openmohaa/code/renderergl2/tr_sprite.c

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 2010 su44
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tr_sprite.c - MoHAA sprite system
#include "tr_local.h"
/*
=====================
SPR_RegisterSprite
=====================
*/
sprite_t *SPR_RegisterSprite(const char *name)
{
image_t *spriteImage;
shader_t *shader;
sprite_t *spr;
char shadername[256];
COM_StripExtension(name,shadername,sizeof(shadername));
shader = R_FindShader(shadername,-1,qfalse);
if(shader) {
spriteImage = 0;
if(shader->stages[0])
spriteImage = shader->stages[0]->bundle[0].image[0];
if ( !spriteImage ) {
ri.Printf(1, "Could not find image for sprite in shader %s\n", name);
return 0;
}
spr = ri.Hunk_Alloc(sizeof(sprite_t));
spr->height = spriteImage->height;
spr->width = spriteImage->width;
spr->origin_x = spr->width * 0.5;
spr->origin_y = spr->height * 0.5;
spr->shader = shader;
spr->scale = spr->shader->sprite.scale;
return spr;
}
return 0;
}
/*
=====================
RB_DrawSprite
=====================
*/
void RB_DrawSprite( const refSprite_t *spr ) {
// FIXME: stub
}