openmohaa/code/fgame/VehicleSlot.h

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// VehicleSlot.h
//
#ifndef __VEHICLESLOT_H__
#define __VEHICLESLOT_H__
#include "g_local.h"
#include "class.h"
#include "entity.h"
#define SLOT_FREE 1
#define SLOT_BUSY 2
#define SLOT_UNUSED 4
class cVehicleSlot : public Class {
public:
SafePtr<Entity> ent;
int flags;
int boneindex;
int enter_boneindex;
private:
damage_t prev_takedamage;
solid_t prev_solid;
int prev_contents;
public:
cVehicleSlot();
virtual void NotSolid( void );
virtual void Solid( void );
void Archive( Archiver& arc ) override;
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};
inline
void cVehicleSlot::Archive
(
Archiver& arc
)
{
Class::Archive( arc );
arc.ArchiveSafePointer( &ent );
arc.ArchiveInteger( &flags );
arc.ArchiveInteger( &boneindex );
arc.ArchiveInteger( &enter_boneindex );
ArchiveEnum( prev_takedamage, damage_t );
ArchiveEnum( prev_solid, solid_t );
arc.ArchiveInteger( &prev_contents );
}
class cTurretSlot : public cVehicleSlot {
damage_t owner_prev_takedamage;
solid_t owner_prev_solid;
int owner_prev_contents;
public:
cTurretSlot();
void NotSolid( void ) override;
void Solid( void ) override;
void Archive( Archiver& arc ) override;
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};
inline
void cTurretSlot::Archive
(
Archiver& arc
)
{
cVehicleSlot::Archive( arc );
ArchiveEnum( owner_prev_takedamage, damage_t );
ArchiveEnum( owner_prev_solid, solid_t );
arc.ArchiveInteger( &owner_prev_contents );
}
#endif // __VEHICLESLOT_H__