openmohaa/code/fgame/VehicleCollisionEntity.cpp

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// VehicleCollisionEntity.cpp : MOHAA Vehicle Collision
#include "VehicleCollisionEntity.h"
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#include "g_phys.h"
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CLASS_DECLARATION( Entity, VehicleCollisionEntity, NULL )
{
{ &EV_Damage, &VehicleCollisionEntity::EventDamage },
{ NULL, NULL }
};
VehicleCollisionEntity::VehicleCollisionEntity
(
Entity *ent
)
{
if( LoadingSavegame )
{
return;
}
edict->s.eType = ET_GENERAL;
m_pOwner = ent;
takedamage = DAMAGE_YES;
edict->s.renderfx &= ~RF_DONTDRAW;
edict->r.svFlags &= ~SVF_NOCLIENT;
setMoveType( MOVETYPE_PUSH );
edict->clipmask |= MASK_CLIP;
edict->s.eFlags |= EF_LINKANGLES;
}
VehicleCollisionEntity::VehicleCollisionEntity
(
void
)
{
if( LoadingSavegame )
{
return;
}
gi.Error( ERR_DROP, "VehicleCollisionEntity Created with no parameters!\n" );
}
void VehicleCollisionEntity::EventDamage
(
Event *ev
)
{
Event *event = new Event( ev );
m_pOwner->ProcessEvent( event );
}
void VehicleCollisionEntity::Solid
(
void
)
{
setContents( CONTENTS_SOLID );
setSolidType( SOLID_BSP );
}
void VehicleCollisionEntity::NotSolid
(
void
)
{
setSolidType( SOLID_NOT );
}