openmohaa/code/client/snd_main.c

985 lines
17 KiB
C
Raw Normal View History

2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "client.h"
#include "server.h"
#include "snd_codec.h"
#include "snd_local.h"
#include "snd_public.h"
cvar_t *s_volume;
cvar_t *s_loadas8bit;
cvar_t *s_khz;
cvar_t *s_show;
cvar_t *s_testsound;
cvar_t *s_separation;
cvar_t *s_musicVolume;
cvar_t *s_ambientVolume;
cvar_t *s_doppler;
cvar_t *s_backend;
cvar_t *s_muteWhenMinimized;
cvar_t *s_muted;
static qboolean s_bFading;
static float s_fFadeVolume;
static float s_fFadeStartTime;
static float s_fFadeStopTime;
sfx_info_t sfx_infos[ 1000 ];
sfx_t s_knownSfx[ 1400 ];
int s_numSfx;
s_entity_t s_entity[ MAX_GENTITIES ];
static int s_registrationSequence;
static qboolean s_inRegistration;
cvar_t *s_mixPreStep;
cvar_t *s_dialogscale;
int numLoopSounds;
loopSound_t loopSounds[ 64 ];
sndparm_t soundparm;
static soundInterface_t si;
/*
=================
S_ValidateInterface
=================
*/
static qboolean S_ValidSoundInterface( soundInterface_t *si )
{
if( !si->Shutdown ) return qfalse;
if( !si->StartSound ) return qfalse;
if( !si->StartLocalSound ) return qfalse;
if( !si->StartBackgroundTrack ) return qfalse;
if( !si->StopBackgroundTrack ) return qfalse;
if( !si->RawSamples ) return qfalse;
if( !si->StopAllSounds ) return qfalse;
if( !si->ClearLoopingSounds ) return qfalse;
if( !si->AddLoopingSound ) return qfalse;
if( !si->AddRealLoopingSound ) return qfalse;
if( !si->StopLoopingSound ) return qfalse;
if( !si->Respatialize ) return qfalse;
if( !si->UpdateEntity ) return qfalse;
if( !si->Update ) return qfalse;
if( !si->DisableSounds ) return qfalse;
if( !si->BeginRegistration ) return qfalse;
if( !si->RegisterSound ) return qfalse;
if( !si->ClearSoundBuffer ) return qfalse;
if( !si->SoundInfo ) return qfalse;
if( !si->SoundList ) return qfalse;
return qtrue;
}
/*
=================
MUSIC_Pause
=================
*/
void MUSIC_Pause()
{
// FIXME: stub
STUB();
}
/*
=================
MUSIC_Unpause
=================
*/
void MUSIC_Unpause()
{
// FIXME: stub
STUB();
}
/*
=================
MUSIC_LoadSoundtrackFile
=================
*/
qboolean MUSIC_LoadSoundtrackFile( const char *filename )
{
// FIXME: stub
STUB();
return qfalse;
}
/*
=================
MUSIC_SongValid
=================
*/
qboolean MUSIC_SongValid( const char *mood )
{
// FIXME: stub
STUB();
return qfalse;
}
/*
=================
MUSIC_Loaded
=================
*/
qboolean MUSIC_Loaded( void )
{
// FIXME: stub
STUB();
return qfalse;
}
/*
=================
Music_Update
=================
*/
void Music_Update( void )
{
// FIXME: stub
STUB();
}
/*
=================
MUSIC_SongEnded
=================
*/
void MUSIC_SongEnded( void )
{
// FIXME: stub
STUB();
}
/*
=================
S_StartSound
=================
*/
void MUSIC_NewSoundtrack( const char *name )
{
// FIXME: stub
STUB();
}
/*
=================
MUSIC_UpdateMood
=================
*/
void MUSIC_UpdateMood( int current, int fallback )
{
// FIXME: stub
//STUB();
}
/*
=================
MUSIC_UpdateVolume
=================
*/
void MUSIC_UpdateVolume( float volume, float fade_time )
{
// FIXME: stub
STUB();
}
/*
=================
MUSIC_StopAllSongs
=================
*/
void MUSIC_StopAllSongs( void )
{
// FIXME: stub
STUB();
}
/*
=================
MUSIC_FreeAllSongs
=================
*/
void MUSIC_FreeAllSongs( void )
{
// FIXME: stub
STUB();
}
/*
=================
MUSIC_Playing
=================
*/
qboolean MUSIC_Playing( void )
{
// FIXME: stub
STUB();
return qfalse;
}
/*
=================
MUSIC_FindSong
=================
*/
int MUSIC_FindSong( const char *name )
{
// FIXME: stub
STUB();
return 0;
}
/*
=================
MUSIC_CurrentSongChannel
=================
*/
int MUSIC_CurrentSongChannel( void )
{
// FIXME: stub
STUB();
return 0;
}
/*
=================
MUSIC_StopChannel
=================
*/
void MUSIC_StopChannel( int channel_number )
{
// FIXME: stub
STUB();
}
/*
=================
MUSIC_PlaySong
=================
*/
qboolean MUSIC_PlaySong( const char *alias )
{
// FIXME: stub
STUB();
return qfalse;
}
/*
=================
MUSIC_UpdateMusicVolumes
=================
*/
void MUSIC_UpdateMusicVolumes( void )
{
// FIXME: stub
STUB();
}
/*
=================
MUSIC_CheckForStoppedSongs
=================
*/
void MUSIC_CheckForStoppedSongs( void )
{
// FIXME: stub
STUB();
}
/*
=================
S_StartSound
=================
*/
void S_StartSound( const vec3_t origin, int entNum, int entChannel, sfxHandle_t sfxHandle, float volume, float minDist, float pitch, float maxDist, qboolean streamed )
{
if( !si.StartSound || sfxHandle == -1 ) {
return;
}
soundparm.volume = volume;
soundparm.minDist = minDist;
soundparm.pitch = pitch;
soundparm.maxDist = maxDist;
soundparm.streamed = streamed;
si.StartSound( origin, entNum, entChannel, sfxHandle );
}
/*
=================
S_StartLocalSound
=================
*/
void S_StartLocalSound( const char *sound_name, qboolean force_load )
{
sfxHandle_t sfxHandle;
const char *name;
AliasListNode_t *pSoundAlias = NULL;
if( !si.StartLocalSound ) {
return;
}
if( !sound_name ) {
return;
}
// obtain the sound alias
name = Alias_FindRandom( sound_name, &pSoundAlias );
if( !name ) {
name = sound_name;
}
if( pSoundAlias ) {
sfxHandle = S_RegisterSound( name, pSoundAlias->streamed, qfalse );
} else {
sfxHandle = S_RegisterSound( name, qfalse, qfalse );
}
if( sfxHandle < 0 || sfxHandle >= s_numSfx ) {
Com_Printf( "S_StartLocalSound: handle %i out of range\n", sfxHandle );
return;
}
if( name )
{
soundparm.volume = pSoundAlias->volumeMod * randweight() + pSoundAlias->volume;
soundparm.minDist = -1.0;
soundparm.pitch = pSoundAlias->pitchMod * randweight() + pSoundAlias->pitch;
soundparm.maxDist = -1.0;
soundparm.streamed = pSoundAlias->streamed;
}
else
{
soundparm.volume = -1.0;
soundparm.minDist = -1.0;
soundparm.pitch = 1.0;
soundparm.maxDist = -1.0;
soundparm.streamed = qfalse;
}
si.StartLocalSound( sfxHandle, CHAN_MENU );
}
/*
=================
S_StartBackgroundTrack
=================
*/
void S_StartBackgroundTrack( const char *intro, const char *loop )
{
if( si.StartBackgroundTrack ) {
si.StartBackgroundTrack( intro, loop );
}
}
/*
=================
S_StopBackgroundTrack
=================
*/
void S_StopBackgroundTrack( void )
{
if( si.StopBackgroundTrack ) {
si.StopBackgroundTrack( );
}
}
/*
=================
S_RawSamples
=================
*/
void S_RawSamples (int stream, int samples, int rate, int width, int channels,
const byte *data, float volume, int entityNum)
{
if(si.RawSamples)
si.RawSamples(stream, samples, rate, width, channels, data, volume, entityNum);
}
/*
=================
S_StopSound
=================
*/
void S_StopSound( int entNum, int channel )
{
// FIXME: stub
}
/*
=================
S_StopAllSounds
=================
*/
void S_StopAllSounds( qboolean stop_music )
{
if( si.StopAllSounds ) {
si.StopAllSounds( );
}
// FIXME: stop music
}
/*
=================
S_StopAllSounds_f
=================
*/
void S_StopAllSounds_f( void )
{
S_StopAllSounds( qtrue );
}
/*
=================
S_ClearLoopingSounds
=================
*/
void S_ClearLoopingSounds( void )
{
if( si.ClearLoopingSounds ) {
si.ClearLoopingSounds( qtrue );
}
}
/*
=================
S_AddLoopingSound
=================
*/
void S_AddLoopingSound( const vec3_t origin, const vec3_t velocity,
sfxHandle_t sfx, float volume, float minDist, float maxDist, float pitch, int flags )
{
if( !si.AddLoopingSound ) {
return;
}
soundparm.volume = volume;
soundparm.minDist = minDist;
soundparm.maxDist = maxDist;
soundparm.pitch = pitch;
soundparm.flags = flags;
si.AddLoopingSound( ENTITYNUM_WORLD, origin, velocity, sfx );
}
/*
=================
S_AddRealLoopingSound
=================
*/
void S_AddRealLoopingSound( int entityNum, const vec3_t origin,
const vec3_t velocity, sfxHandle_t sfx )
{
if( si.AddRealLoopingSound ) {
si.AddRealLoopingSound( entityNum, origin, velocity, sfx );
}
}
/*
=================
S_StopLoopingSound
=================
*/
void S_StopLoopingSound( int entityNum )
{
if( si.StopLoopingSound ) {
si.StopLoopingSound( entityNum );
}
}
/*
=================
S_Respatialize
=================
*/
void S_Respatialize( int entityNum, const vec3_t origin,
vec3_t axis[3] )
{
S_RespatializeEx( entityNum, origin, axis, qfalse );
}
/*
=================
S_RespatializeEx
=================
*/
void S_RespatializeEx( int entityNum, const vec3_t origin,
vec3_t axis[ 3 ], int inwater )
{
if( si.Respatialize ) {
si.Respatialize( entityNum, origin, axis, inwater );
}
}
/*
=================
S_UpdateEntity
=================
*/
void S_UpdateEntity( int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener )
{
if( si.UpdateEntity ) {
si.UpdateEntity( entityNum, origin, velocity );
}
}
/*
=================
S_Update
=================
*/
void S_Update( void )
{
if( s_muteWhenMinimized->integer && com_minimized->integer ) {
S_StopAllSounds( qtrue );
return;
}
if( si.Update ) {
si.Update( );
}
}
/*
=================
S_DisableSounds
=================
*/
void S_DisableSounds( void )
{
if( si.DisableSounds ) {
si.DisableSounds( );
}
}
/*
=================
S_BeginRegistration
=================
*/
void S_BeginRegistration( void )
{
if( si.BeginRegistration ) {
si.BeginRegistration( );
}
}
/*
=================
S_EndRegistration
=================
*/
void S_EndRegistration( void )
{
// FIXME: stub
}
/*
=================
S_IsSoundRegistered
=================
*/
qboolean S_IsSoundRegistered( const char *name )
{
// FIXME: stub
return qfalse;
}
/*
=================
S_RegisterSound
=================
*/
sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed, qboolean force_load )
{
if( si.RegisterSound ) {
if ( !strstr(sample, "sound/null.wav") )
return si.RegisterSound( sample, compressed );
else return -1;
} else {
return 0;
}
}
/*
=================
S_GetSoundTime
=================
*/
float S_GetSoundTime( sfxHandle_t handle )
{
// FIXME: stub
STUB();
return 0.0;
}
/*
=================
S_SetGlobalAmbientVolumeLevel
=================
*/
void S_SetGlobalAmbientVolumeLevel( float volume )
{
// FIXME: stub
STUB();
}
/*
=================
S_SetReverb
=================
*/
void S_SetReverb( int reverb_type, float reverb_level )
{
// FIXME: stub
STUB();
}
/*
=================
S_IsSoundPlaying
=================
*/
int S_IsSoundPlaying( int channelNumber, const char *name )
{
if( si.IsSoundPlaying ) {
return si.IsSoundPlaying( channelNumber, name );
}
return qfalse;
}
/*
=================
S_ClearSoundBuffer
=================
*/
void S_ClearSoundBuffer( void )
{
if( si.ClearSoundBuffer ) {
si.ClearSoundBuffer( );
}
}
/*
=================
S_SoundInfo
=================
*/
void S_SoundInfo( void )
{
if( si.SoundInfo ) {
si.SoundInfo( );
}
}
/*
=================
S_SoundList
=================
*/
void S_SoundList( void )
{
if( si.SoundList ) {
si.SoundList( );
}
}
//=============================================================================
/*
=================
S_Play_f
=================
*/
void S_Play_f( void ) {
int i;
sfxHandle_t h;
char name[256];
if( !si.RegisterSound || !si.StartLocalSound ) {
return;
}
i = 1;
while ( i<Cmd_Argc() ) {
if ( !Q_strrchr(Cmd_Argv(i), '.') ) {
Com_sprintf( name, sizeof(name), "%s.wav", Cmd_Argv(1) );
} else {
Q_strncpyz( name, Cmd_Argv(i), sizeof(name) );
}
h = si.RegisterSound( name, qfalse );
if( h ) {
si.StartLocalSound( h, CHAN_LOCAL_SOUND );
}
i++;
}
}
/*
=================
S_Music_f
=================
*/
void S_Music_f( void ) {
int c;
if( !si.StartBackgroundTrack ) {
return;
}
c = Cmd_Argc();
if ( c == 2 ) {
si.StartBackgroundTrack( Cmd_Argv(1), NULL );
} else if ( c == 3 ) {
si.StartBackgroundTrack( Cmd_Argv(1), Cmd_Argv(2) );
} else {
Com_Printf ("music <musicfile> [loopfile]\n");
return;
}
}
//=============================================================================
/*
=================
S_SaveData
=================
*/
void S_SaveData( soundsystemsavegame_t *pSave )
{
/*
int i;
qboolean bSoundWasUnpaused;
for( i = 0; i < MAX_SOUNDCHANNELS; i++ ) {
S_StoreBase( &pSave->Channels[ i ] );
}
*/
// FIXME: stub
}
/*
=================
S_LoadData
=================
*/
void S_LoadData( soundsystemsavegame_t *pSave )
{
int i;
for( i = 0; i < MAX_SOUNDCHANNELS; i++ ) {
S_InitBase( &pSave->Channels[ i ] );
}
}
/*
=================
S_InitBase
=================
*/
void S_InitBase( channelbasesavegame_t *pBase )
{
if( !pBase->bPlaying ) {
return;
}
if( strstr( pBase->sfx.szName, "null.wav" ) ) {
return;
}
SV_AddSvsTimeFixup( &pBase->iStartTime );
SV_AddSvsTimeFixup( &pBase->iEndTime );
SV_AddSvsTimeFixup( &pBase->iTime );
}
/*
=================
S_InitBase
=================
*/
void S_StoreBase( channelbasesavegame_t *pBase, channel_t *channel )
{
if( !channel) {
return;
}
if( strstr( pBase->sfx.szName, "null.wav" ) ) {
return;
}
// FIXME: set proper fields
pBase->bPlaying = qtrue;
pBase->iOffset = 0;
pBase->iLoopCount = 0;
memcpy( pBase->sfx.szName, channel->thesfx->soundName, sizeof( pBase->sfx.szName ) );
pBase->sfx.iFlags = 0;
pBase->iBaseRate = 0;
pBase->iStatus = 0;
pBase->fNewPitchMult = 0;
pBase->iStartTime = 0;
pBase->iEndTime = 0;
pBase->iEntChannel = channel->entchannel;
pBase->iEntNum = channel->entnum;
pBase->iFlags = 0;
pBase->fMaxDist = 0;
pBase->fMinDist = 0;
pBase->iNextCheckObstructionTime = 0;
VectorCopy( channel->origin, pBase->vOrigin );
pBase->iTime = 0;
pBase->fVolume = channel->master_vol / 127.0;
}
/*
=================
S_FadeSound
=================
*/
void S_FadeSound( float fTime ) {
Com_Printf( "Called FadeSound with: %f\n", fTime );
if( fTime > 0.0 )
{
s_bFading = qtrue;
s_fFadeStartTime = cls.realtime;
s_fFadeVolume = 1.0;
s_fFadeStopTime = cls.realtime + fTime;
}
else
{
s_fFadeVolume = 1.0;
s_bFading = qfalse;
}
}
/*
=================
callbackServer
=================
*/
void callbackServer( int entnum, int channel_number, const char *name ) {
if( com_sv_running->integer ) {
SV_SoundCallback( entnum, channel_number, name );
}
}
/*
=================
S_Init
=================
*/
void S_Init( void )
{
cvar_t *cv;
qboolean started = qfalse;
Com_Printf( "------ Initializing Sound ------\n" );
s_volume = Cvar_Get( "s_volume", "0.8", CVAR_ARCHIVE );
s_musicVolume = Cvar_Get( "s_musicvolume", "0.25", CVAR_ARCHIVE );
s_ambientVolume = Cvar_Get( "s_ambientvolume", "1.00", CVAR_ARCHIVE );
s_separation = Cvar_Get( "s_separation", "0.5", CVAR_ARCHIVE );
s_khz = Cvar_Get( "s_khz", "11", CVAR_SOUND_LATCH | CVAR_ARCHIVE );
s_loadas8bit = Cvar_Get( "s_loadas8bit", "0", CVAR_LATCH | CVAR_ARCHIVE );
s_mixPreStep = Cvar_Get( "s_mixPreStep", "0.05", CVAR_ARCHIVE );
s_show = Cvar_Get( "s_show", "0", CVAR_CHEAT );
s_testsound = Cvar_Get( "s_testsound", "", CVAR_CHEAT );
s_dialogscale = Cvar_Get( "s_dialogscale", "1", CVAR_ARCHIVE );
s_doppler = Cvar_Get( "s_doppler", "1", CVAR_ARCHIVE );
s_backend = Cvar_Get( "s_backend", "", CVAR_ROM );
s_muteWhenMinimized = Cvar_Get( "s_muteWhenMinimized", "0", CVAR_ARCHIVE );
s_muted = Cvar_Get( "s_muted", "0", CVAR_ARCHIVE );
cv = Cvar_Get( "s_initsound", "1", 0 );
if( !cv->integer ) {
Com_Printf( "Sound disabled.\n" );
} else {
S_CodecInit( );
Cmd_AddCommand( "play", S_Play_f );
Cmd_AddCommand( "music", S_Music_f );
Cmd_AddCommand( "s_list", S_SoundList );
Cmd_AddCommand( "s_stop", S_StopAllSounds_f );
Cmd_AddCommand( "s_info", S_SoundInfo );
cv = Cvar_Get( "s_useOpenAL", "1", CVAR_ARCHIVE );
if( cv->integer ) {
//OpenAL
started = S_AL_Init( &si );
Cvar_Set( "s_backend", "OpenAL" );
}
if( !started ) {
started = S_Base_Init( &si );
Cvar_Set( "s_backend", "base" );
}
if( started ) {
if( !S_ValidSoundInterface( &si ) ) {
Com_Error( ERR_FATAL, "Sound interface invalid." );
}
S_SoundInfo( );
Com_Printf( "Sound initialization successful.\n" );
} else {
Com_Printf( "Sound initialization failed.\n" );
}
}
Com_Printf( "--------------------------------\n");
}
/*
=================
S_Shutdown
=================
*/
void S_Shutdown( void )
{
if( si.Shutdown ) {
si.Shutdown( );
}
Com_Memset( &si, 0, sizeof( soundInterface_t ) );
Cmd_RemoveCommand( "play" );
Cmd_RemoveCommand( "music");
Cmd_RemoveCommand( "s_list" );
Cmd_RemoveCommand( "s_stop" );
Cmd_RemoveCommand( "s_info" );
S_CodecShutdown( );
}