openmohaa/code/fgame/decals.h

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/*
===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// decals.h: Decal entities
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#pragma once
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#include "g_local.h"
#include "entity.h"
class Decal : public Entity
{
private:
str shader;
public:
CLASS_PROTOTYPE( Decal );
Decal();
void setDirection( Vector dir );
void setShader( str shader );
void setOrientation( str deg );
void setRadius( float rad );
void Archive( Archiver &arc ) override;
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};
inline void Decal::Archive
(
Archiver &arc
)
{
Entity::Archive( arc );
arc.ArchiveString( &shader );
if ( arc.Loading() )
{
setShader( shader );
}
}