mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-29 06:07:57 +03:00
140 lines
3.6 KiB
C++
140 lines
3.6 KiB
C++
![]() |
/*
|
||
|
===========================================================================
|
||
|
Copyright (C) 2024 the OpenMoHAA team
|
||
|
|
||
|
This file is part of OpenMoHAA source code.
|
||
|
|
||
|
OpenMoHAA source code is free software; you can redistribute it
|
||
|
and/or modify it under the terms of the GNU General Public License as
|
||
|
published by the Free Software Foundation; either version 2 of the License,
|
||
|
or (at your option) any later version.
|
||
|
|
||
|
OpenMoHAA source code is distributed in the hope that it will be
|
||
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with OpenMoHAA source code; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
===========================================================================
|
||
|
*/
|
||
|
// playerbot_rotation.cpp: Manages bot rotation
|
||
|
|
||
|
#include "playerbot.h"
|
||
|
|
||
|
BotRotation::BotRotation()
|
||
|
{
|
||
|
m_vAngSpeed = vec_zero;
|
||
|
m_vTargetAng = vec_zero;
|
||
|
m_vCurrentAng = vec_zero;
|
||
|
m_fYawSpeedMult = 1.0f;
|
||
|
}
|
||
|
|
||
|
void BotRotation::SetControlledEntity(Player *newEntity)
|
||
|
{
|
||
|
controlledEntity = newEntity;
|
||
|
}
|
||
|
|
||
|
float AngleDifference(float ang1, float ang2)
|
||
|
{
|
||
|
float diff;
|
||
|
|
||
|
diff = ang1 - ang2;
|
||
|
if (ang1 > ang2) {
|
||
|
if (diff > 180.0) {
|
||
|
diff -= 360.0;
|
||
|
}
|
||
|
} else {
|
||
|
if (diff < -180.0) {
|
||
|
diff += 360.0;
|
||
|
}
|
||
|
}
|
||
|
return diff;
|
||
|
}
|
||
|
|
||
|
void BotRotation::TurnThink(usercmd_t& botcmd, usereyes_t& eyeinfo)
|
||
|
{
|
||
|
float diff, factor, maxchange, anglespeed, desired_speed;
|
||
|
int i;
|
||
|
|
||
|
if (m_vTargetAng[PITCH] > 180) {
|
||
|
m_vTargetAng[PITCH] -= 360;
|
||
|
}
|
||
|
|
||
|
factor = 0.25f;
|
||
|
maxchange = 360;
|
||
|
|
||
|
if (maxchange < 240) {
|
||
|
maxchange = 240;
|
||
|
}
|
||
|
|
||
|
maxchange *= level.frametime;
|
||
|
|
||
|
for (i = 0; i < 2; i++) {
|
||
|
//over reaction view model
|
||
|
m_vCurrentAng[i] = AngleMod(m_vCurrentAng[i]);
|
||
|
m_vTargetAng[i] = AngleMod(m_vTargetAng[i]);
|
||
|
diff = AngleDifference(m_vCurrentAng[i], m_vTargetAng[i]);
|
||
|
desired_speed = diff * factor;
|
||
|
|
||
|
m_vAngSpeed[i] = Q_clamp_float(m_vAngSpeed[i] + (m_vAngSpeed[i] - desired_speed), -180, 180);
|
||
|
anglespeed = Q_clamp_float(m_vAngSpeed[i], -maxchange, maxchange);
|
||
|
|
||
|
m_vCurrentAng[i] += anglespeed;
|
||
|
m_vCurrentAng[i] = AngleMod(m_vCurrentAng[i]);
|
||
|
|
||
|
//demping
|
||
|
m_vAngSpeed[i] *= 0.2 * (1 - factor);
|
||
|
}
|
||
|
|
||
|
if (m_vCurrentAng[PITCH] > 180) {
|
||
|
m_vCurrentAng[PITCH] -= 360;
|
||
|
}
|
||
|
|
||
|
eyeinfo.angles[0] = m_vCurrentAng[0];
|
||
|
eyeinfo.angles[1] = m_vCurrentAng[1];
|
||
|
botcmd.angles[0] = ANGLE2SHORT(m_vCurrentAng[0]) - controlledEntity->client->ps.delta_angles[0];
|
||
|
botcmd.angles[1] = ANGLE2SHORT(m_vCurrentAng[1]) - controlledEntity->client->ps.delta_angles[1];
|
||
|
botcmd.angles[2] = ANGLE2SHORT(m_vCurrentAng[2]) - controlledEntity->client->ps.delta_angles[2];
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
GetTargetAngles
|
||
|
|
||
|
Return the target angle
|
||
|
====================
|
||
|
*/
|
||
|
const Vector& BotRotation::GetTargetAngles() const
|
||
|
{
|
||
|
return m_vTargetAng;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
SetTargetAngles
|
||
|
|
||
|
Set the bot's angle
|
||
|
====================
|
||
|
*/
|
||
|
void BotRotation::SetTargetAngles(Vector vAngles)
|
||
|
{
|
||
|
m_vTargetAng = vAngles;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
AimAt
|
||
|
|
||
|
Make the bot face to the specified direction
|
||
|
====================
|
||
|
*/
|
||
|
void BotRotation::AimAt(Vector vPos)
|
||
|
{
|
||
|
Vector vDelta = vPos - controlledEntity->centroid;
|
||
|
|
||
|
VectorNormalize(vDelta);
|
||
|
vectoangles(vDelta, m_vTargetAng);
|
||
|
}
|