mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-30 14:47:57 +03:00
289 lines
7.5 KiB
C++
289 lines
7.5 KiB
C++
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/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// player_animation.cpp: Animation utility functions
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//
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#include "player.h"
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#include "g_phys.h"
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extern Event EV_Player_AnimLoop_Torso;
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extern Event EV_Player_AnimLoop_Legs;
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void Player::EndAnim_Legs(Event *ev)
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{
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animdone_Legs = true;
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if ((animFlags[m_iPartSlot[legs]] & ANIM_LOOP)) {
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SetAnimDoneEvent(EV_Player_AnimLoop_Legs, m_iPartSlot[legs]);
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}
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EvaluateState();
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}
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void Player::EndAnim_Torso(Event *ev)
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{
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animdone_Torso = true;
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if ((animFlags[m_iPartSlot[torso]] & ANIM_LOOP)) {
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SetAnimDoneEvent(EV_Player_AnimLoop_Torso, m_iPartSlot[torso]);
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}
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EvaluateState();
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}
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void Player::SetPartAnim(const char *anim, bodypart_t slot)
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{
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int animnum;
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if (getMoveType() == MOVETYPE_NOCLIP && slot) {
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StopPartAnimating(torso);
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return;
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}
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animnum = gi.Anim_NumForName(edict->tiki, anim);
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if (animnum == CurrentAnim() && partAnim[slot] == anim) {
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return;
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}
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if (animnum == -1) {
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Event *ev;
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if (slot) {
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ev = new Event(EV_Player_AnimLoop_Torso);
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} else {
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ev = new Event(EV_Player_AnimLoop_Legs);
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}
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PostEvent(ev, level.frametime);
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gi.DPrintf("^~^~^ Warning: Can't find player animation '%s'.\n", anim);
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return;
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}
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if (m_fPartBlends[slot] < 0.5f) {
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SetAnimDoneEvent(NULL, m_iPartSlot[slot]);
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float m_fCrossTime = gi.Anim_CrossTime(edict->tiki, animnum);
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partBlendMult[slot] = m_fCrossTime;
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if (m_fCrossTime <= 0.0f) {
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partOldAnim[slot] = "";
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m_fPartBlends[slot] = 0.0f;
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} else {
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m_iPartSlot[slot] ^= 1;
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partBlendMult[slot] = 1.0f / m_fCrossTime;
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partOldAnim[slot] = partAnim[slot];
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m_fPartBlends[slot] = 1.0f;
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}
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}
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if (slot) {
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animdone_Torso = false;
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} else {
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animdone_Legs = false;
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}
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edict->s.frameInfo[m_iPartSlot[slot]].index = gi.Anim_NumForName(edict->tiki, "idle");
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partAnim[slot] = anim;
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if (slot) {
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NewAnim(animnum, EV_Player_AnimLoop_Torso, m_iPartSlot[slot]);
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} else {
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NewAnim(animnum, EV_Player_AnimLoop_Legs, m_iPartSlot[legs]);
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}
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SetTime(m_iPartSlot[slot]);
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}
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static float m_fPartMult[2] = {0.2f, 0.2f};
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void Player::StopPartAnimating(bodypart_t part)
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{
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if (partAnim[part] == "") {
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return;
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}
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if (m_fPartBlends[part] < 0.5f) {
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SetAnimDoneEvent(NULL, m_iPartSlot[part]);
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m_iPartSlot[part] ^= 1;
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partOldAnim[part] = partAnim[part];
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m_fPartBlends[part] = 1.0f;
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}
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partAnim[part] = "";
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partBlendMult[part] = 1.0f / m_fPartMult[part];
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StopAnimating(m_iPartSlot[part]);
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if (part) {
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animdone_Torso = false;
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} else {
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animdone_Legs = false;
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}
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}
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void Player::PausePartAnim(bodypart_t part)
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{
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Pause(m_iPartSlot[part], 1);
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Pause(m_iPartSlot[part] ^ 1, 1);
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}
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int Player::CurrentPartAnim(bodypart_t part) const
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{
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if (!*partAnim[part]) {
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return -1;
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}
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return CurrentAnim(m_iPartSlot[part]);
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}
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void Player::AdjustAnimBlends(void)
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{
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int iPartSlot;
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int iOldPartSlot;
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float fWeightTotal;
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iPartSlot = m_iPartSlot[legs];
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iOldPartSlot = m_iPartSlot[legs] ^ 1;
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if (m_fPartBlends[legs] <= 0.0f) {
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if (partOldAnim[legs] == "") {
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goto __blend_torso;
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}
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StopAnimating(iOldPartSlot);
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} else {
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m_fPartBlends[legs] = m_fPartBlends[legs] - level.frametime * partBlendMult[legs];
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if (m_fPartBlends[legs] >= 0.01f) {
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if (partOldAnim[legs] != "") {
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edict->s.frameInfo[iOldPartSlot].weight = m_fPartBlends[legs];
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}
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if (partAnim[legs] != "") {
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edict->s.frameInfo[iPartSlot].weight = 1.0f - m_fPartBlends[legs];
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}
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goto __blend_torso;
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}
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m_fPartBlends[legs] = 0.0f;
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StopAnimating(iOldPartSlot);
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partOldAnim[legs] = "";
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}
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if (partAnim[legs] != "") {
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edict->s.frameInfo[iPartSlot].weight = 1.0f;
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} else {
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edict->s.frameInfo[iPartSlot].weight = 0.0f;
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}
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__blend_torso:
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iPartSlot = m_iPartSlot[torso];
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iOldPartSlot = m_iPartSlot[torso] ^ 1;
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if (m_fPartBlends[torso] <= 0.0f) {
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if (partOldAnim[torso] != "") {
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StopAnimating(iOldPartSlot);
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partOldAnim[torso] = "";
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}
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} else {
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m_fPartBlends[torso] = m_fPartBlends[torso] - level.frametime * partBlendMult[torso];
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if (m_fPartBlends[torso] >= 0.01f) {
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fWeightTotal = 0.0f;
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if (partOldAnim[torso] != "") {
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edict->s.frameInfo[iOldPartSlot].weight = m_fPartBlends[torso];
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fWeightTotal += m_fPartBlends[torso];
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}
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if (partAnim[torso] != "") {
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edict->s.frameInfo[iPartSlot].weight = 1.0f - m_fPartBlends[torso];
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fWeightTotal += 1.0f - m_fPartBlends[torso];
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}
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edict->s.actionWeight = fWeightTotal;
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} else {
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m_fPartBlends[torso] = 0.0f;
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StopAnimating(iOldPartSlot);
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partOldAnim[torso] = "";
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edict->s.frameInfo[iPartSlot].weight = partAnim[torso] != "" ? 1.0f : 0.0f;
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edict->s.actionWeight = partAnim[torso] != "" ? 1.0f : 0.0f;
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}
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}
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}
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void Player::PlayerAnimDelta(float *vDelta)
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{
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float fTimeDelta;
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float fBackTime;
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float vNewDelta[3];
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int animnum;
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VectorClear(vDelta);
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if (m_fLastDeltaTime >= level.time) {
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return;
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}
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fTimeDelta = level.time - m_fLastDeltaTime;
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animnum = -1;
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if (partAnim[legs] != "") {
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animnum = CurrentAnim(m_iPartSlot[legs]);
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}
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if (animnum != -1) {
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fBackTime = GetTime(m_iPartSlot[legs]) - fTimeDelta;
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if (fBackTime < 0.0f) {
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fBackTime = 0.0f;
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}
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float fTime = GetTime(m_iPartSlot[legs]);
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// get the anim delta
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gi.Anim_DeltaOverTime(edict->tiki, animnum, fBackTime, fTime, vNewDelta);
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VectorMA(vDelta, edict->s.frameInfo[m_iPartSlot[legs]].weight, vNewDelta, vDelta);
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}
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animnum = -1;
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if (partAnim[torso] != "") {
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animnum = CurrentAnim(m_iPartSlot[torso]);
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}
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if (animnum != -1) {
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fBackTime = GetTime(m_iPartSlot[torso]) - fTimeDelta;
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if (fBackTime < 0.0f) {
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fBackTime = 0.0f;
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}
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float fTime = GetTime(m_iPartSlot[torso]);
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gi.Anim_DeltaOverTime(edict->tiki, animnum, fBackTime, fTime, vNewDelta);
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VectorMA(vDelta, edict->s.frameInfo[m_iPartSlot[torso]].weight, vNewDelta, vDelta);
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}
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}
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