openmohaa/code/script/scriptclass.h

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// scriptclass.h: Script class.
#pragma once
#include "listener.h"
class Archiver;
class ScriptVM;
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class GameScript;
class StateScript;
class ScriptClass : public Listener
{
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friend GameScript;
friend StateScript;
public:
// script variable
GameScript* m_Script; // current game script
// listener variable
SafePtr<Listener> m_Self; // self
// thread variable
ScriptVM* m_Threads; // threads list
public:
CLASS_PROTOTYPE(ScriptClass);
#ifndef _DEBUG_MEM
void* operator new(size_t size);
void operator delete(void* ptr);
#endif
ScriptClass(GameScript* gameScript, Listener* self);
ScriptClass();
~ScriptClass();
void Archive(Archiver& arc) override;
void ArchiveInternal(Archiver& arc);
static void ArchiveScript(Archiver& arc, ScriptClass** obj);
void ArchiveCodePos(Archiver& arc, unsigned char** codePos);
ScriptThread* CreateThreadInternal(const ScriptVariable& label) override;
ScriptThread* CreateScriptInternal(const ScriptVariable& label) override;
void AddThread(ScriptVM* m_ScriptVM);
void KillThreads(void);
void RemoveThread(ScriptVM* m_ScriptVM);
str Filename();
unsigned char* FindLabel(str label);
unsigned char* FindLabel(const_str label);
const_str NearestLabel(unsigned char* pos);
StateScript* GetCatchStateScript(unsigned char* in, unsigned char*& out);
GameScript* GetScript();
Listener* GetSelf();
};