2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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2023-07-18 00:08:30 +02:00
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#pragma once
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#include "uipoint2d.h"
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#include "uisize2d.h"
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2016-03-27 11:49:47 +02:00
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class UIRect2D {
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public:
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UIPoint2D pos;
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UISize2D size;
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public:
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UIRect2D();
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UIRect2D( float x, float y, float width, float height );
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UIRect2D( const UIPoint2D& pos, const UISize2D& size );
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float getMinX() const;
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float getMinY() const;
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float getMaxX() const;
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float getMaxY() const;
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UIPoint2D getUpperLeft() const;
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UIPoint2D getUpperRight() const;
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UIPoint2D getLowerLeft() const;
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UIPoint2D getLowerRight() const;
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bool contains( const UIPoint2D& pos ) const;
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bool contains( float x, float y ) const;
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bool contains( int x, int y ) const;
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bool contains( const UIRect2D& pos ) const;
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bool intersects( const UIRect2D& pos ) const;
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};
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inline
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UIRect2D::UIRect2D()
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{
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}
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inline
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UIRect2D::UIRect2D
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(
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float x,
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float y,
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float width,
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float height
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)
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{
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pos = UIPoint2D( x, y );
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size = UISize2D( width, height );
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}
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inline
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UIRect2D::UIRect2D
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(
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const UIPoint2D& pos,
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const UISize2D& size
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)
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{
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this->pos = pos;
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this->size = size;
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}
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inline
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float UIRect2D::getMinX
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(
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void
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) const
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{
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return pos.x;
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}
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inline
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float UIRect2D::getMinY
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(
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void
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) const
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{
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return pos.y;
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}
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inline
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float UIRect2D::getMaxX
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(
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void
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) const
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{
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return pos.x + size.width;
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}
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inline
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float UIRect2D::getMaxY
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(
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void
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) const
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{
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return pos.y + size.height;
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}
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inline
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UIPoint2D UIRect2D::getUpperLeft
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(
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void
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) const
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{
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return UIPoint2D( getMinX(), getMinY() );
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}
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inline
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UIPoint2D UIRect2D::getUpperRight
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(
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void
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) const
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{
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return UIPoint2D( getMaxX(), getMinY() );
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}
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inline
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UIPoint2D UIRect2D::getLowerLeft
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(
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void
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) const
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{
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return UIPoint2D( getMinX(), getMaxY() );
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}
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inline
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UIPoint2D UIRect2D::getLowerRight
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(
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void
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) const
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{
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return UIPoint2D( getMaxX(), getMaxY() );
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}
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inline
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bool UIRect2D::contains
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(
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const UIPoint2D& pos
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) const
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{
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return pos.x >= this->pos.x && pos.x <= this->pos.x + size.width
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&& pos.y >= this->pos.y && pos.y <= this->pos.y + size.height;
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}
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inline
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bool UIRect2D::contains
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(
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float x,
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float y
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) const
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{
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return x >= this->pos.x && x <= this->pos.x + size.width
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&& y >= this->pos.y && y <= this->pos.y + size.height;
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}
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inline
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bool UIRect2D::contains
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(
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int x,
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int y
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) const
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{
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return x >= this->pos.x && x <= this->pos.x + size.width
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&& y >= this->pos.y && y <= this->pos.y + size.height;
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}
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inline
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bool UIRect2D::contains
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(
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const UIRect2D& pos
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) const
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{
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return pos.pos.x >= this->pos.x && pos.pos.x <= this->pos.x + size.width
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&& pos.pos.y >= this->pos.y && pos.pos.y <= this->pos.y + size.height;
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}
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inline
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bool UIRect2D::intersects
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(
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const UIRect2D& pos
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) const
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{
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// FIXME: stub
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return false;
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}
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