openmohaa/docs/features.md

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# Features
A lot of bugs and exploits from MOH:AA were fixed in OpenMoHAA (BOF exploit, grenade crash bug, command overflow...).
## Additions
### Client-side and server-side
- Features from ioquake3
- IPv6 support (from ioquake3)
- Features from MOH: Spearhead 2.15 and MOH: Breakthrough 2.40
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- Demo recording
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### Client-side
- OpenAL and SDL are used
- Stufftext protection: commands that the server want clients to execute are now filtered
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### Server-side
- Bots
- IP ban (from ioquake3)
- More script commands for mods
- Non-PVS optimization
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- Packet flood protection
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- Spectate players in first-person
#### Non-PVS optimization
For each client, the server optimizes by only sending them information about other players that they can see. Clients won't see other players they can't see.
Enable this feature with `set sv_netoptimize 2`.
## Fixes
### Client-side and server-side
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- Fixes from SH 2.15, BT 2.40 and ioquake3
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- Buffer overflow fixes
- Directory traversal fix
### Server-side
- DM message comment fix
- Callvote fix
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- Fix to prevent getting weapons from opposite team
- Fixed grenade crash bug
- Fixed grenade spectator charge bug
- Fixed `leave_team` bug
- Fix to prevent being able to spectate while still in the team
- Fix to prevent throwing a projectile and going into spectator to kill anyone
- Fix for `sv_fps` (tickrate), higher values won't cause animation issues anymore
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## Planned features
This is a non-exhaustive list of objectives and planned features.
### Server-side
- 100% compatibility with mohaa content
- More feature for mods
- Anticheat
- Stats system
- Multiple roles/abilities for server admins to reduce password-stealing