openmohaa/code/uilib/uipoint2d.h

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/*
===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
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#pragma once
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class UIPoint2D {
public:
float x;
float y;
UIPoint2D();
UIPoint2D( float x, float y );
bool operator==( const UIPoint2D& pos ) const;
bool operator!=( const UIPoint2D& pos ) const;
};
inline
UIPoint2D::UIPoint2D()
{
x = y = 0;
}
inline
UIPoint2D::UIPoint2D
(
float x,
float y
)
{
this->x = x;
this->y = y;
}
inline
bool UIPoint2D::operator==( const UIPoint2D& pos ) const
{
return ( x == pos.x && y == pos.y );
}
inline
bool UIPoint2D::operator!=( const UIPoint2D& pos ) const
{
return ( x != pos.x || y != pos.y );
}