openmohaa/code/client/cl_inv.cpp

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cl_ui.h"
CLASS_DECLARATION( Listener, invlistener, NULL )
{
{ NULL, NULL }
};
invlistener::invlistener( inventory_t *i )
{
// FIXME: stub
}
invlistener::invlistener()
{
// FIXME: stub
}
void invlistener::verify_curitem( void )
{
// FIXME: stub
}
void invlistener::verify_curtype( void )
{
// FIXME: stub
}
void invlistener::verify_one_arg( Event *ev )
{
// FIXME: stub
}
bool invlistener::Load( Script& script )
{
// FIXME: stub
return false;
}
void invlistener::InvSelectSound( Event *ev )
{
// FIXME: stub
}
void invlistener::InvRejectSound( Event *ev )
{
// FIXME: stub
}
void invlistener::InvChangeSound( Event *ev )
{
// FIXME: stub
}
void invlistener::InvWidth( Event *ev )
{
// FIXME: stub
}
void invlistener::InvHeight( Event *ev )
{
// FIXME: stub
}
void invlistener::InvHorizOffset( Event *ev )
{
// FIXME: stub
}
void invlistener::InvVertOffset( Event *ev )
{
// FIXME: stub
}
void invlistener::InvAlign( Event *ev )
{
// FIXME: stub
}
void invlistener::InvCascade( Event *ev )
{
// FIXME: stub
}
void invlistener::Typedef( Event *ev )
{
// FIXME: stub
}
void invlistener::OpenBrace( Event *ev )
{
// FIXME: stub
}
void invlistener::CloseBrace( Event *ev )
{
// FIXME: stub
}
void invlistener::ButtonShader( Event *ev )
{
// FIXME: stub
}
void invlistener::HoverShader( Event *ev )
{
// FIXME: stub
}
void invlistener::SelShader( Event *ev )
{
// FIXME: stub
}
void invlistener::Background( Event *ev )
{
// FIXME: stub
}
void invlistener::BackgroundTile( Event *ev )
{
// FIXME: stub
}
void invlistener::Width( Event *ev )
{
// FIXME: stub
}
void invlistener::Height( Event *ev )
{
// FIXME: stub
}
void invlistener::BarWidth( Event *ev )
{
// FIXME: stub
}
void invlistener::BarHeight( Event *ev )
{
// FIXME: stub
}
void invlistener::BarOffsetX( Event *ev )
{
// FIXME: stub
}
void invlistener::BarOffsetY( Event *ev )
{
// FIXME: stub
}
void invlistener::Item( Event *ev )
{
// FIXME: stub
}
void invlistener::Ammo( Event *ev )
{
// FIXME: stub
}
void invlistener::Equip( Event *ev )
{
// FIXME: stub
}
void invlistener::CheckAmmo( Event *ev )
{
// FIXME: stub
}
void invlistener::Command( Event *ev )
{
// FIXME: stub
}
void invlistener::BGShader( Event *ev )
{
// FIXME: stub
}
void invlistener::BarShader( Event *ev )
{
// FIXME: stub
}
void invlistener::SelItemShader( Event *ev )
{
// FIXME: stub
}
void invlistener::SelItemShaderOnTop( Event *ev )
{
// FIXME: stub
}
void invlistener::RotateOffset( Event *ev )
{
// FIXME: stub
}
void invlistener::Offset( Event *ev )
{
// FIXME: stub
}
void invlistener::Model( Event *ev )
{
// FIXME: stub
}
void invlistener::Anim( Event *ev )
{
// FIXME: stub
}
void invlistener::Scale( Event *ev )
{
// FIXME: stub
}
void invlistener::Angles( Event *ev )
{
// FIXME: stub
}
void invlistener::AngleDeltas( Event *ev )
{
// FIXME: stub
}
void invlistener::Move( Event *ev )
{
// FIXME: stub
}
void invlistener::ModelWindow( Event *ev )
{
// FIXME: stub
}
void invlistener::HudRotateOffset( Event *ev )
{
// FIXME: stub
}
void invlistener::HudOffset( Event *ev )
{
// FIXME: stub
}
void invlistener::HudModel( Event *ev )
{
// FIXME: stub
}
void invlistener::HudAnim( Event *ev )
{
// FIXME: stub
}
void invlistener::HudScale( Event *ev )
{
// FIXME: stub
}
void invlistener::HudAngles( Event *ev )
{
// FIXME: stub
}
void invlistener::HudAngleDeltas( Event *ev )
{
// FIXME: stub
}
void invlistener::HudMove( Event *ev )
{
// FIXME: stub
}
void invlistener::HudCompassAngles( Event *ev )
{
// FIXME: stub
}
void invlistener::HudCompassNeedleAngles( Event *ev )
{
// FIXME: stub
}
bool CL_LoadInventory( const char *filename, inventory_t *inv )
{
// FIXME: stub
return false;
}
inventory_item_t *CL_GetInvItemByName( inventory_t *inv, const char *name )
{
// FIXME: stub
return NULL;
}
qboolean CL_HasInventoryItem( const char *name )
{
// FIXME: stub
return qfalse;
}
void CL_AmmoCount( const char *name, int *ammo_count, int *max_ammo_count )
{
// FIXME: stub
}