mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-05-09 12:08:12 +03:00
89 lines
2.2 KiB
C
89 lines
2.2 KiB
C
![]() |
/*
|
||
|
===========================================================================
|
||
|
Copyright (C) 1999-2005 Id Software, Inc.
|
||
|
|
||
|
This file is part of Quake III Arena source code.
|
||
|
|
||
|
Quake III Arena source code is free software; you can redistribute it
|
||
|
and/or modify it under the terms of the GNU General Public License as
|
||
|
published by the Free Software Foundation; either version 2 of the License,
|
||
|
or (at your option) any later version.
|
||
|
|
||
|
Quake III Arena source code is distributed in the hope that it will be
|
||
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Quake III Arena source code; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
===========================================================================
|
||
|
*/
|
||
|
//
|
||
|
// cg_consolecmds.c -- text commands typed in at the local console, or
|
||
|
// executed by a key binding
|
||
|
|
||
|
#include "qcommon.h"
|
||
|
|
||
|
typedef struct {
|
||
|
char *cmd;
|
||
|
void (*function)(void);
|
||
|
} consoleCommand_t;
|
||
|
|
||
|
void CG_TestCmd( void ) {
|
||
|
cgi.Printf( "testcmd called.\n" );
|
||
|
}
|
||
|
|
||
|
static consoleCommand_t commands[] = {
|
||
|
{ "testcmd", CG_TestCmd },
|
||
|
};
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
CG_ConsoleCommand
|
||
|
|
||
|
The string has been tokenized and can be retrieved with
|
||
|
Cmd_Argc() / Cmd_Argv()
|
||
|
=================
|
||
|
*/
|
||
|
qboolean CG_ConsoleCommand( void ) {
|
||
|
const char *cmd;
|
||
|
int i;
|
||
|
|
||
|
cmd = cgi.Argv(0);
|
||
|
|
||
|
for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
|
||
|
if ( !strcmp( cmd, commands[i].cmd ) ) {
|
||
|
commands[i].function();
|
||
|
return qtrue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if cmd not found locally, pass on to original cgame
|
||
|
return cge.CG_ConsoleCommand();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
CG_InitConsoleCommands
|
||
|
|
||
|
Let the client system know about all of our commands
|
||
|
so it can perform tab completion
|
||
|
=================
|
||
|
*/
|
||
|
void CG_InitConsoleCommands( void ) {
|
||
|
int i;
|
||
|
|
||
|
for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
|
||
|
cgi.AddCommand( commands[i].cmd );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// the game server will interpret these commands, which will be automatically
|
||
|
// forwarded to the server after they are not recognized locally
|
||
|
//
|
||
|
cgi.AddCommand ("helloserver");
|
||
|
}
|