openmohaa/code/game/VehicleWheelsX2.cpp

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/*
===========================================================================
Copyright (C) 2018 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "vehicle.h"
#include "player.h"
CLASS_DECLARATION(DrivableVehicle, VehicleWheelsX2, "VehicleWheelsX2")
{
{ &EV_Damage, &VehicleWheelsX2::EventDamage },
{ &EV_Killed, &VehicleWheelsX2::Killed },
{ NULL, NULL }
};
VehicleWheelsX2::VehicleWheelsX2()
{
m_iGear = 1;
m_iRPM = 0;
gravity = 1.0;
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m_fDifferentialRatio = 4.8800001f;
m_fGearEfficiency = 0.69999999f;
m_fGearRatio[0] = -2.9400001f;
m_fGearRatio[1] = 2.9400001f;
m_fGearRatio[2] = 1.9400001f;
m_fGearRatio[3] = 1.0f;
m_fAccelerator = 0.0f;
m_bAutomatic = qtrue;
m_bBackSlipping = qfalse;
m_bFrontSlipping = qfalse;
}
void VehicleWheelsX2::UpdateVariables(Vector *acceleration, Vector *vpn, Vector *vup, Vector *vright, Vector *t_vpn, Vector *t_vup, Vector *t_vright)
{
// FIXME: STUB
}
float VehicleWheelsX2::TorqueLookup(int rpm)
{
if (rpm <= 2099)
return 100.0;
if (rpm > 3599)
return 0.0;
return (100 * (3600 - rpm)) * 0.001;
}
void VehicleWheelsX2::Think()
{
vmove_t vm;
flags |= FL_POSTTHINK;
prev_velocity = velocity;
SetMoveInfo(&vm);
VmoveSingle(&vm);
GetMoveInfo(&vm);
}
void VehicleWheelsX2::Postthink()
{
// FIXME: STUB
}
void VehicleWheelsX2::Killed(Event* ev)
{
deadflag = DEAD_DEAD;
}