openmohaa/code/client/cl_uiplayermodelpicker.cpp

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/*
===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cl_ui.h"
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class PMPickerItem : public UIListCtrlItem
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{
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str m_string;
public:
int getListItemValue(int which) const override;
griditemtype_t getListItemType(int which) const override;
str getListItemString(int which) const override;
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
qboolean IsHeaderEntry() const override;
};
CLASS_DECLARATION(USignal, PlayerModelPickerClass, NULL) {
{&EV_UIListBase_ItemSelected, &PlayerModelPickerClass::FileSelected },
{&EV_UIListBase_ItemDoubleClicked, &PlayerModelPickerClass::FileChosen },
{&UIFloatingWindow::W_ClosePressed, &PlayerModelPickerClass::OnDeactivated},
{&W_Deactivated, &PlayerModelPickerClass::OnDeactivated},
{NULL, NULL }
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};
PlayerModelPickerClass::PlayerModelPickerClass()
{
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// FIXME: stub
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}
PlayerModelPickerClass::~PlayerModelPickerClass()
{
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// FIXME: stub
}
void PlayerModelPickerClass::Setup(const char *root_directory, const char *current_directory, qboolean bGermanModels)
{
// FIXME: stub
}
void PlayerModelPickerClass::Initialize(
const char *root_directory, const char *current_directory, qboolean bGermanModels
)
{
// FIXME: stub
}
void PlayerModelPickerClass::SetupFiles(void)
{
// FIXME: stub
}
void PlayerModelPickerClass::FileSelected(str& currentDirectory, str& partialName, str& fullname)
{
// FIXME: stub
}
void PlayerModelPickerClass::FileChosen(str& currentDirectory, str& partialName, str& fullname)
{
// FIXME: stub
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}
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void PlayerModelPickerClass::FileSelected(Event *ev)
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{
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// FIXME: stub
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}
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void PlayerModelPickerClass::FileChosen(Event *ev)
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{
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// FIXME: stub
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}
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void PlayerModelPickerClass::CloseWindow(void)
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{
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// FIXME: stub
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}
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void PlayerModelPickerClass::OnDeactivated(Event *ev)
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{
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// FIXME: stub
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}
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int PMPickerItem::getListItemValue(int which) const
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{
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// FIXME: stub
return 0;
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}
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griditemtype_t PMPickerItem::getListItemType(int which) const
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{
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// FIXME: stub
return griditemtype_t::TYPE_STRING;
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}
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str PMPickerItem::getListItemString(int which) const
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{
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// FIXME: stub
return str();
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}
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void PMPickerItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont)
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{
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// FIXME: stub
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}
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qboolean PMPickerItem::IsHeaderEntry() const
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{
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// FIXME: stub
return qfalse;
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}