mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-29 14:17:57 +03:00
216 lines
5.4 KiB
C++
216 lines
5.4 KiB
C++
![]() |
/*
|
||
|
===========================================================================
|
||
|
Copyright (C) 2015 the OpenMoHAA team
|
||
|
|
||
|
This file is part of OpenMoHAA source code.
|
||
|
|
||
|
OpenMoHAA source code is free software; you can redistribute it
|
||
|
and/or modify it under the terms of the GNU General Public License as
|
||
|
published by the Free Software Foundation; either version 2 of the License,
|
||
|
or (at your option) any later version.
|
||
|
|
||
|
OpenMoHAA source code is distributed in the hope that it will be
|
||
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with OpenMoHAA source code; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
// PlayerStart.cpp: Player start location entity declarations
|
||
|
//
|
||
|
|
||
|
#include "g_local.h"
|
||
|
#include "entity.h"
|
||
|
#include "trigger.h"
|
||
|
#include "PlayerStart.h"
|
||
|
|
||
|
/*****************************************************************************/
|
||
|
/*QUAKED info_player_start (0.75 0.75 0) (-16 -16 0) (16 16 96)
|
||
|
|
||
|
The normal starting point for a level.
|
||
|
|
||
|
"angle" - the direction the player should face
|
||
|
"thread" - the thread that should be called when spawned at this position
|
||
|
|
||
|
******************************************************************************/
|
||
|
|
||
|
Event EV_PlayerStart_EnableSpawn
|
||
|
(
|
||
|
"enablespawn",
|
||
|
EV_DEFAULT,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"allows spawning from this spawnpoint"
|
||
|
);
|
||
|
|
||
|
Event EV_PlayerStart_DisableSpawn
|
||
|
(
|
||
|
"disablespawn",
|
||
|
EV_DEFAULT,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"forbids spawning from this spawnpoint"
|
||
|
);
|
||
|
|
||
|
Event EV_PlayerStart_DeleteOnSpawn
|
||
|
(
|
||
|
"deletespawn",
|
||
|
EV_DEFAULT,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"delete this spawnpoint when spawning from this spawnpoint"
|
||
|
);
|
||
|
|
||
|
Event EV_PlayerStart_KeepOnSpawn
|
||
|
(
|
||
|
"keepspawn",
|
||
|
EV_DEFAULT,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"keep this spawnpoint when spawning from this spawnpoint"
|
||
|
);
|
||
|
|
||
|
CLASS_DECLARATION( SimpleArchivedEntity, PlayerStart, "info_player_start" )
|
||
|
{
|
||
|
{ &EV_SetAngle, &PlayerStart::SetAngle },
|
||
|
{ &EV_PlayerStart_EnableSpawn, &PlayerStart::EventEnableSpawn },
|
||
|
{ &EV_PlayerStart_DisableSpawn, &PlayerStart::EventDisableSpawn },
|
||
|
{ &EV_PlayerStart_DeleteOnSpawn, &PlayerStart::EventDeleteOnSpawn },
|
||
|
{ &EV_PlayerStart_KeepOnSpawn, &PlayerStart::EventKeepOnSpawn },
|
||
|
{ NULL, NULL }
|
||
|
};
|
||
|
|
||
|
PlayerStart::PlayerStart()
|
||
|
{
|
||
|
m_bForbidSpawns = false;
|
||
|
m_bDeleteOnSpawn = false;
|
||
|
}
|
||
|
|
||
|
void PlayerStart::SetAngle
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
angles = Vector( 0, ev->GetFloat( 1 ), 0 );
|
||
|
}
|
||
|
|
||
|
void PlayerStart::EventEnableSpawn
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
m_bForbidSpawns = false;
|
||
|
}
|
||
|
|
||
|
void PlayerStart::EventDisableSpawn
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
m_bForbidSpawns = true;
|
||
|
}
|
||
|
|
||
|
void PlayerStart::EventDeleteOnSpawn
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
m_bDeleteOnSpawn = true;
|
||
|
}
|
||
|
|
||
|
void PlayerStart::EventKeepOnSpawn
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
m_bDeleteOnSpawn = false;
|
||
|
}
|
||
|
|
||
|
/*****************************************************************************/
|
||
|
/* saved out by quaked in region mode
|
||
|
|
||
|
******************************************************************************/
|
||
|
|
||
|
CLASS_DECLARATION( PlayerStart, TestPlayerStart, "testplayerstart" )
|
||
|
{
|
||
|
{ NULL, NULL }
|
||
|
};
|
||
|
|
||
|
/*****************************************************************************/
|
||
|
/*QUAKED info_player_deathmatch (0.75 0.75 1) (-16 -16 0) (16 16 96)
|
||
|
|
||
|
potential spawning position for deathmatch games
|
||
|
|
||
|
"angle" - the direction the player should face
|
||
|
"thread" - the thread that should be called when spawned at this position
|
||
|
"arena" - the arena that this start point is located in
|
||
|
|
||
|
******************************************************************************/
|
||
|
|
||
|
CLASS_DECLARATION( PlayerStart, PlayerDeathmatchStart, "info_player_deathmatch" )
|
||
|
{
|
||
|
{ NULL, NULL }
|
||
|
};
|
||
|
|
||
|
/*****************************************************************************/
|
||
|
/*QUAKED info_player_allied (0.75 0.75 1) (-16 -16 0) (16 16 96)
|
||
|
|
||
|
potential spawning position for an allied player in a team games... ignored for FFA.
|
||
|
|
||
|
"angle" - the direction the player should face
|
||
|
"thread" - the thread that should be called when spawned at this position
|
||
|
"arena" - the arena that this start point is located in
|
||
|
|
||
|
******************************************************************************/
|
||
|
|
||
|
CLASS_DECLARATION( PlayerDeathmatchStart, PlayerAlliedDeathmatchStart, "info_player_allied" )
|
||
|
{
|
||
|
{ NULL, NULL }
|
||
|
};
|
||
|
|
||
|
/*****************************************************************************/
|
||
|
/*QUAKED info_player_axis (0.75 0.75 1) (-16 -16 0) (16 16 96)
|
||
|
|
||
|
potential spawning position for an axis player in a team games... ignored for FFA.
|
||
|
|
||
|
"angle" - the direction the player should face
|
||
|
"thread" - the thread that should be called when spawned at this position
|
||
|
"arena" - the arena that this start point is located in
|
||
|
|
||
|
******************************************************************************/
|
||
|
|
||
|
CLASS_DECLARATION( PlayerDeathmatchStart, PlayerAxisDeathmatchStart, "info_player_axis" )
|
||
|
{
|
||
|
{ NULL, NULL }
|
||
|
};
|
||
|
|
||
|
/*****************************************************************************/
|
||
|
/*QUAKED info_player_intermission (0.75 0.75 0) (-16 -16 0) (16 16 96)
|
||
|
|
||
|
viewing point in between deathmatch levels
|
||
|
|
||
|
******************************************************************************/
|
||
|
|
||
|
CLASS_DECLARATION( Camera, PlayerIntermission, "info_player_intermission" )
|
||
|
{
|
||
|
{ NULL, NULL }
|
||
|
};
|
||
|
|
||
|
PlayerIntermission::PlayerIntermission
|
||
|
(
|
||
|
)
|
||
|
|
||
|
{
|
||
|
currentstate.watch.watchPath = false;
|
||
|
}
|
||
|
|