openmohaa/code/fgame/actor_animcurious.cpp

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/*
===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// actor_animcurious.cpp
#include "actor.h"
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void Actor::InitAnimCurious(GlobalFuncs_t *func)
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{
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func->ThinkState = &Actor::Think_AnimCurious;
func->BeginState = &Actor::Begin_AnimCurious;
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Curious;
func->FinishedAnimation = &Actor::FinishedAnimation_Anim;
func->ShowInfo = &Actor::ShowInfo_Anim;
func->IsState = &Actor::IsCuriousState;
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}
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void Actor::Begin_AnimCurious(void)
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{
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DoForceActivate();
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m_csMood = STRING_CURIOUS;
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m_iCuriousTime = level.inttime;
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StopTurning();
StartAnimation(m_AnimMode, m_csAnimScript);
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}
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void Actor::Think_AnimCurious(void)
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{
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if (!RequireThink()) {
return;
}
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UpdateEyeOrigin();
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m_pszDebugState = "";
LookAtCuriosity();
TimeOutCurious();
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DesiredAnimation(m_AnimMode, m_csAnimScript);
CheckForThinkStateTransition();
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PostThink(false);
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}
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void Actor::FinishedAnimation_AnimCurious(void)
{
if (m_State == ACTOR_STATE_CURIOUS_RUNNING) {
TransitionState(ACTOR_STATE_CURIOUS_BEGIN, 0);
}
}