2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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2023-10-12 18:19:22 +02:00
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Copyright (C) 2023 the OpenMoHAA team
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2016-03-27 11:49:47 +02:00
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// actor_noclip.cpp
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#include "actor.h"
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2023-10-12 18:19:22 +02:00
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void Actor::InitNoClip(GlobalFuncs_t *func)
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2016-03-27 11:49:47 +02:00
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{
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func->ThinkState = &Actor::Think_NoClip;
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func->IsState = &Actor::IsIdleState;
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2016-03-27 11:49:47 +02:00
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}
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2023-10-12 18:19:22 +02:00
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void Actor::Think_NoClip(void)
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2016-03-27 11:49:47 +02:00
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{
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2023-10-22 16:20:29 +02:00
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float frame_dist;
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vec3_t frame_offset;
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float total_dist;
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vec3_t total_offset;
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Vector newOrigin;
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bool done = false;
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2018-09-05 16:55:10 +02:00
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2023-10-12 18:19:22 +02:00
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m_pszDebugState = "";
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ContinueAnimationAllowNoPath();
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CheckUnregister();
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UpdateAngles();
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UpdateAnim();
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2023-10-22 16:20:29 +02:00
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VectorSubtract(m_NoClipDest, origin, total_offset);
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total_dist = VectorNormalize2(total_offset, frame_offset);
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frame_dist = VectorLength(frame_delta);
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2023-10-22 16:20:29 +02:00
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if (frame_dist > m_maxspeed * level.frametime) {
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frame_dist = m_maxspeed * level.frametime;
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2023-10-12 18:19:22 +02:00
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}
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if (frame_dist < total_dist) {
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VectorScale(frame_offset, frame_dist, frame_offset);
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VectorAdd(origin, frame_offset, newOrigin);
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} else {
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VectorCopy(m_NoClipDest, newOrigin);
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done = true;
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}
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SafeSetOrigin(newOrigin);
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2023-10-22 16:20:29 +02:00
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velocity[0] = frame_offset[0] / level.frametime;
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velocity[1] = frame_offset[1] / level.frametime;
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velocity[2] = frame_offset[2] / level.frametime;
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2023-10-22 16:20:29 +02:00
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if (VectorLengthSquared(velocity) < 1) {
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VectorClear(velocity);
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done = true;
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2023-10-12 18:19:22 +02:00
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}
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groundentity = NULL;
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if (done) {
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Com_Printf("(entnum %d, radnum %d) failsafe finished\n", entnum, radnum);
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EndCurrentThinkState();
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}
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UpdateBoneControllers();
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UpdateFootsteps();
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2016-03-27 11:49:47 +02:00
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}
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