openmohaa/code/fgame/smokegrenade.h

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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "effectentity.h"
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class Sentient;
class SmokeGrenade : public EffectEntity {
CLASS_PROTOTYPE(SmokeGrenade);
public:
SmokeGrenade();
void EventSetSpawnrate(Event* ev);
void EventSetBouncefactor(Event* ev);
void EventSetLife(Event* ev);
void EventSetSpawnLife(Event* ev);
void EventSetScalerate(Event* ev);
void EventSetVelocity(Event* ev);
void EventSetSpin(Event* ev);
void EventSetOffset(Event* ev);
void EventSetScale(Event* ev);
void EventSetFadein(Event* ev);
void EventSetFadedelay(Event* ev);
void EventSetMaxAlpha(Event* ev);
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void Think() override;
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void setOwner(Sentient* other);
Sentient* getOwner() const;
private:
float nextRemoveTime;
int spawnRate;
float bounceFactor;
float spawnLife;
float scaleRate;
Vector velocity;
float spinRate;
Vector offset;
float scale;
float fadeIn;
float fadeDelay;
float maxAlpha;
int lastSpawnTime;
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SafePtr<Sentient> owner;
};