openmohaa/code/fgame/lodthing.cpp

293 lines
5.5 KiB
C++
Raw Normal View History

2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// lodthing.cpp : Level of detail manager
#include "lodthing.h"
#include "player.h"
2023-04-29 21:56:38 +02:00
#include "scriptexception.h"
2016-03-27 11:49:47 +02:00
Event EV_LODTool_Spawn
(
"lod_spawn",
EV_CONSOLE,
"s",
"model",
"Edit LOD on the specified model"
);
Event EV_LODTool_Think
(
"lod_think",
EV_DEFAULT,
NULL,
NULL,
"Called every frame to process the view thing."
);
Event EV_LODTool_SetModel
(
"lod_model",
EV_DEFAULT,
NULL,
NULL,
"Set the model of the current viewthing"
);
Event EV_LODTool_SetYaw
(
"lod_yaw",
EV_CONSOLE,
"f",
"yaw",
"Set the yaw of the model"
);
Event EV_LODTool_SetRoll
(
"lod_roll",
EV_CONSOLE,
"f",
"roll",
"Set the roll of the model"
);
Event EV_LODTool_SetAngles
(
"lod_angles",
EV_CONSOLE,
"f[0,360]f[0,360]f[0,360]",
"pitch yaw roll",
"Set the angles of the model"
);
Event EV_LODTool_Discard
(
"lod_discard",
EV_CONSOLE,
NULL,
NULL,
"Discard LOD changes"
);
LODMaster LODModel;
CLASS_DECLARATION( Listener, LODMaster, "lodmaster" )
{
{ &EV_LODTool_Spawn, &LODMaster::Spawn },
{ &EV_LODTool_SetYaw, &LODMaster::PassEvent },
{ &EV_LODTool_SetRoll, &LODMaster::PassEvent },
{ &EV_LODTool_SetAngles, &LODMaster::PassEvent },
{ &EV_LODTool_Discard, &LODMaster::PassEvent },
{ NULL, NULL }
};
void LODMaster::Init
(
void
)
{
gi.AddCommand( "lod_spawn", NULL );
gi.AddCommand( "lod_yaw", NULL );
gi.AddCommand( "lod_pitch", NULL );
gi.AddCommand( "lod_roll", NULL );
gi.AddCommand( "lod_angles", NULL );
gi.AddCommand( "lod_discard", NULL );
}
void LODMaster::Spawn
(
Event *ev
)
{
const char *mdl;
Vector forward, up, delta;
Entity *ent;
LODSlave *m_lodmodel;
mdl = ev->GetString( 1 );
if( !mdl || !*mdl )
{
ScriptError( "Must specify a model name" );
}
gi.Cvar_Set( "lod_tikiname", mdl );
gi.Cvar_Set( "lod_tool", "1" );
ent = g_entities->entity;
if( ent->IsSubclassOfPlayer() )
{
( ( Player* )ent )->SetFov( 80 );
ent->setOriginEvent( Vector( 2000, 0, 0 ) );
}
if( m_current )
{
m_current->PostEvent( EV_Remove, 0 );
}
m_lodmodel = new LODSlave;
m_current = m_lodmodel;
ent->angles.AngleVectorsLeft( &forward, NULL, &up );
m_lodmodel->m_baseorigin = Vector( -1600, 0, 0 );
m_lodmodel->setOrigin( m_lodmodel->m_baseorigin );
m_lodmodel->m_baseorigin = m_lodmodel->origin;
delta = Vector( "1 0 0" );
delta.toAngles();
m_lodmodel->setAngles( delta );
m_lodmodel->setScale( 1.0f );
Event *event = new Event( EV_LODTool_SetModel );
event->AddString( mdl );
m_lodmodel->ProcessEvent( event );
if( !m_lodmodel->edict->tiki )
{
m_current = NULL;
ScriptError( "Error in model '%s', LOD model not spawned.", mdl );
}
for( int i = 0; i < MAX_FRAMEINFOS; i++ )
{
m_lodmodel->Pause( i );
}
gi.SendConsoleCommand( "cg_drawvidemodel 0\n" );
gi.SendConsoleCommand( "cg_shadows 0\n" );
gi.SendConsoleCommand( "ui_compass 0\n" );
gi.SendConsoleCommand( "r_fastsky 1\n" );
gi.SendConsoleCommand( "r_drawworld 0\n" );
}
void LODMaster::PassEvent
(
Event *ev
)
{
if( !m_current )
{
ScriptError( "No LOD Model" );
}
Event *event = new Event( ev );
m_current->ProcessEvent( event );
}
CLASS_DECLARATION( Animate, LODSlave, "lodslave" )
{
{ &EV_LODTool_Think, &LODSlave::ThinkEvent },
{ &EV_LODTool_SetModel, &LODSlave::SetModelEvent },
{ &EV_LODTool_Discard, &LODSlave::Delete },
{ NULL, NULL }
};
void LODSlave::UpdateCvars
(
qboolean quiet,
qboolean updateFrame
)
{
}
LODSlave::LODSlave
(
void
)
{
m_baseorigin = origin;
LODModel.m_current = this;
edict->s.eType = ET_MODELANIM_SKEL;
edict->s.renderfx |= RF_SHADOW;
edict->s.renderfx |= RF_ADDITIVE_DLIGHT;
PostEvent( EV_LODTool_Think, level.frametime );
}
static float lod_yaw = 0.0f;
void LODSlave::ThinkEvent
(
Event *ev
)
{
cvar_t *cvar;
Entity *ent;
Vector position;
PostEvent( EV_LODTool_Think, level.frametime );
lod_yaw += 2.0f;
if( lod_yaw > 180.0f ) {
lod_yaw = lod_yaw - 360.0f;
}
cvar = gi.Cvar_Get( "lod_pitch_val", "", 0 );
angles[ 0 ] = cvar->value;
angles[ 1 ] = lod_yaw;
setAngles( angles );
ent = g_entities->entity;
if( ent->IsSubclassOfPlayer() )
{
( ( Player * )ent )->SetFov( 80.0 );
ent->setOrigin( Vector( -4000, 0, 0 ) );
}
cvar = gi.Cvar_Get( "lod_position", "", 0 );
sscanf( cvar->string, "%f %f %f", &position[ 0 ], &position[ 1 ], &position[ 2 ] );
cvar = gi.Cvar_Get( "lod_zee_val", "", 0 );
position[ 2 ] -= cvar->value;
setOrigin( position );
}
void LODSlave::SetModelEvent
(
Event *ev
)
{
str modelname = ev->GetString( 1 );
setModel( modelname );
if( edict->tiki )
{
NewAnim( "idle" );
SetFrame();
}
}
void LODSlave::Delete
(
Event *ev
)
{
ScriptError( "DELETE" );
}