2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// actorenemy.h
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2023-10-12 20:18:22 +02:00
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#pragma once
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2018-09-05 16:55:10 +02:00
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2016-03-27 11:49:47 +02:00
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#include "g_local.h"
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2023-04-29 21:56:38 +02:00
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#include "class.h"
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#include "archive.h"
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2016-03-27 11:49:47 +02:00
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class Actor;
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class Sentient;
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class ActorEnemy : public Class
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{
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public:
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int m_iAddTime;
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2023-10-15 17:11:20 +02:00
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int m_iNextEnemyTime; // Added in 2.0
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float m_fLastLookTime;
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float m_fVisibility;
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float m_fTotalVisibility;
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int m_iThreat;
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SafePtr<Sentient> m_pEnemy;
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float m_fCurrentRangeSquared;
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Vector m_vLastKnownPos;
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int m_iLastSightChangeTime;
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bool m_bVisible;
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float UpdateVisibility(Actor *pSelf, bool *pbInFovAndRange, bool *pbVisible);
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int UpdateThreat(Actor *pSelf);
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Sentient *GetEnemy(void) const;
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float GetVisibility(void) const;
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int GetThreat(void) const;
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float GetRangeSquared(void) const;
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void Archive(Archiver&) override;
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protected:
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float UpdateLMRF(Actor *pSelf, bool *pbInFovAndRange, bool *pbVisible);
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};
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2023-10-12 20:18:22 +02:00
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inline void ActorEnemy::Archive(Archiver& arc)
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{
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Class::Archive(arc);
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arc.ArchiveInteger(&m_iAddTime);
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arc.ArchiveFloat(&m_fLastLookTime);
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arc.ArchiveFloat(&m_fVisibility);
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arc.ArchiveFloat(&m_fTotalVisibility);
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arc.ArchiveInteger(&m_iThreat);
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arc.ArchiveSafePointer(&m_pEnemy);
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arc.ArchiveFloat(&m_fCurrentRangeSquared);
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arc.ArchiveVector(&m_vLastKnownPos);
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arc.ArchiveInteger(&m_iLastSightChangeTime);
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arc.ArchiveBool(&m_bVisible);
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2016-03-27 11:49:47 +02:00
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}
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2023-10-12 20:30:27 +02:00
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inline Sentient *ActorEnemy::GetEnemy(void) const
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{
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return m_pEnemy;
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}
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inline float ActorEnemy::GetVisibility(void) const
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{
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return m_fVisibility;
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}
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inline int ActorEnemy::GetThreat(void) const
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{
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return m_iThreat;
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}
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inline float ActorEnemy::GetRangeSquared(void) const
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{
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return m_fCurrentRangeSquared;
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}
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class ActorEnemySet : public Class
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{
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protected:
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Container<ActorEnemy> m_Enemies;
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int m_iCheckCount;
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SafePtr<Sentient> m_pCurrentEnemy;
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float m_fCurrentVisibility;
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int m_iCurrentThreat;
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public:
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ActorEnemySet();
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ActorEnemy *AddPotentialEnemy(Sentient *pEnemy);
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void FlagBadEnemy(Sentient *pEnemy);
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void CheckEnemies(Actor *pSelf);
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Sentient *GetCurrentEnemy(void) const;
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float GetCurrentVisibility(void) const;
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int GetCurrentThreat(void) const;
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qboolean IsEnemyConfirmed(void) const;
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bool HasAlternateEnemy(void) const;
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void RemoveAll(void);
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void ConfirmEnemy(Actor *pSelf, Sentient *pEnemy);
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void ConfirmEnemyIfCanSeeSharerOrEnemy(Actor *pSelf, Actor *pSharer, Sentient *pEnemy);
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bool CaresAboutPerfectInfo(Sentient *pEnemy);
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void Archive(Archiver& arc) override;
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};
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inline Sentient *ActorEnemySet::GetCurrentEnemy(void) const
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{
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return m_pCurrentEnemy;
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}
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inline float ActorEnemySet::GetCurrentVisibility(void) const
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{
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return m_fCurrentVisibility;
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}
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inline int ActorEnemySet::GetCurrentThreat(void) const
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{
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return m_iCurrentThreat;
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}
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inline qboolean ActorEnemySet::IsEnemyConfirmed(void) const
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{
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return m_fCurrentVisibility > 0.999f;
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}
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2023-10-12 20:18:22 +02:00
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inline void ActorEnemySet::Archive(Archiver& arc)
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{
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Class::Archive(arc);
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2023-10-12 20:30:27 +02:00
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m_Enemies.Archive(arc);
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arc.ArchiveInteger(&m_iCheckCount);
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arc.ArchiveSafePointer(&m_pCurrentEnemy);
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arc.ArchiveFloat(&m_fCurrentVisibility);
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arc.ArchiveInteger(&m_iCurrentThreat);
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2016-03-27 11:49:47 +02:00
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}
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