openmohaa/code/fgame/g_phys.h

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/*
===========================================================================
Copyright (C) 2008 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// g_phys.h: Header for g_phys.cpp
#ifndef __G_PHYS_H__
#define __G_PHYS_H__
#include "g_local.h"
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#include "vector.h"
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class Entity;
typedef enum
{
STEPMOVE_OK,
STEPMOVE_BLOCKED_BY_ENTITY,
STEPMOVE_BLOCKED_BY_WORLD,
STEPMOVE_BLOCKED_BY_WATER,
STEPMOVE_BLOCKED_BY_FALL,
STEPMOVE_BLOCKED_BY_DOOR,
STEPMOVE_STUCK
} stepmoveresult_t;
// movetype values
typedef enum
{
MOVETYPE_NONE, // never moves
MOVETYPE_STATIONARY, // never moves but does collide agains push objects
MOVETYPE_NOCLIP, // origin and angles change with no interaction
MOVETYPE_PUSH, // no clip to world, push on box contact
MOVETYPE_STOP, // no clip to world, stops on box contact
MOVETYPE_WALK, // gravity
MOVETYPE_FLY,
MOVETYPE_TOSS, // gravity
MOVETYPE_FLYMISSILE, // extra size to monsters
MOVETYPE_BOUNCE,
MOVETYPE_SLIDE,
MOVETYPE_GIB,
MOVETYPE_VEHICLE,
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MOVETYPE_TURRET,
MOVETYPE_PORTABLE_TURRET
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} movetype_t;
typedef struct
{
Entity *ent;
Vector localorigin;
Vector origin;
Vector localangles;
Vector angles;
float deltayaw;
} pushed_t;
extern pushed_t pushed[];
extern pushed_t *pushed_p;
void G_RunEntity( Entity *ent );
void G_Impact( Entity *e1, trace_t *trace );
qboolean G_PushMove( Entity *pusher, Vector move, Vector amove );
void G_CheckWater( Entity *ent );
Entity *G_TestEntityPosition( Entity *ent, Vector vOrg );
#endif /* g_phys.h */