openmohaa/code/server/sv_snd.c

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// sv_snd.c: Server sound
#include "server.h"
/*
===============
SV_Sound
===============
*/
void SV_Sound( vec3_t *org, int entnum, int channel, const char *sound_name, float volume, float mindist, float pitch, float maxdist, qboolean streamed )
{
int i;
for( i = 0; i < sv_maxclients->integer; i++ )
{
client_t *client = &svs.clients[ i ];
server_sound_t *sound;
if( client->state != CS_ACTIVE )
continue;
if( client->number_of_server_sounds >= MAX_SERVER_SOUNDS )
continue;
sound = &client->server_sounds[ client->number_of_server_sounds ];
sound->stop_flag = 0;
sound->entity_number = entnum;
if( org )
{
VectorCopy( *org, sound->origin );
}
else
{
VectorClear( sound->origin );
}
sound->channel = channel;
sound->volume = volume;
sound->min_dist = mindist;
sound->pitch = pitch;
sound->maxDist = maxdist;
sound->sound_index = SV_SoundIndex( sound_name, streamed );
sound->streamed = streamed;
client->number_of_server_sounds++;
}
}
/*
===============
SV_ClearSounds
===============
*/
void SV_ClearSounds( client_t *client )
{
client->number_of_server_sounds = 0;
}
/*
===============
SV_StopSound
===============
*/
void SV_StopSound( int entnum, int channel )
{
server_sound_t *server_sound;
int i;
client_t *client;
for( client = svs.clients, i = 0; i < svs.iNumClients; client++, i++ )
{
if( client->state == CS_ACTIVE && client->number_of_server_sounds < MAX_SERVER_SOUNDS )
{
server_sound = &client->server_sounds[ client->number_of_server_sounds ];
server_sound->stop_flag = qtrue;
server_sound->entity_number = entnum;
server_sound->channel = channel;
client->number_of_server_sounds++;
}
}
}