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https://github.com/openmoh/openmohaa.git
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104 lines
2.6 KiB
C
104 lines
2.6 KiB
C
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// sv_snd.c: Server sound
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#include "server.h"
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/*
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===============
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SV_Sound
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===============
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*/
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void SV_Sound( vec3_t *org, int entnum, int channel, const char *sound_name, float volume, float mindist, float pitch, float maxdist, qboolean streamed )
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{
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int i;
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for( i = 0; i < sv_maxclients->integer; i++ )
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{
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client_t *client = &svs.clients[ i ];
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server_sound_t *sound;
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if( client->state != CS_ACTIVE )
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continue;
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if( client->number_of_server_sounds >= MAX_SERVER_SOUNDS )
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continue;
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sound = &client->server_sounds[ client->number_of_server_sounds ];
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sound->stop_flag = 0;
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sound->entity_number = entnum;
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if( org )
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{
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VectorCopy( *org, sound->origin );
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}
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else
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{
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VectorClear( sound->origin );
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}
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sound->channel = channel;
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sound->volume = volume;
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sound->min_dist = mindist;
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sound->pitch = pitch;
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sound->maxDist = maxdist;
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sound->sound_index = SV_SoundIndex( sound_name, streamed );
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sound->streamed = streamed;
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client->number_of_server_sounds++;
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}
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}
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/*
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===============
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SV_ClearSounds
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===============
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*/
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void SV_ClearSounds( client_t *client )
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{
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client->number_of_server_sounds = 0;
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}
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/*
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===============
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SV_StopSound
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===============
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*/
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void SV_StopSound( int entnum, int channel )
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{
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server_sound_t *server_sound;
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int i;
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client_t *client;
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for( client = svs.clients, i = 0; i < svs.iNumClients; client++, i++ )
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{
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if( client->state == CS_ACTIVE && client->number_of_server_sounds < MAX_SERVER_SOUNDS )
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{
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server_sound = &client->server_sounds[ client->number_of_server_sounds ];
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server_sound->stop_flag = qtrue;
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server_sound->entity_number = entnum;
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server_sound->channel = channel;
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client->number_of_server_sounds++;
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}
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}
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}
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