openmohaa/code/fgame/movegrid.h

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// movegrid.h: Move grid
//
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#pragma once
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#include "g_local.h"
#include "../qcommon/class.h"
#include "../fgame/archive.h"
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typedef struct vehicleState_s {
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vec3_t origin;
vec3_t velocity;
int groundEntityNum;
qboolean walking;
qboolean groundPlane;
trace_t groundTrace;
int entityNum;
vec2_t desired_dir;
qboolean hit_obstacle;
vec3_t hit_origin;
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vec3_t obstacle_normal;
qboolean useGravity;
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} vehicleState_t;
typedef struct vmove_s {
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vehicleState_t *vs;
float frametime;
float desired_speed;
int tracemask;
int numtouch;
int touchents[32];
vec3_t mins;
vec3_t maxs;
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} vmove_t;
typedef struct gridpoint_s {
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Vector origin;
Vector neworigin;
Vector origindelta;
Vector changed;
Vector newvel;
gentity_t *groundentity;
vmove_t vm;
vehicleState_t vs;
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} gridpoint_t;
class cMoveGrid : public Class
{
public:
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gridpoint_t *GridPoints;
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private:
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vmove_t v;
vec3_t orientation[3];
int m_iXRes;
int m_iYRes;
int m_iZRes;
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public:
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cMoveGrid(int x, int y, int z);
virtual ~cMoveGrid();
void SetOrientation(const vec3_t *v);
void SetMoveInfo(vmove_t *vm);
void CalculateBoxPoints(void);
gridpoint_t *GetGridPoint(int x, int y, int z);
void Move(void);
qboolean CheckStuck(void);
void GetMoveInfo(vmove_t *vm);
void Archive(Archiver &arc);
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};