openmohaa/code/fgame/playerstart.h

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/*
===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// PlayerStart.h: Player start location entity declarations
//
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#pragma once
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#include "g_local.h"
#include "simpleentity.h"
#include "camera.h"
#include "navigate.h"
class PlayerStart : public SimpleArchivedEntity
{
public:
bool m_bForbidSpawns;
bool m_bDeleteOnSpawn;
public:
CLASS_PROTOTYPE( PlayerStart );
PlayerStart();
void Archive( Archiver &arc ) override;
void SetAngle( Event *ev );
void EventEnableSpawn( Event *ev );
void EventDisableSpawn( Event *ev );
void EventDeleteOnSpawn( Event *ev );
void EventKeepOnSpawn( Event *ev );
};
inline void PlayerStart::Archive( Archiver &arc )
{
SimpleArchivedEntity::Archive( arc );
arc.ArchiveBool( &m_bForbidSpawns );
arc.ArchiveBool( &m_bDeleteOnSpawn );
}
class TestPlayerStart : public PlayerStart
{
public:
CLASS_PROTOTYPE( TestPlayerStart );
};
class PlayerDeathmatchStart : public PlayerStart
{
public:
CLASS_PROTOTYPE( PlayerDeathmatchStart );
};
class PlayerAlliedDeathmatchStart : public PlayerDeathmatchStart
{
public:
CLASS_PROTOTYPE( PlayerAlliedDeathmatchStart );
};
class PlayerAxisDeathmatchStart : public PlayerDeathmatchStart
{
public:
CLASS_PROTOTYPE( PlayerAxisDeathmatchStart );
};
class PlayerIntermission : public Camera
{
public:
CLASS_PROTOTYPE( PlayerIntermission );
PlayerIntermission();
};