2023-04-30 14:15:14 +02:00
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/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// DESCRIPTION:
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// Nature effects
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2023-05-01 17:06:27 +02:00
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#include "cg_local.h"
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#include "cg_commands.h"
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cvar_t* cg_rain;
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cvar_t* cg_rain_drawcoverage;
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void ClientGameCommandManager::InitializeRainCvars()
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{
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int i;
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cg_rain = cgi.Cvar_Get("cg_rain", "0", CVAR_ARCHIVE);
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cg_rain_drawcoverage = cgi.Cvar_Get("cg_rain_drawcoverage", "0", CVAR_SAVEGAME | CVAR_SERVER_CREATED | CVAR_SYSTEMINFO);
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cg.rain.density = 0.0;
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cg.rain.speed = 2048.0f;
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cg.rain.length = 90.0f;
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cg.rain.min_dist = 512.0f;
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cg.rain.width = 1.0f;
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cg.rain.speed_vary = 512;
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cg.rain.slant = 50;
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for (i = 0; i < MAX_RAIN_SHADERS; i++) {
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cg.rain.shader[i][0] = 0;
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}
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cg.rain.numshaders = 0;
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}
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