openmohaa/code/fgame/VehicleSoundEntity.cpp

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// VehicleSoundENtity.cpp : Make sounds for vehicles
#include "VehicleSoundEntity.h"
#include "weapon.h"
#include "vehicle.h"
Event EV_VehicleSoundEntity_PostSpawn
(
"vehiclesoundentity_post",
EV_DEFAULT,
NULL,
NULL,
"PostSpawn of a Vehicle Sound Entity"
);
Event EV_VehicleSoundEntity_UpdateTraces
(
"vehiclesoudnentity_updatetraces",
EV_DEFAULT,
NULL,
NULL,
"Updates the traces of a Vehicle Sound Entity"
);
CLASS_DECLARATION( Entity, VehicleSoundEntity, NULL )
{
{ &EV_VehicleSoundEntity_PostSpawn, &VehicleSoundEntity::EventPostSpawn },
{ &EV_VehicleSoundEntity_UpdateTraces, &VehicleSoundEntity::EventUpdateTraces },
{ NULL, NULL }
};
VehicleSoundEntity::VehicleSoundEntity()
{
if( LoadingSavegame )
{
return;
}
gi.Error( ERR_DROP, "VehicleSoundEntity Created with no parameters!\n" );
}
VehicleSoundEntity::VehicleSoundEntity( Vehicle *owner )
{
m_pVehicle = owner;
m_bDoSoundStuff = false;
m_iTraceSurfaceFlags = 0;
PostEvent( EV_VehicleSoundEntity_PostSpawn, EV_POSTSPAWN );
}
void VehicleSoundEntity::Start
(
void
)
{
m_bDoSoundStuff = true;
}
void VehicleSoundEntity::Stop
(
void
)
{
m_bDoSoundStuff = false;
}
void VehicleSoundEntity::Think
(
void
)
{
DoSoundStuff();
}
void VehicleSoundEntity::EventPostSpawn
(
Event *ev
)
{
setModel( "models/vehicles/vehiclesoundentity.tik" );
PostEvent( EV_VehicleSoundEntity_UpdateTraces, 1.0f );
flags |= FL_THINK;
}
void VehicleSoundEntity::EventUpdateTraces
(
Event *ev
)
{
if( m_bDoSoundStuff )
{
m_pVehicle->SetSlotsNonSolid();
trace_t trace = G_Trace(
origin,
vec3_origin,
vec3_origin,
Vector( origin[ 0 ], origin[ 1 ], origin[ 2 ] - 256.0f ),
m_pVehicle->edict,
MASK_SOUND,
qfalse,
"VehicleSoundEntity::DoSoundStuff"
);
if( trace.fraction >= 1.0f )
m_iTraceSurfaceFlags = 0;
else
m_iTraceSurfaceFlags = trace.surfaceFlags;
m_pVehicle->SetSlotsSolid();
}
PostEvent( EV_VehicleSoundEntity_UpdateTraces, 1.0f );
}
void VehicleSoundEntity::DoSoundStuff
(
void
)
{
float pitch;
if( !m_bDoSoundStuff )
{
StopLoopSound();
return;
}
pitch = ( velocity.length() - m_pVehicle->m_fSoundMinSpeed ) / ( m_pVehicle->m_fSoundMaxSpeed - m_pVehicle->m_fSoundMinSpeed );
if( pitch > 1.0f ) {
pitch = 1.0f;
} else if( pitch < 0.0f ) {
pitch = 0.0f;
}
pitch *= m_pVehicle->m_fSoundMinPitch + ( m_pVehicle->m_fSoundMaxPitch - m_pVehicle->m_fSoundMinPitch );
if( m_iTraceSurfaceFlags & SURF_DIRT )
{
LoopSound( m_pVehicle->m_sSoundSet + "treat_snd_dirt", -1.0f, -1.0f, -1.0f, pitch );
}
else if( m_iTraceSurfaceFlags & SURF_GRASS )
{
LoopSound( m_pVehicle->m_sSoundSet + "treat_snd_grass", -1.0f, -1.0f, -1.0f, pitch );
}
else if( m_iTraceSurfaceFlags & SURF_WOOD )
{
LoopSound( m_pVehicle->m_sSoundSet + "treat_snd_wood", -1.0f, -1.0f, -1.0f, pitch );
}
else if( m_iTraceSurfaceFlags & SURF_MUD )
{
LoopSound( m_pVehicle->m_sSoundSet + "treat_snd_mud", -1.0f, -1.0f, -1.0f, pitch );
}
else if( m_iTraceSurfaceFlags & ( SURF_GRAVEL | SURF_ROCK ) )
{
LoopSound( m_pVehicle->m_sSoundSet + "treat_snd_stone", -1.0f, -1.0f, -1.0f, pitch );
}
else
{
StopLoopSound();
}
}