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https://github.com/openmoh/openmohaa.git
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102 lines
2.4 KiB
C++
102 lines
2.4 KiB
C++
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/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "lightclass.h"
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#if defined(GAME_DLL)
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# include "../fgame/g_local.h"
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# define LIGHTCLASS_Printf gi.Printf
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# define LIGHTCLASS_DPrintf gi.DPrintf
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# define LIGHTCLASS_Error gi.Error
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#elif defined(CGAME_DLL)
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# include "../cgame/cg_local.h"
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# define LIGHTCLASS_Printf cgi.Printf
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# define LIGHTCLASS_DPrintf cgi.DPrintf
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# define LIGHTCLASS_Error cgi.Error
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#else
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# include "qcommon.h"
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# define LIGHTCLASS_Printf Com_Printf
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# define LIGHTCLASS_DPrintf Com_DPrintf
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# define LIGHTCLASS_Error Com_Error
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#endif
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size_t totalmemallocated = 0;
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unsigned int numclassesallocated = 0;
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void DisplayMemoryUsage() {
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LIGHTCLASS_Printf("Classes %-5d Class memory used: %d\n", numclassesallocated, totalmemallocated);
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}
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#ifndef _DEBUG_MEM
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void *LightClass::operator new(size_t s)
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{
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size_t *p;
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if (s == 0) {
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static void *empty_memory = nullptr;
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return &empty_memory;
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}
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s += sizeof(size_t);
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# ifdef GAME_DLL
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p = (size_t *)gi.Malloc(s);
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# elif defined(CGAME_DLL)
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p = (size_t *)cgi.Malloc(s);
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# else
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p = (size_t *)Z_Malloc(s);
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# endif
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totalmemallocated += s;
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numclassesallocated++;
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p++;
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return p;
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}
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void LightClass::operator delete(void *ptr)
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{
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size_t *p = ((size_t *)ptr) - 1;
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totalmemallocated -= *p;
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numclassesallocated--;
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# ifdef GAME_DLL
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gi.Free(p);
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# elif defined(CGAME_DLL)
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cgi.Free(p);
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# else
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Z_Free(p);
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# endif
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}
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#endif
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