openmohaa/code/uilib/uilangamelist.h

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/*
===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
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#pragma once
class UILanGameList : public UIWidget
{
bool m_created;
UIVertScroll *m_Vscroll;
class UIHorizScroll *m_Hscroll;
UIReggedMaterial *m_noservers_mat;
UILabel *m_noservers_wid;
UIReggedMaterial *m_fill_mat;
Container<UIWidget *> m_widgetlist;
Container<UIWidget *> m_titlewidgets;
Container<UIWidget *> m_miscwidgets;
int m_activerow;
int m_activeitem;
Container<serverInfo_t *> m_servers;
int m_iNumColumns;
int m_iPrevNumServers;
int m_iCurrNumServers;
float m_fCurColumnWidth;
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public:
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CLASS_PROTOTYPE(UILanGameList);
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private:
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void CreateServerWidgets(void);
void DestroyServerWidgets(void);
void RepositionServerWidgets(void);
void DrawNoServers(UIRect2D frame);
void AddColumn(str sName, UIReggedMaterial *pMaterial, int iWidth, Container<str> *csEntries);
void AddNoServer(void);
virtual void UpdateServers(void);
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protected:
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void FrameInitialized(void) override;
void EventScanNetwork(Event *ev);
void EventScaningNetwork(Event *ev);
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public:
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UILanGameList();
bool isDying(void);
void Draw() override;
qboolean KeyEvent(int key, unsigned int time) override;
void Highlight(UIWidget *wid);
void Connect(void);
void EventConnect(Event *ev);
void PlayEnterSound(void);
qboolean SetActiveRow(UIWidget *w);
void Realign(void) override;
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};
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class UILanGameListLabel : public UILabel
{
int m_iLastPressedTime;
UILanGameList *m_list;
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public:
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CLASS_PROTOTYPE(UILanGameListLabel);
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UILanGameListLabel();
UILanGameListLabel(UILanGameList *list);
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void Pressed(Event *ev);
void Unpressed(Event *ev);
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};