openmohaa/code/client/cl_uilangame.h

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_UILANGAME_H__
#define __CL_UILANGAME_H__
class UILANGameClass : public UIListCtrl {
protected:
int m_iLastUpdateTime;
UIReggedMaterial *m_noservers_mat;
public:
CLASS_PROTOTYPE( UILANGameClass );
private:
void SetupServers( void );
protected:
void Draw( void ) override;
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void SelectServer( Event *ev );
void JoinServer( Event *ev );
qboolean KeyEvent( int key, unsigned int time ) override;
void UpdateUIElement( void ) override;
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public:
UILANGameClass();
};
#endif /* __CL_UILANGAME_H__ */