openmohaa/code/globalcpp/containerclass.h

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 2008 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// containerclass.h: C++ Class Container for use with SafePtr
#ifndef __CONTAINERCLASS_H__
#define __CONTAINERCLASS_H__
#include "container.h"
template< class Type >
class ContainerClass : public Class {
Container< Type > value;
public:
virtual ~ContainerClass() { value.FreeObjectList(); }
virtual void Archive( Archiver& arc );
int AddObject( const Type& obj ) { return value.AddObject( obj ); }
int AddUniqueObject( const Type& obj ) { return value.AddUniqueObject( obj ); }
void AddObjectAt( int index, const Type& obj ) { return value.AddObjectAt( index, obj ); }
Type *AddressOfObjectAt( int index ) { return value.AddressOfObjectAt( index ); }
void ClearObjectList( void ) { return value.ClearObjectList(); }
void Fix( void ) { return value.Fix(); }
void FreeObjectList( void ) { return value.FreeObjectList(); }
int IndexOfObject( const Type& obj ) { return value.IndexOfObject( obj ); }
void InsertObjectAt( int index, const Type& obj ) { return value.InsertObjectAt( index, obj ); }
int NumObjects( void ) const { return value.NumObjects(); }
Type& ObjectAt( const size_t index ) const { return value.ObjectAt( index ); }
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bool ObjectInList( const Type& obj ) { return value.ObjectInList( obj ); }
void RemoveObjectAt( int index ) { return value.RemoveObjectAt( index ); }
void RemoveObject( const Type& obj ) { return value.RemoveObject( obj ); }
void Reset( void ) { return value.Reset(); }
void Resize( int maxelements ) { return value.Resize( maxelements ); }
void SetObjectAt( int index, const Type& obj ) { return value.SetObjectAt( index, obj ); }
void Sort( int( *compare )( const void *elem1, const void *elem2 ) ) { return value.Sort( compare ); }
Type& operator[]( const int index ) const { return value[ index ]; }
Container<Type>& operator=( const Container<Type>& container ) { return value = container; }
};
#endif /* __CONTAINERCLASS_H__ */