openmohaa/code/fgame/VehicleSoundEntity.h

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// VehicleSoundEntity.h : Sound helper for vehicles
#pragma once
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#include "entity.h"
class Vehicle;
class VehicleSoundEntity : public Entity
{
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private:
SafePtr<Vehicle> m_pVehicle;
bool m_bDoSoundStuff;
int m_iTraceSurfaceFlags;
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public:
CLASS_PROTOTYPE(VehicleSoundEntity);
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VehicleSoundEntity();
VehicleSoundEntity(Vehicle *owner);
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void Start(void);
void Stop(void);
void Think(void) override;
void Archive(Archiver& arc) override;
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private:
void EventPostSpawn(Event *ev);
void EventUpdateTraces(Event *ev);
void DoSoundStuff(void);
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};
inline void VehicleSoundEntity::Archive(Archiver& arc)
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{
Entity::Archive(arc);
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arc.ArchiveSafePointer(&m_pVehicle);
arc.ArchiveBool(&m_bDoSoundStuff);
arc.ArchiveInteger(&m_iTraceSurfaceFlags);
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}