|
|
||
|
void SetMood( str crnt, str fback );
|
||
|
void SetAltMood( str crnt, str fback );
|
||
|
void SetOneShot( qboolean once );
|
||
|
|
||
|
virtual void Archive( Archiver &arc );
|
||
|
};
|
||
|
|
||
|
inline void TriggerMusic::Archive
|
||
|
(
|
||
|
Archiver &arc
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Trigger::Archive( arc );
|
||
|
|
||
|
arc.ArchiveBoolean( &oneshot );
|
||
|
arc.ArchiveString( ¤t );
|
||
|
arc.ArchiveString( &fallback );
|
||
|
arc.ArchiveString( &altcurrent );
|
||
|
arc.ArchiveString( &altfallback );
|
||
|
}
|
||
|
|
||
|
class TriggerReverb : public Trigger
|
||
|
{
|
||
|
private:
|
||
|
friend class SoundManager;
|
||
|
|
||
|
qboolean oneshot;
|
||
|
int reverbtype;
|
||
|
int altreverbtype;
|
||
|
float reverblevel;
|
||
|
float altreverblevel;
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( TriggerReverb );
|
||
|
|
||
|
TriggerReverb();
|
||
|
void SetReverbLevel( Event *ev );
|
||
|
void SetReverbType( Event *ev );
|
||
|
void SetAltReverbType( Event *ev );
|
||
|
void SetAltReverbLevel( Event *ev );
|
||
|
void ChangeReverb( Event *ev );
|
||
|
void AltChangeReverb( Event *ev );
|
||
|
void SetOneShot( Event *ev );
|
||
|
|
||
|
void SetReverb( int type, float level );
|
||
|
void SetAltReverb( int type, float level );
|
||
|
void SetOneShot( qboolean once );
|
||
|
|
||
|
virtual void Archive( Archiver &arc );
|
||
|
};
|
||
|
|
||
|
inline void TriggerReverb::Archive
|
||
|
(
|
||
|
Archiver &arc
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Trigger::Archive( arc );
|
||
|
|
||
|
arc.ArchiveBoolean( &oneshot );
|
||
|
arc.ArchiveInteger( &reverbtype );
|
||
|
arc.ArchiveInteger( &altreverbtype );
|
||
|
arc.ArchiveFloat( &reverblevel );
|
||
|
arc.ArchiveFloat( &altreverblevel );
|
||
|
}
|
||
|
|
||
|
class TriggerByPushObject : public TriggerOnce
|
||
|
{
|
||
|
private:
|
||
|
str triggername;
|
||
|
|
||
|
void setTriggerName( Event *event );
|
||
|
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( TriggerByPushObject );
|
||
|
|
||
|
virtual qboolean respondTo( Entity *other );
|
||
|
virtual Entity *getActivator( Entity *other );
|
||
|
|
||
|
virtual void Archive( Archiver &arc );
|
||
|
};
|
||
|
|
||
|
inline void TriggerByPushObject::Archive
|
||
|
(
|
||
|
Archiver &arc
|
||
|
)
|
||
|
|
||
|
{
|
||
|
TriggerOnce::Archive( arc );
|
||
|
|
||
|
arc.ArchiveString( &triggername );
|
||
|
}
|
||
|
|
||
|
class TriggerGivePowerup : public Trigger
|
||
|
{
|
||
|
private:
|
||
|
qboolean oneshot;
|
||
|
str powerup_name;
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( TriggerGivePowerup );
|
||
|
|
||
|
TriggerGivePowerup();
|
||
|
void SetOneShot( Event *ev );
|
||
|
void SetPowerupName( Event *ev );
|
||
|
void GivePowerup( Event *ev );
|
||
|
virtual void Archive( Archiver &arc );
|
||
|
};
|
||
|
|
||
|
inline void TriggerGivePowerup::Archive
|
||
|
(
|
||
|
Archiver &arc
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Trigger::Archive( arc );
|
||
|
|
||
|
arc.ArchiveBoolean( &oneshot );
|
||
|
arc.ArchiveString( &powerup_name );
|
||
|
}
|
||
|
|
||
|
class TriggerClickItem : public Trigger
|
||
|
{
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( TriggerClickItem );
|
||
|
|
||
|
TriggerClickItem();
|
||
|
|
||
|
void SetClickItemModelEvent( Event *ev );
|
||
|
void Archive( Archiver& arc );
|
||
|
};
|
||
|
|
||
|
inline void TriggerClickItem::Archive
|
||
|
(
|
||
|
Archiver &arc
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Trigger::Archive( arc );
|
||
|
}
|
||
|
|
||
|
#endif /* trigger.h */
|