openmohaa/code/fgame/actor_noclip.cpp

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/*
===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// actor_noclip.cpp
#include "actor.h"
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void Actor::InitNoClip(GlobalFuncs_t *func)
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{
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func->ThinkState = &Actor::Think_NoClip;
func->IsState = &Actor::IsIdleState;
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}
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void Actor::Think_NoClip(void)
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{
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//FIXME: not sure of naming
bool done = false;
Vector newOrigin = vec_zero;
Vector total_offset;
Vector total_offset_unit;
float total_dist;
//vec3_t frame_offset;
float frame_dist;
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m_pszDebugState = "";
ContinueAnimationAllowNoPath();
CheckUnregister();
UpdateAngles();
UpdateAnim();
total_offset = m_NoClipDest - origin;
total_dist = VectorNormalize2(total_offset, total_offset_unit);
frame_dist = level.frametime * m_maxspeed;
if (frame_dist >= frame_delta.lengthSquared()) {
frame_dist = frame_delta.lengthSquared();
}
if (frame_dist < total_dist) {
newOrigin = total_offset_unit * frame_dist + origin;
} else {
done = true;
newOrigin = m_NoClipDest;
}
SafeSetOrigin(newOrigin);
velocity = total_offset_unit / level.frametime;
if (velocity.lengthSquared() < 1) {
done = true;
velocity = vec_zero;
}
groundentity = NULL;
if (done) {
Com_Printf("(entnum %d, radnum %d) failsafe finished\n", entnum, radnum);
EndCurrentThinkState();
}
UpdateBoneControllers();
UpdateFootsteps();
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}