2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// animate.h -- Animate class
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#ifndef __ANIMATE_H__
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#define __ANIMATE_H__
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#if defined ( GAME_DLL )
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#include "entity.h"
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#elif defined ( CGAME_DLL )
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#include "script/canimate.h"
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#endif
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#include "archive.h"
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extern Event EV_SetAnim;
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extern Event EV_SetSyncTime;
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#define ANIM_PAUSED 1
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#define ANIM_SYNC 2
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#define ANIM_FINISHED 4
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#define ANIM_NOEXIT 8
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#define ANIM_NODELTA 16
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#define ANIM_LOOP 32
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#define ANIM_NOACTION 64
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#define MINIMUM_DELTA_MOVEMENT 8
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#define MINIMUM_DELTA_MOVEMENT_PER_FRAME ( MINIMUM_DELTA_MOVEMENT / 20.0f )
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#define FLAGGED_ANIMATE_SLOT 20
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class Animate;
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typedef SafePtr<Animate> AnimatePtr;
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class AnimationEvent : public Event
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{
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private:
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short anim_number;
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short anim_frame;
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public:
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CLASS_PROTOTYPE( AnimationEvent );
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void *operator new( size_t size );
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void operator delete( void *ptr );
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AnimationEvent( str name ) : Event( name ) { anim_number = 0; anim_frame = 0; }
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AnimationEvent( const Event& ev ) : Event( ev ) { anim_number = 0; anim_frame = 0; }
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AnimationEvent() {}
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void SetAnimationFrame( int frame ) { anim_frame = frame; };
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void SetAnimationNumber( int num ) { anim_number = num; };
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};
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class Animate : public Entity
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{
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protected:
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int animFlags[ MAX_FRAMEINFOS ];
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float syncTime;
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float syncRate;
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int pauseSyncTime;
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Event *doneEvents[ MAX_FRAMEINFOS ];
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float animtimes[ MAX_FRAMEINFOS ];
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float frametimes[ MAX_FRAMEINFOS ];
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public:
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Vector frame_delta;
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public:
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CLASS_PROTOTYPE( Animate );
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Animate();
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~Animate();
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void DoExitCommands( int slot = 0 );
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void NewAnim( int animnum, int slot = 0, float weight = 1.0f );
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void NewAnim( int animnum, Event *endevent, int slot = 0, float weight = 1.0f );
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void NewAnim( int animnum, Event &endevent, int slot = 0, float weight = 1.0f );
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void NewAnim( const char *animname, int slot = 0, float weight = 1.0f );
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void NewAnim( const char *animname, Event *endevent, int slot = 0, float weight = 1.0f );
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void NewAnim( const char *animname, Event &endevent, int slot = 0, float weight = 1.0f );
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void SetFrame( void );
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qboolean HasAnim( const char *animname );
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Event *AnimDoneEvent( int slot = 0 );
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void SetAnimDoneEvent( Event &event, int slot = 0 );
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void SetAnimDoneEvent( Event *event, int slot = 0 );
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int NumFrames( int slot = 0 );
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int NumAnims( void );
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const char *AnimName( int slot = 0 );
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float AnimTime( int slot = 0 );
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2023-01-31 19:28:10 +01:00
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virtual void AnimFinished( int slot = 0 );
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2016-03-27 11:49:47 +02:00
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void SetTime( int slot = 0, float time = 0.0f );
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void SetNormalTime( int slot = 0, float normal = 1.0f );
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float GetTime( int slot = 0 );
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float GetNormalTime( int slot = 0 );
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void SetWeight( int slot = 0, float weight = 1.0f );
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float GetWeight( int slot = 0 );
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void SetRepeatType( int slot = 0 );
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void SetOnceType( int slot = 0 );
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void SetSyncRate( float rate );
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void SetSyncTime( float s );
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2018-08-19 08:26:59 +02:00
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void UseSyncTime(int slot, int sync);
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2016-03-27 11:49:47 +02:00
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void Pause( int slot = 0, int pause = 1 );
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void StopAnimating( int slot = 0 );
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void StopAnimatingAtEnd( int slot = 0 );
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2023-01-31 19:28:10 +01:00
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virtual int CurrentAnim( int slot = 0 );
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virtual float CurrentTime( int slot = 0 );
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2016-03-27 11:49:47 +02:00
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2023-01-31 19:28:10 +01:00
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void PreAnimate( void ) override;
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void PostAnimate( void ) override;
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2016-03-27 11:49:47 +02:00
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2023-01-31 19:28:10 +01:00
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virtual void DumpAnimInfo( void );
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2016-03-27 11:49:47 +02:00
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2023-01-31 19:28:10 +01:00
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void Archive( Archiver &arc ) override;
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2016-03-27 11:49:47 +02:00
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void FrameDeltaEvent( Event *ev );
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void ForwardExec( Event *ev );
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void EventSetSyncTime( Event *ev );
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void EventIsLoopingAnim( Event *ev );
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void StopAnimating( Event *ev );
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};
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2023-01-30 17:11:44 +01:00
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extern MEM_BlockAlloc<AnimationEvent> AnimationEvent_allocator;
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2016-03-27 11:49:47 +02:00
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inline int Animate::CurrentAnim( int slot )
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{
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return edict->s.frameInfo[ slot ].index;
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}
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inline float Animate::CurrentTime( int slot )
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{
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return edict->s.frameInfo[ slot ].time;
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}
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inline int Animate::NumFrames( int slot )
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{
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return gi.Anim_NumFrames( edict->tiki, edict->s.frameInfo[ slot ].index );
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}
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inline float Animate::AnimTime( int slot )
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{
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return animtimes[ slot ];
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}
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inline int Animate::NumAnims( void )
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{
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return gi.TIKI_NumAnims( edict->tiki );
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}
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inline const char *Animate::AnimName( int slot )
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{
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return gi.Anim_NameForNum( edict->tiki, edict->s.frameInfo[ slot ].index );
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}
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inline Event *Animate::AnimDoneEvent( int slot )
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{
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return doneEvents[ slot ];
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}
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inline void Animate::Archive( Archiver &arc )
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{
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Entity::Archive( arc );
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for( int i = MAX_FRAMEINFOS - 1; i >= 0; i-- )
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{
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arc.ArchiveInteger( &animFlags[ i ] );
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}
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arc.ArchiveFloat( &syncTime );
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arc.ArchiveFloat( &syncRate );
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arc.ArchiveInteger( &pauseSyncTime );
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for( int i = MAX_FRAMEINFOS - 1; i >= 0; i-- )
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{
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arc.ArchiveEventPointer( &doneEvents[ i ] );
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}
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for( int i = MAX_FRAMEINFOS - 1; i >= 0; i-- )
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{
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arc.ArchiveFloat( &animtimes[ i ] );
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}
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for( int i = MAX_FRAMEINFOS - 1; i >= 0; i-- )
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{
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arc.ArchiveFloat( &frametimes[ i ] );
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}
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arc.ArchiveVector( &frame_delta );
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}
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#endif /* animate.h */
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