openmohaa/code/fgame/grenadehint.h

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// grenadehint.h: Grenade hint for actors.
#ifndef __GRENADEHINT_H__
#define __GRENADEHINT_H__
#include "g_local.h"
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#include "archive.h"
#include "simpleentity.h"
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class GrenadeHint : public SimpleArchivedEntity {
public:
GrenadeHint *m_pNext;
static GrenadeHint *gm_pFirst;
CLASS_PROTOTYPE( GrenadeHint );
GrenadeHint();
static void ResetHints( void );
static int GetClosestSet( GrenadeHint **ppHints, int nHints, Vector& vOrg, float fMaxRangeSquared );
void Archive( Archiver& arc ) override;
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};
inline void GrenadeHint::Archive
(
Archiver& arc
)
{
SimpleEntity::Archive( arc );
arc.ArchiveObjectPointer( ( Class ** )&m_pNext );
}
#endif