openmohaa/code/cgame/cg_sound.cpp

40 lines
1.3 KiB
C++
Raw Normal View History

2023-04-30 00:02:16 +02:00
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// Sound function
#include "cg_local.h"
void CG_ProcessSound( server_sound_t *sound )
{
if ( sound->stop_flag )
{
cgi.S_StopSound( sound->entity_number, sound->channel );
}
else
{
cgi.S_StartSound( sound->origin, sound->entity_number, sound->channel, cgs.sound_precache[sound->sound_index],
2023-04-30 01:42:57 +02:00
sound->volume, sound->min_dist, sound->pitch, sound->maxDist, sound->streamed );
2023-04-30 00:02:16 +02:00
}
}