mirror of
https://github.com/openmoh/openmohaa.git
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128 lines
2.3 KiB
C++
128 lines
2.3 KiB
C++
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "cl_ui.h"
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CLASS_DECLARATION( UIWidget, UIGMBox, NULL )
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{
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{ NULL, NULL }
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};
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UIGMBox::UIGMBox()
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{
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// FIXME: stub
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}
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void UIGMBox::VerifyBoxOut( void )
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{
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// FIXME: stub
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}
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void UIGMBox::ChangeBoxState( boxstate_t state )
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{
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// FIXME: stub
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}
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void UIGMBox::HandleBoxMoving( void )
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{
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// FIXME: stub
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}
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void UIGMBox::PostMoveinEvent( void )
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{
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// FIXME: stub
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}
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void UIGMBox::PostDecayEvent( void )
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{
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// FIXME: stub
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}
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void UIGMBox::setShowState( void )
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{
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// FIXME: stub
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}
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void UIGMBox::RemoveTopItem( void )
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{
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// FIXME: stub
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}
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str UIGMBox::CalculateBreaks( UIFont *font, str text, float max_width )
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{
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// FIXME: stub
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return "";
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}
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float UIGMBox::PrintWrap( UIFont *font, float x, float y, str text )
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{
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// FIXME: stub
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return 0.0f;
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}
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float UIGMBox::DrawItem( item_t *in, float x, float y, float alpha )
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{
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// FIXME: stub
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return 0.0f;
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}
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void UIGMBox::Print( const char *text )
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{
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// FIXME: stub
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}
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void UIGMBox::OnSizeChanged( Event *ev )
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{
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// FIXME: stub
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}
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void UIGMBox::Create( const UIRect2D& rect, const UColor& fore, const UColor& back, float alpha )
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{
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// FIXME: stub
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}
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void UIGMBox::MoveInEvent( Event *ev )
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{
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// FIXME: stub
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}
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void UIGMBox::DecayEvent( Event *ev )
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{
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// FIXME: stub
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}
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void UIGMBox::Draw( void )
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{
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// FIXME: stub
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}
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void UIGMBox::setRealShow( bool b )
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{
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// FIXME: stub
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}
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void UIGMBox::Clear( void )
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{
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// FIXME: stub
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}
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