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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_font.c -- font rendering
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#include "tr_local.h"
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static int s_numLoadedFonts;
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static float s_fontHeightScale;
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static float s_fontGeneralScale;
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static float s_fontZ;
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void R_SetFontHeightScale(float scale)
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{
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// FIXME: unimplemented
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}
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void R_SetFontScale(float scale)
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{
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// FIXME: unimplemented
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}
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void R_SetFontZ(float zed)
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{
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// FIXME: unimplemented
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}
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fontheader_t* R_LoadFont(const char* name)
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{
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// FIXME: unimplemented
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return NULL;
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}
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